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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-4.gif | ||
|caption= | |caption= | ||
|name= | |name=Side Kick | ||
|linkname= | |linkname= | ||
|input={{TKin|i=4}} | |input={{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=9 | ||
|active= | |active=1 | ||
|recovery= | |recovery=18 | ||
|advantage= | |advantage=-12 / -5 | ||
|damage= | |damage=3 | ||
|range= | |range=4.8 | ||
|property= | |property= | ||
|stance= | |stance=Switch | ||
|description= | |description=Mostly used as a combo filler button since it can cancel into either ''Overhead Prod Slam'' or (more usefully) ''Vegas Vertical''.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-f4.gif | ||
|caption= | |caption= | ||
|name= | |name=Vegas Vertical | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=4}} | |input={{TKin|i=f|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=9 | ||
|active= | |active=1 | ||
|recovery= | |recovery=14 | ||
|advantage= | |advantage=-8 / +28 | ||
|damage= | |damage=6 | ||
|range= | |range=3.3 | ||
|property= | |property=[[File:Launch.png]] | ||
|stance= | |stance=Switch | ||
|description= | |description=Your best mid-string launcher, however on its own it's short range and average startup doesn't make it your best choice for a launcher over ''Knee Thrust''.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-bf4.gif | ||
|caption= | |caption= | ||
|name= | |name=Splits Kick | ||
|linkname= | |linkname= | ||
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=17 | ||
|advantage= | |advantage=-12 / +1 | ||
|damage= | |damage=4 | ||
|range= | |range=4.4 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Fair range for a low starter, however the combo it strings into hits high, so it's not great for pressuring crouching players.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-qc4.gif | ||
|caption= | |caption= | ||
|name= | |name=Slap Kick | ||
|linkname= | |linkname= | ||
|input={{TKin|i=qc|c=1}}{{TKin|i=4}} | |input={{TKin|i=qc|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=10 | ||
|active= | |active=2 | ||
|recovery= | |recovery=19 | ||
|advantage= | |advantage= / +1 | ||
|damage= | |damage=4 | ||
|range= | |range=3.3 | ||
|property= | |property= | ||
|stance=Switch | |||
|description=A filler move. Can string into a ''Forward Cartwheel'' to give it bonus damage, but its bad startup doesn't make that an appealing option during an actual battle.}} | |||
}} | |||
</div> | |||
---- | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | |||
|image=TK-Bel-hc4.gif | |||
|caption= | |||
|name=Backward Cartwheel | |||
|linkname= | |||
|input={{TKin|i=hc|c=1}}{{TKin|i=4}} | |||
|data= | |||
{{AttackData-TK | |||
|hit=[[File:Mid.png]] | |||
|startup=12 | |||
|active=7 | |||
|recovery=12 | |||
|advantage=-7 / -4 | |||
|damage=6 | |||
|range=-8.9 | |||
|property=[[File:Knockdown.png]] | |||
|stance= | |stance= | ||
|description= | |description=A fairly useless retreating move. You might be able to hit someone with this in a chaotic free-for-all, but outside of that you won't be using this.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-fc4.gif | ||
|caption= | |caption= | ||
|name= | |name=Triple Attack | ||
|linkname= | |linkname= | ||
|input={{TKin|i= | |input={{TKin|i=fc|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |version=On Grab | ||
|startup= | |hit=[[File:High.png]] | ||
|active= | |startup=11 | ||
|recovery= | |active=14 | ||
|advantage= | |recovery=10 | ||
|damage= | |advantage=- / +16 | ||
|range= | |damage=24 | ||
|range=1.1 | |||
|property=[[File:Knockdown.png]] | |||
|stance= | |||
|description=}} | |||
{{AttackData-TK | |||
|header=no | |||
|version=On Hit | |||
|hit=[[File:Low.png]] | |||
|startup=11 | |||
|active=1 | |||
|recovery=18 | |||
|advantage=-12 / -7 | |||
|damage=5 | |||
|range=-0.2 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Terrible command grab. Too slow and ''way'' too short ranged to be practically used. Doesn't grab someone who's blocking, even if they're high blocking.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-l24.gif | ||
|caption= | |caption= | ||
|name= | |name=Rising Kick From Crouch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=l2+4}} | |input={{TKin|i=l2+4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=12 | ||
|active= | |active=3 | ||
|recovery= | |recovery=16 | ||
|advantage= | |advantage=+18 | ||
|damage= | |damage=3 | ||
|range= | |range=2.3 | ||
|property= | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description= | |description=Poor range, but good active frames. Most of your crouch attacks string into this. Unfortunately this launcher severely limited by its recovery time, as it's too long to catch your opponent with any of your standing strikes.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-ff4.gif | ||
|caption= | |caption= | ||
|name= | |name=Running Splits | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}/{{TKin|i=4}} | |input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}/{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=18 | ||
|active= | |active=2 | ||
|recovery= | |recovery=28 | ||
|advantage= | |advantage=/ -15 | ||
|damage= | |damage=7 | ||
|range= | |range=14.3 | ||
|property= | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=A garbage sprint attack. It hits low, but it leads to a regular knockdown, has terrible startup and equally terrible advantage.}} | ||
}} | }} | ||
</div> | </div> |
Revision as of 12:19, 3 May 2023
Overview
Belladonna is an excellent choice to learn Thrill Kill with. She has everything you need to plays the main meta perfectly: a string that attacks and launches a crouching player, safe strings to counter-hit with, and a few mix-up strings to get around blocks. Belladonna can reliably 3-touch her opponents with her high-damage mid-stage BnB juggles, and her damage in the corner is only rivaled by Dr. Faustus. With her long-reaching dash, she can utilize r-canceling to fly in at moment's notice with a string and convert it into a launcher for tons of damage.
Where Belladonna struggles the most is her very poor wake-up game. Both her Rising Cattle Prod and Splits Kick wake-up attacks have extremely poor recovery, neither hard knockdown allowing you space to breathe, and neither lead to much damage. If you get on the ropes, it can be a nightmare to get back into the game against a skilled opponent.
At a glance: | |
Pros | Cons |
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Move List
Front Punch
Back Punch
Front Kick
Back Kick
Grabs / Misc Moves
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
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File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
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File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
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