Line 7: | Line 7: | ||
| pros= | | pros= | ||
*In Progress | *In Progress | ||
*'''Bullet Heck:''' Kilgore's primary strength in neutral is his ability fill the screen with a bunch of junk. In the time other characters would throw one projectile, Kilgore throws 3-12 projectiles | *'''Bullet Heck:''' Kilgore's primary strength in neutral is his ability fill the screen with a bunch of junk. In the time other characters would throw one projectile, Kilgore throws 3-12 projectiles. This ability to consistently pollute the screen overwhelms most of the other casts' zoning kits and forces almost every character to try to get in vs Kilgore. | ||
*'''"CCIX? More Like [https://california.public.law/codes/ca_penal_code_section_211 CCXI][https://glossary.infil.net/?t=Robbery !]":''' While zoning is cool and Kilgore is by definition a zoner, the ''real'' best feature of Kilgore is the conditional but extreme burst damage he has access to. | *'''"CCIX? More Like [https://california.public.law/codes/ca_penal_code_section_211 CCXI][https://glossary.infil.net/?t=Robbery !]":''' While zoning is cool and Kilgore is by definition a zoner, the ''real'' best feature of Kilgore is the conditional but extreme burst damage he has access to. Kilgore rounds are more often won with a series of catastrophes than the usual by attrition. | ||
*'''Gigantic Arsenal of Invulnerable Moves:''' Kilgore is very formidable on defense thanks to his wide selection of invincible moves. Chain Gun Assault is a fully invulnerable reversal that has multiple speeds that can be annoying to deal with on offense. Short Circuit is a spotdodge type move that can be used to avoid moves with high total duration and if timed welll enough punish for a full combo. In overheat and instinct, Short Circuit become a safe, invincible self-destruct attack that damages Kilgore when he uses it. His super quick backdash and StLK round out his toolkit with a super quick escape move and a quick and safe light that leads to scary counter-hit confirms. All of these are good by themselves but are improved by using them together in unpredictable ways, forcing offense to not only determine when Kilgore is going to try to escape but with what he will use too. | *'''Gigantic Arsenal of Invulnerable Moves:''' Kilgore is very formidable on defense thanks to his wide selection of invincible moves. Chain Gun Assault is a fully invulnerable reversal that has multiple speeds that can be annoying to deal with on offense. Short Circuit is a spotdodge type move that can be used to avoid moves with high total duration and if timed welll enough punish for a full combo. In overheat and instinct, Short Circuit become a safe, invincible self-destruct attack that damages Kilgore when he uses it. His super quick backdash and StLK round out his toolkit with a super quick escape move and a quick and safe light that leads to scary counter-hit confirms. All of these are good by themselves but are improved by using them together in unpredictable ways, forcing offense to not only determine when Kilgore is going to try to escape but with what he will use too. | ||
*''' | *'''Exhaust:''' Exhaust is a unique corrective tool that can turn bad fireballs into beefy anti airs at the cost of a bar. | ||
| cons= | | cons= | ||
*'''Limited chip:''' None of Kilgore's bullet normals or specials do damage on block. | *'''Limited chip:''' None of Kilgore's bullet normals or specials do damage on block. | ||
Line 17: | Line 17: | ||
*'''Poor mixup''':Its just mids, pal (TO DO) | *'''Poor mixup''':Its just mids, pal (TO DO) | ||
}} | }} | ||
== Ground Normals == | == Ground Normals == |
Revision as of 16:15, 19 February 2023
Introduction
Kilgore PLACEHOLDER CHARACTER STORY
Kilgore PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Ground Normals
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | -- | -- | Mid | 5 | 2 | 10 | 16f | +3 | +5 | -1 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | -- | -- | Mid | 7 | 2 | 19 | 27f | +1 | +4 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11.5(3%) | 11.5(3%) | 1.8(0.3%) | - | - | Mid | 10 | -- | 48 | 58f | -7 | -7 | -21 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | -- | -- | Mid | 5 | 3 | 10 | 17f | +5 | +10 | +1 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | -- | -- | Mid | 8 | 4 | 19 | 31f | +5 | +8 | 0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 44(12%) | -- | -- | -- | Mid | 12 | 4 | 19 | 34f | 0 | +4 | +1 | -- |
|
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 8 | 14f | +4 | +6 | -1 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 7 | 2 | 13 | 21f | +84 | +84 | +2 | Hard knockdown(+first launcher bug) |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11.5(3%) | 11.5(10%) | -- | 4 | 4.5 | Mid | 10 | -- | 43 | 53f | -2 | -2 | -16 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Low | 5 | 2 | 10 | 16f | +4 | +6 | -2 | chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Low | 7 | = 4 | 16 | 26f | +2 | +5 | -1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | - | - | Low | 9 | 3 | 21 | 33f | +76 | +76 | -9 | Hard knockdown |
