Killer Instinct (2013)/Kilgore/Character Intro: Difference between revisions

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*'''Poor mixup''':Its just mids, pal (TO DO)
*'''Poor mixup''':Its just mids, pal (TO DO)
}}
}}
== Ground Normals ==
=== Standing Normals ===
{{MoveData
|image=
|caption= Test Caption
|name= Standing Light Punch
|linkname= 5LP
|input= Stand LP/5LP
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 5
  |active= 2
  |recovery= 10
  |total duration= 16f
  |on hit= +3
  |on counter-hit= +5
  |on block= -1
  |special properties= Chain
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Standing Medium Punch
|linkname= 5MP
|input= Stand MP/5MP
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 7
  |active= 2
  |recovery= 19
  |total duration= 27f
  |on hit= +1
  |on counter-hit= +4
  |on block= -2
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Standing Heavy Punch
|linkname= 5HP
|input= Stand HP/5HP
|data=
{{AttackData-KI2013
  |damage= 11.5(3%)
  |counter-hit damage= 11.5(3%)
  |potential damage= 1.8(0.3%)
  |shadow on hit=
  |shadow on block=
  |guard= Mid
  |startup= 10
  |active= --
  |recovery= 48
  |total duration= 58f
  |on hit= -7
  |on counter-hit= -7
  |on block= -21
  |special properties= --
  |description= TO DO
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Standing Light Kick
|linkname= 5LK
|input= Stand LK/5LK
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 5
  |active= 3
  |recovery= 10
  |total duration= 17f
  |on hit= +5
  |on counter-hit= +10
  |on block= +1
  |special properties=
  |description= TO DO
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Standing Medium Kick
|linkname= 5MK
|input= Stand MK/5MK
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 8
  |active= 4
  |recovery= 19
  |total duration= 31f
  |on hit= +5
  |on counter-hit= +8
  |on block= 0
  |special properties= --
  |description=
}}
}}
{{MoveData
|image= Rash SHKhb.png|thumb
|caption= Test Caption
|name= Standing Heavy Kick
|linkname= 5HK
|input= Stand HK/5HK
|data=
{{AttackData-KI2013
  |damage= 36(10%)
  |counter-hit damage= 44(12%)
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 12
  |active= 4
  |recovery= 19
  |total duration= 34f
  |on hit= 0
  |on counter-hit= +4
  |on block= +1
  |special properties= --
  |description=
}}
}}
=== Crouching Normals ===
{{MoveData
|image= Rash CLPhb.png|thumb
|caption= Test Caption
|name= Crouching Light Punch
|linkname= 2LP
|input= Crouch LP/2LP
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 5
  |active= 2
  |recovery= 8
  |total duration= 14f
  |on hit= +4
  |on counter-hit= +6
  |on block= -1
  |special properties= Chain
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Crouching Medium Punch
|linkname= 2MP
|input= Crouch MP/2MP
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 7
  |active= 2
  |recovery= 13
  |total duration= 21f
  |on hit= +84
  |on counter-hit= +84
  |on block= +2
  |special properties= Hard knockdown(+first launcher bug)
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Crouching Heavy Punch
|linkname= 2HP
|input= Crouch HP/2HP
|data=
{{AttackData-KI2013
  |damage= 11.5(3%)
  |counter-hit damage= 11.5(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 10
  |active= --
  |recovery= 43
  |total duration= 53f
  |on hit= -2
  |on counter-hit= -2
  |on block= -16
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Crouching Light Kick
|linkname= 2LK
|input= Crouch LK/2LK
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Low
  |startup= 5
  |active= 2
  |recovery= 10
  |total duration= 16f
  |on hit= +4
  |on counter-hit= +6
  |on block= -2
  |special properties= chain
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Crouching Medium Kick
|linkname= 2MK
|input= Crouch MK/2MK
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Low
  |startup= 7
  |active= = 4
  |recovery= 16
  |total duration= 26f
  |on hit= +2
  |on counter-hit= +5
  |on block= -1
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Crouching Heavy Kick
|linkname= 2HK
|input= Crouch HK/5HK
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit=
  |shadow on block=
  |guard= Low
  |startup= 9
  |active= 3
  |recovery= 21
  |total duration= 33f
  |on hit= +76
  |on counter-hit= +76
