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|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=7 | ||
|active= | |active=3 | ||
|recovery= | |recovery=16 | ||
|advantage= | |advantage=-11 / +3 | ||
|damage= | |damage=3 | ||
|range= | |range=3.7 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Not great recovery, but great range and active frames.}} | ||
}} | |||
</div> | |||
---- | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | |||
|image=TK-Bel-hold2.gif | |||
|caption= | |||
|name=Self Body Shock | |||
|linkname= | |||
|input='''[{{TKin|i=2}}] ... ]{{TKin|i=2}}[''' | |||
|data= | |||
{{AttackData-TK | |||
|hit=[[File:High.png]] | |||
|startup=23 | |||
|active=36 | |||
|recovery=6 | |||
|advantage=-9 / +14 | |||
|damage=10 | |||
|range=3.8 | |||
|property=[[File:Knockdown.png]] | |||
|stance= | |||
|description=Belladonna becomes a shining hitbox for over a full second, zapping anyone who gets near. You cannot charge an additional ''Self Body Shock'' while you're already performing one.}} | |||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-f2.gif | ||
|caption= | |caption= | ||
|name= | |name=Prod Poke | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=2}} | |input={{TKin|i=f|c=1}}{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=8 | ||
|active= | |active=1 | ||
|recovery= | |recovery=17 | ||
|advantage= | |advantage=-11 / +44 ({{Tooltip | text=+2 | hovertext=How much advantage you get against a player with perfect mashing.}}) | ||
|damage= | |damage=4 | ||
|range= | |range=2.1 | ||
|property= | |property=[[File:Dzzy.png]] | ||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.}} | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-bf2.gif | ||
|caption= | |caption= | ||
|name= | |name=Overhead Prod Slam | ||
|linkname= | |linkname= | ||
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}} | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=16 | ||
|active= | |active=3 | ||
|recovery= | |recovery=17 | ||
|advantage= | |advantage=-13 / -5 | ||
|damage= | |damage=7 | ||
|range= | |range=6.0 | ||
|property= | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=Way too slow to use on its own. Mostly comes up as a string ender.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-qc2.gif | ||
|caption= | |caption= | ||
|name= | |name=Prod Swing | ||
|linkname= | |linkname= | ||
|input={{TKin|i=qc|c=1}}{{TKin|i=2}} | |input={{TKin|i=qc|c=1}}{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=10 | ||
|active= | |active=2 | ||
|recovery= | |recovery=14 | ||
|advantage= | |advantage=-8 / +28 | ||
|damage= | |damage=6 | ||
|range= | |range=2.6 | ||
|property= | |property=[[File:Hardknockdown.png]] | ||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.}} | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-l22.gif | ||
|caption= | |caption= | ||
|name= | |name=Prod Slash From Crouch | ||
|linkname= | |linkname= | ||
|input={{TKin|i= | |input={{TKin|i=l2+2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=11 | ||
|active= | |active=1 | ||
|recovery= | |recovery=15 | ||
|advantage= | |advantage=-9 / 0 | ||
|damage= | |damage=4 | ||
|range= | |range=2.7 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=No combo strings, bad range, and terrible advantage. Avoid using.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-hc2.gif | ||
|caption= | |caption= | ||
|name= | |name=Rising Prod Spin | ||
|linkname= | |linkname= | ||
|input={{TKin|i= | |input={{TKin|i=hc|c=1}}{{TKin|i=1}}'''/'''{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=12 | ||
|active= | |active=13 | ||
|recovery= | |recovery=35 | ||
|advantage= | |advantage=-30 / -7 | ||
|damage= | |damage=9/hit | ||
|range= | |range=5.5 | ||
|property= | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=Your go-to string ender. It's minus on hit, but no other move matches its damage in the corner when every hit lands.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-ff2.gif | ||
|caption= | |caption= | ||
|name= | |name=Running Prod Swing | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}/{{TKin|i=2}} | |input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}/{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=15 | ||
|active= | |active=2 | ||
|recovery= | |recovery=26 | ||
|advantage= | |advantage=-21 / +15 | ||
|damage= | |damage=9 | ||
|range= | |range=11.3 | ||
|property= | |property=[[File:Hardknockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=Mediocre startup, range, and recovery for a dash attack. An assured death for you if it gets blocked.}} | ||
}} | }} | ||
<br/> | <br/> |
Revision as of 21:48, 2 May 2023
Overview
Belladonna is an excellent choice to learn Thrill Kill with. She has everything you need to plays the main meta perfectly: a string that attacks and launches a crouching player, safe strings to counter-hit with, and a few mix-up strings to get around blocks. Belladonna can reliably 3-touch her opponents with her high-damage mid-stage BnB juggles, and her damage in the corner is only rivaled by Dr. Faustus. With her long-reaching dash, she can utilize r-canceling to fly in at moment's notice with a string and convert it into a launcher for tons of damage.
Where Belladonna struggles the most is her very poor wake-up game. Both her Rising Cattle Prod and Splits Kick wake-up attacks have extremely poor recovery, neither hard knockdown allowing you space to breathe, and neither lead to much damage. If you get on the ropes, it can be a nightmare to get back into the game against a skilled opponent.
At a glance: | |
Pros | Cons |
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Move List
Front Punch
Back Punch
Front Kick
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
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File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
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File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
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File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
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Back Kick
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Grabs / Misc Moves
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|