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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-3.gif | ||
|caption= | |caption= | ||
|name= | |name=Quick Thrust | ||
|linkname= | |linkname= | ||
|input={{TKin|i=3}} | |input={{TKin|i=3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=5 | ||
|active= | |active=1 | ||
|recovery= | |recovery=10 | ||
|advantage= | |advantage=-4 / +4 | ||
|damage= | |damage=3 | ||
|range= | |range=4.7 | ||
|property= | |property= | ||
|stance= | |stance=Switch | ||
|description= | |description=An excellent button. Great startup, range, startup, hits mid, and its advantage is very good for this game.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-f3.gif | ||
|caption= | |caption= | ||
|name= | |name=Knee Thrust | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=3}} | |input={{TKin|i=f|c=1}}{{TKin|i=3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=5 | ||
|active= | |active=1 | ||
|recovery= | |recovery=15 | ||
|advantage= | |advantage=-9 / +24 | ||
|damage= | |damage=4 | ||
|range= | |range=3.9 | ||
|property= | |property=[[File:Launch.png]] | ||
|stance= | |stance=Switch | ||
|description= | |description=Stupidly fast startup and good range for a launcher. It also has a lot of travel to it which helps get closer to the corner during juggles.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-bf3.gif | ||
|caption= | |caption= | ||
|name= | |name=Forward Heel Flip | ||
|linkname= | |linkname= | ||
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}} | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}} | ||
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{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:.png]] | ||
|startup= | |startup=16 | ||
|active= | |active=4 | ||
|recovery= | |recovery=18 | ||
|advantage= | |advantage=-15 / -7 | ||
|damage= | |damage=9 | ||
|range= | |range=8.4 | ||
|property= | |property=[[File:Knockdown.png]] | ||
|stance= | |stance=Switch | ||
|description= | |description=Very bleh move. Long range, but very minus on hit. Avoid using.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-qc3.gif | ||
|caption= | |caption= | ||
|name= | |name=Ball Kick | ||
|linkname= | |linkname= | ||
|input={{TKin|i=qc|c=1}}{{TKin|i=3}} | |input={{TKin|i=qc|c=1}}{{TKin|i=3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=10 | ||
|active= | |active=1 | ||
|recovery= | |recovery=15 | ||
|advantage= | |advantage=-9 / +46 | ||
|damage= | |damage=5 | ||
|range= | |range=4.2 | ||
|property= | |property=[[File:Dzzy.png]] | ||
|stance= | |stance=Switch | ||
|description= | |description=Decent range as far as stuns go. For the most part you'll mostly use this in juggles to cancel into ''Rising Prod Spin'' as an ender.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-hc3.gif | ||
|caption= | |caption= | ||
|name= | |name=Forward Cartwheel | ||
|linkname= | |linkname= | ||
|input={{TKin|i=hc|c=1}}{{TKin|i=3}} | |input={{TKin|i=hc|c=1}}{{TKin|i=3}} | ||
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{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:.png]] | ||
|startup= | |startup=19 | ||
|active= | |active=3 | ||
|recovery= | |recovery=9 | ||
|advantage= | |advantage=-3 / +4 | ||
|damage= | |damage=5/hit | ||
|range= | |range=10.9 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=One of Belledonna's best stand-alone specials. Very slow startup, but you get superb range and low enough disadvantage that it's virtually safe on block (unless your opponent throws you on reaction, but even then you may be far enough away that they'll whiff the attempt).}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-l23.gif | ||
|caption= | |caption= | ||
|name= | |name=Low Leg Jab From Crouch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=l2+3}} | |input={{TKin|i=l2+3}} | ||
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{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:.png]] | ||
|startup= | |startup=5 | ||
|active= | |active=1 | ||
|recovery= | |recovery=15 | ||
|advantage= | |advantage=-9 / -2 | ||
|damage= | |damage=2 | ||
|range= | |range=3.5 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Bad advantage, less range than it looks, but it strings into a mid launcher.}} | ||
}} | }} | ||
<br/> | <br/> |
Revision as of 11:29, 3 May 2023
Overview
Belladonna is an excellent choice to learn Thrill Kill with. She has everything you need to plays the main meta perfectly: a string that attacks and launches a crouching player, safe strings to counter-hit with, and a few mix-up strings to get around blocks. Belladonna can reliably 3-touch her opponents with her high-damage mid-stage BnB juggles, and her damage in the corner is only rivaled by Dr. Faustus. With her long-reaching dash, she can utilize r-canceling to fly in at moment's notice with a string and convert it into a launcher for tons of damage.
Where Belladonna struggles the most is her very poor wake-up game. Both her Rising Cattle Prod and Splits Kick wake-up attacks have extremely poor recovery, neither hard knockdown allowing you space to breathe, and neither lead to much damage. If you get on the ropes, it can be a nightmare to get back into the game against a skilled opponent.
At a glance: | |
Pros | Cons |
|
|
Move List
Front Punch
Back Punch
Front Kick
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | 16f | 4f | 18f | -15 / -7 | 9 | 8.4u | Switch | ||
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | 19f | 3f | 9f | -3 / +4 | 5/hit | 10.9u | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | 5f | 1f | 15f | -9 / -2 | 2 | 3.5u | - | - | |
|
Back Kick
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Grabs / Misc Moves
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|