  |on block= -9
  |special properties= Hard knockdown
  |description= To Do
}}
}}
=== Command Normals ===
{{MoveData
|image=
|caption= Test Caption
|name= Chain Gun Sweep
|linkname= 4HP
|input= Back HP/4HP
|data=
{{AttackData-KI2013
  |damage= 8(2%)
  |counter-hit damage= 8(2%)
  |potential damage= 0.7
  |shadow on hit= --
  |shadow on block= --
  |guard= High
  |startup= 10
  |active= --
  |recovery= 42
  |total duration= 52f
  |on hit= -3
  |on counter-hit= -3
  |on block= -17
  |special properties=
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Wreck
|linkname= 6HP
|input= Towards HP/4HP
|data=
{{AttackData-KI2013
  |damage= 38(10%)
  |counter-hit damage= 44(12%)
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 9
  |active= 2
  |recovery= 22
  |total duration= 32f
  |on hit= +18
  |on counter-hit= +22
  |on block= -2
  |special properties= Stagger
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Short Circuit
|linkname= KKK
|input= 3K/KKK
|data=
{{AttackData-KI2013
  |damage= 0(0%)
  |counter-hit damage= 0(0%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= N/A
  |startup= 27
  |active= --
  |recovery= 6
  |total duration= 33f
  |on hit= --
  |on counter-hit= --
  |on block= --
  |special properties= Strike invul
  |description= To Do
}}
}}
== Air Normals ==
{{MoveData
|image=
|caption= Test Caption
|name= Jumping Light Punch
|linkname= 8LP
|input= Jump LP/8LP
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 24(6%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= High
  |startup= 8
  |active= 11
  |recovery= 4
  |total duration= 18+f
  |on hit= +15
  |on counter-hit= +17
  |on block= +8
  |special properties=
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Jumping Medium Punch
|linkname= 8MP
|input= Jump MP/8MP
|data=
{{AttackData-KI2013
  |damage= 24(6%)
  |counter-hit damage= 30(8%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= High
  |startup= 8
  |active= 8
  |recovery= 4
  |total duration= 15+f
  |on hit= +16
  |on counter-hit= +19
  |on block= +12
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Jumping Heavy Punch
|linkname= 8HP
|input= Jump HP/8HP
|data=
{{AttackData-KI2013
  |damage= 11.5(3%)
  |counter-hit damage= 11.5(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= High
  |startup= 10
  |active= -
  |recovery= 17
  |total duration= 20+f
  |on hit= +23
  |on counter-hit= +23
  |on block= +9
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Jumping Light Kick
|linkname= 8LK
|input= Jump LK/8LK
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 24(6%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= High
  |startup= 6
  |active= 10
  |recovery= 4
  |total duration= 24+f
  |on hit= +15
  |on counter-hit= +17
  |on block= +8
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Jumping Medium Kick
|linkname= 8MK
|input= Jump MK/8MK
|data=
{{AttackData-KI2013
  |damage= 24(6%)
  |counter-hit damage= 30(8%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= High
  |startup= 9
  |active= 9
  |recovery= 4
  |total duration= 17+f
  |on hit= +16
  |on counter-hit= +19
  |on block= +12
  |special properties=
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Jumping Heavy Kick
|linkname= 8HK
|input= Jump HK/8HK
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= High
  |startup= 11
  |active= 7
  |recovery= 4
  |total duration= 17+f
  |on hit= +20
  |on counter-hit= +24
  |on block= +17
  |special properties= --
  |description= Sends airborne opponents straight down.
}}
}}
== Throws ==
{{MoveData
|image=
|caption= Test Caption
|name= Throw
|linkname= LPLK
|input= 5LPLK/4LPLK
|data=
{{AttackData-KI2013
  |damage= 45.0 (12%)
  |startup= 5
  |active= 2
  |recovery= 29
  |total duration= 35f
  |special properties= Hard Knockdown
  |description= To do
}}
}}
== Special Moves ==
{{MoveData
|image=
|caption=
|name= Chain Gun Dash
|linkname= 236P
|input= QCF+P/236P
|data=
{{AttackData-KI2013
  |version= LP
  |damage= 8(2%)
  |counter-hit damage= 8(2%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 12
  |active= --
  |recovery= 42
  |total duration= 54f
  |on hit= -5
  |on counter-hit= -5
  |on block= -18
  |special properties= --
  |description=
}}
{{AttackData-KI2013
  |version= MP
  |damage= 8(2%)