|
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 8(2%) | 0.7 | -- | -- | High | 10 | -- | 42 | 52f | -3 | -3 | -17 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
38(10%) | 44(12%) | -- | -- | -- | Mid | 9 | 2 | 22 | 32f | +18 | +22 | -2 | Stagger |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0(0%) | 0(0%) | -- | ?? | ?? | N/A | 27 | -- | 6 | 33f | -- | -- | -- | Strike invul |
|
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 1.6 | 2.4 | High | 8 | 11 | 4 | 18+f | +15 | +17 | +8 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 8 | 8 | 4 | 15+f | +16 | +19 | +12 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11.5(3%) | 11.5(10%) | -- | 4 | 4.5 | High | 10 | - | 17 | 20+f | +23 | +23 | +9 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 1.6 | 2.4 | High | 6 | 10 | 4 | 24+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 9 | 9 | 4 | 17+f | +16 | +19 | +12 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 11 | 7 | 4 | 17+f | +20 | +24 | +17 | -- |
Sends airborne opponents straight down. |
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
45.0 (12%) | - | - | - | - | - | 5 | 2 | 29 | 35f | - | - | - | Hard Knockdown |
To do |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 8(2%) | 8(2%) | -- | 1.6 | 2.4 | Mid | 12 | -- | 42 | 54f | -5 | -5 | -18 | -- |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 8(2%) | 8(2%) | -- | 2.4 | 4 | Mid | 12 | -- | 43 | 55f | -5 | -5 | -19 | -- |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 8(2%) | 8(2%) | -- | 4 | 4.5 | Mid | 12 | -- | 44 | 56f | -6 | -6 | -20 | -- |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 11.5(3%) | 11.5(3%) | 1.8 | -- | -- | Mid | 19 | -- | 41 | 60f | = +1 | -13 | +1 | -- |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 11.5(3%) | 11.5(3%) | 1.8 | -- | -- | Mid | 19 | -- | 41 | 60f | = +1 | -13 | +1 | -- |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 11.5(3%) | 11.5(3%) | 1.8 | -- | -- | Mid | 19 | -- | 41 | 60f | = +1 | -13 | +1 | -- |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 33.8(9%) | 39.8(9%) | 1.3 | -- | -- | Mid | 5 | 7 | 42 | 53f | = +36(6) | -41 | +36(6) | -- |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 33.8(9%) | 39.8(9%) | 1.3 | -- | -- | Mid | 10 | 7 | 42 | 57f | = +36(6) | -41 | +36(6) | -- |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 33.8(9%) | 39.8(9%) | 1.3 | -- | -- | Mid | 15 | 7 | 41 | 62f | = +36(6) | -41 | +36(6) | -- |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 20(5%) | 32(8%) | -- | -- | -- | Mid | 15 | 13 | 18 | 45f | +5{12} | +5{12} | -34 | -- |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 20(5%) | 32(8%) | -- | -- | -- | Mid | 15 | 18 | 16 | 48f | +2{12} | +2{12} | -36 | -- |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 20(5%) | 32(8%) | -- | -- | -- | Mid | 15 | 26 | 16 | 56f | +5{12} | +5{12} | -33 | -- |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 32.8(9%) | 32.8(9%) | 4.3 | -- | -- | Mid | 21 | -- | 35 | 56f | +5{12} | +5{12} | -5 | - |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 32.8(9%) | 32.8(9%) | -- | -- | -- | Mid | 38 | -- | 23 | 61f | +17 | +17 | +7 | - |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 32.8(9%) | 32.8(9%) | -- | -- | -- | Mid | 38 | -- | 23 | 61f | +17 | +17 | +7 | - |
Shadow Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 13.2 (2%) | 13.2(2%) | 2.4(1%) | 0 | 0 | Mid | 3+5(8) | - | 66 | 74f | -6 | -20 | -6 | - |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | -- | -- | -- | 0 | 0 | Mid | 3+0(3) | -- | -- | 3f | -- | -- | -- | - |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 33.6(9%) | 49.6(13%) | 7.2 | 0 | 0 | Mid | 3+3(6) | 3[2]1[1]1[1]1 | 38 | 54f | 41(11) | 41(11) | -24 | - |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 44(12%) | 50(13%) | -- | 0 | 0 | Mid | 3+10(13) | 25 | 15 | 53f | +7{12} | +7{12} | -33 | Recapture, Juggle Cashout |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 62(17%) | 62(17%) | 14 | 0 | 0 | Mid | 5+9(14) | -- | 51 | 65f | +81(11) | +81(11) | -10 | - |
To Do |
Enders
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Wallsplat | -1/+15 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Wallsplat | 0/+20 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Wallsplat | 0/+25 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Wallsplat | -2/30 | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Exchange/HKD | +55 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Exchange/HKD | +54 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Exchange/HKD | +54 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Exchange/HKD | +54 | -- |
Version | Ender Type | On Hit | Special Properties |
Shadow | Stagger/Recap | -- | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Damage | 27 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Damage | 33 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Damage | 35(5) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Damage | 35(5) | -- |