  |counter-hit damage= 8(2%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 12
  |active= --
  |recovery= 43
  |total duration= 55f
  |on hit= -5
  |on counter-hit= -5
  |on block= -19
  |special properties= --
  |description=
}}
{{AttackData-KI2013
  |version= HP
  |damage= 8(2%)
  |counter-hit damage= 8(2%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 12
  |active= --
  |recovery= 44
  |total duration= 56f
  |on hit= -6
  |on counter-hit= -6
  |on block= -20
  |special properties= --
  |description=
}}
}}
{{MoveData
|image=
|caption=
|name= Chain Gun Barrage
|linkname= 214P
|input= QCB+P/214P
|data=
{{AttackData-KI2013
  |version= LP
  |damage= 11.5(3%)
  |counter-hit damage= 11.5(3%)
  |potential damage= 1.8
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 19
  |active= --
  |recovery= 41
  |total duration= 60f
  |on hit= = +1
  |on counter-hit= -13
  |on block= +1
  |special properties= --
  |description=
}}
{{AttackData-KI2013
  |version= MP
  |damage= 11.5(3%)
  |counter-hit damage= 11.5(3%)
  |potential damage= 1.8
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 19
  |active= --
  |recovery= 41
  |total duration= 60f
  |on hit= = +1
  |on counter-hit= -13
  |on block= +1
  |special properties= --
  |description=
}}
{{AttackData-KI2013
  |version= HP
  |damage= 11.5(3%)
  |counter-hit damage= 11.5(3%)
  |potential damage= 1.8
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 19
  |active= --
  |recovery= 41
  |total duration= 60f
  |on hit= = +1
  |on counter-hit= -13
  |on block= +1
  |special properties= --
  |description=
}}
}}
{{MoveData
|image=
|caption=
|name= Chain Gun Barrage
|linkname= 623P
|input= DP+P/623P
|data=
{{AttackData-KI2013
  |version= LP
  |damage= 33.8(9%)
  |counter-hit damage= 39.8(9%)
  |potential damage= 1.3
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 5
  |active= 7
  |recovery= 42
  |total duration= 53f
  |on hit= = +36(6)
  |on counter-hit= -41
  |on block= +36(6)
  |special properties= --
  |description=
}}
{{AttackData-KI2013
  |version= MP
  |damage= 33.8(9%)
  |counter-hit damage= 39.8(9%)
  |potential damage= 1.3
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 10
  |active= 7
  |recovery= 42
  |total duration= 57f
  |on hit= = +36(6)
  |on counter-hit= -41
  |on block= +36(6)
  |special properties= --
  |description=
}}
{{AttackData-KI2013
  |version= HP
    |damage= 33.8(9%)
  |counter-hit damage= 39.8(9%)
  |potential damage= 1.3
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 15
  |active= 7
  |recovery= 41
  |total duration= 62f
  |on hit= = +36(6)
  |on counter-hit= -41
  |on block= +36(6)
  |special properties= --
  |description=
}}
}}
{{MoveData
|image=
|caption=
|name= Metal Ball
|linkname= 236K
|input= QCF+K/236K
|data=
{{AttackData-KI2013
  |version= LK
  |damage= 20(5%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 15
  |active= 13
  |recovery= 18
  |total duration= 45f
  |on hit= +5{12}
  |on counter-hit= +5{12}
  |on block= -34
  |special properties= --
  |description=
}}
{{AttackData-KI2013
  |version= MK
  |damage= 20(5%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 15
  |active= 18
  |recovery= 16
  |total duration= 48f
  |on hit= +2{12}
  |on counter-hit= +2{12}
  |on block= -36
  |special properties= --
  |description=
}}
{{AttackData-KI2013
  |version= HK
    |damage= 20(5%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 15
  |active= 26
  |recovery= 16
  |total duration= 56f
  |on hit= +5{12}
  |on counter-hit= +5{12}
  |on block= -33
  |special properties= --
  |description=
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Missile Pod
|linkname= 214K
|input= QCB+K/214K
|data=
{{AttackData-KI2013
  |version= LK
  |damage= 32.8(9%)
  |counter-hit damage= 32.8(9%)
  |potential damage= 4.3
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 21
  |active= --
  |recovery= 35
  |total duration= 56f
  |on hit= +5{12}
  |on counter-hit= +5{12}
  |on block= -5
  |special properties= 
  |description=
}}
{{AttackData-KI2013
  |version= MK
  |damage= 32.8(9%)
  |counter-hit damage= 32.8(9%)
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 38
  |active= --
  |recovery= 23
  |total duration= 61f
  |on hit= +17
  |on counter-hit= +17
  |on block= +7
  |special properties= 
  |description=
}}
{{AttackData-KI2013
  |version= MK
  |damage= 32.8(9%)
  |counter-hit damage= 32.8(9%)
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 38
  |active= --
  |recovery= 23
  |total duration= 61f
  |on hit= +17
  |on counter-hit= +17
  |on block= +7
  |special properties= 
  |description=
}}
}}
== Shadow Moves ==
{{MoveData
|image=
|caption= Test Caption
|name= Shadow Gun Dash
|linkname= 236PP
|input= QCF+PP/236PP
|data=
{{AttackData-KI2013
  |version= S
  |damage= 13.2 (2%)
  |counter-hit damage= 13.2(2%)
  |potential damage= 2.4(1%)
  |shadow on hit= 0
  |shadow on block= 0
  |guard= Mid
  |startup= 3+5(8)
  |active=
  |recovery= 66
  |total duration= 74f
  |on hit= -6
  |on counter-hit= -20
  |on block= -6
  |special properties= 
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Exhaust
|linkname= 214PP
|input= QCB+PP/214PP
|data=
{{AttackData-KI2013
  |version= S
  |damage= --
  |counter-hit damage= --
  |potential damage= --
  |shadow on hit= 0
  |shadow on block= 0
  |guard= Mid
  |startup= 3+0(3)
  |active= --
  |recovery= --
  |total duration= 3f
  |on hit= --
  |on counter-hit= --
  |on block= --
  |special properties= 
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Exhaust
|linkname= 623PP
|input= DP+PP/623PP
|data=
{{AttackData-KI2013
  |version= S
  |damage= 33.6(9%)
  |counter-hit damage= 49.6(13%)
  |potential damage= 7.2
  |shadow on hit= 0
  |shadow on block= 0
  |guard= Mid
  |startup= 3+3(6)
  |active= 3[2]1[1]1[1]1
  |recovery= 38
  |total duration= 54f
  |on hit= 41(11)
  |on counter-hit= 41(11)
  |on block= -24
  |special properties= 
  |description= To Do
}}
}}
{{MoveData
|image= Rash 236KKhb.png|thumb
|caption= Test Caption
|name= Shadow Metal Ball
|linkname= 236KK
|input= QCF+KK/236KK
|data=
{{AttackData-KI2013
  |version= S
  |damage= 44(12%)
  |counter-hit damage= 50(13%)
  |potential damage= --
  |shadow on hit= 0
  |shadow on block= 0
  |guard= Mid
  |startup= 3+10(13)
  |active= 25
  |recovery= 15
  |total duration= 53f
  |on hit= +7{12}
  |on counter-hit= +7{12}
  |on block= -33
  |special properties= Recapture, Juggle Cashout
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Shadow Wrecking Ball
|linkname= 214KK
|input= QCB+KK/214KK
|data=
{{AttackData-KI2013
  |version= S
  |damage= 62(17%)
  |counter-hit damage= 62(17%)
  |potential damage= 14
  |shadow on hit= 0
  |shadow on block= 0
  |guard= Mid
  |startup= 5+9(14)
  |active= --
  |recovery= 51
  |total duration= 65f
  |on hit= +81(11)
  |on counter-hit= +81(11)
  |on block= -10
  |special properties=
  |description= To Do
}}
}}
== Enders ==
{{MoveData
|image= Rash 236Pnv.png|thumb
|caption= Test Caption
|name= Chain Gun Dash Ender
|linkname= 236HP
|input= QCF+HP/236HP
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Wallsplat
  |on hit= -1/+15
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Wallsplat
  |on hit= 0/+20
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Wallsplat
  |on hit= 0/+25
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Wallsplat
  |on hit= -2/30
  |special properties= --
  |description=
}}
}}
{{MoveData
|image= Rash 236Knv.png|thumb
|caption= Test Caption
|name= Metal Ball Ender
|linkname= 236HK
|input= QCF+HK/236HK
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Exchange/HKD
  |on hit= +55
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Exchange/HKD
  |on hit= +54
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Exchange/HKD
  |on hit= +54
  |special properties= --
  |description= 
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Exchange/HKD
  |on hit= +54
  |special properties= --
  |description= 
}}
{{KI2013_EnderData
  |version= Shadow
  |ender type= Stagger/Recap
  |on hit= --
  |special properties= --
  |description=
}}
}}
{{MoveData
|image= Rash 214Knv.png|thumb
|caption= Test Caption
|name= Missile Pod Ender
|linkname= 214K
|input= QCB+K/214K
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Damage
  |on hit= 27
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Damage
  |on hit= 33
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Damage
  |on hit= 35(5)
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Damage
  |on hit= 35(5)
  |special properties= --
  |description=
}}
}}
{{KI2013_Navbox}}

Revision as of 12:34, 19 February 2023

Introduction

Kilgore PLACEHOLDER CHARACTER STORY

Kilgore PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • Bullet Heck: Kilgore's primary strength in neutral is his ability fill the screen with a bunch of junk. In the time other characters would throw one projectile, Kilgore throws 3-12 projectiles, This consistently overwhelms most of the other cast zoning kits and forces almost every character to try to get in vs Kilgore. In addition, Kilgore has his Missile Pod special, three slow travelling projectiles that he can use in tandem with his chainguns to have two different types of fireball on-screen. Kilgore other specials, Chain gun barrage (Fullscreen Anti Air sweeping gun), Metal Ball (faster high angle AA and dubious mixup tool), and Chain Gun Assault (Invincible DP attack) make it so that he is able to cover almost all parts of the screen with his trash.
  • "CCIX? More Like CCXI!": While zoning is cool and Kilgore is by definition a zoner, the real best feature of Kilgore is the conditional but extreme burst damage he has access to. First and core to it all is, Wreck/6HP, a safe command heavy that staggers on hit leads to Kilgore's high damage meterless one chances that can be made tricky to break.Next, Shadow Missile Pod acts as a consistent source of massive amounts of unbreakable and unscaled potential damage and Oki to cash out said damage. Last but not least is Overheat, a temporary buff state that makes all of his chaingun attack do way more PD and enables scary tech like Unbreakable Shadow Gun Dash. From Max resource 70% true unbreakable combos to just ending combos with an extra unbreakable 12%,1.5 levels of pd build and mix because you have a bar, No life lead is safe vs Kilgore
  • Gigantic Arsenal of Invulnerable Moves: Kilgore is very formidable on defense thanks to his wide selection of invincible moves. Chain Gun Assault is a fully invulnerable reversal that has multiple speeds that can be annoying to deal with on offense. Short Circuit is a spotdodge type move that can be used to avoid moves with high total duration and if timed welll enough punish for a full combo. In overheat and instinct, Short Circuit become a safe, invincible self-destruct attack that damages Kilgore when he uses it. His super quick backdash and StLK round out his toolkit with a super quick escape move and a quick and safe light that leads to scary counter-hit confirms. All of these are good by themselves but are improved by using them together in unpredictable ways, forcing offense to not only determine when Kilgore is going to try to escape but with what he will use too.
  • Spend Meter to Pause the Screen: TO DO
  • Limited chip: None of Kilgore's bullet normals or specials do damage on block.
  • Zoning tools suffer from high total duration: Kilgore shoots more projectiles than the average zoner but he takes more time to do so. Making Kilgore whiff his zoning and be forced to spend meter to not get hit is go to anti Kilgore strat (TO DO)
  • Meter Guzzler:Kilgore has to spend meter to do any damage and to fix his zoning mistakes that happen often due to having slow to finish fireball (TO DO)
  • Poor mixup:Its just mids, pal (TO DO)


Ground Normals

Standing Normals

Standing Light Punch
Stand LP/5LP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- -- -- Mid 5 2 10 16f +3 +5 -1 Chain

To Do


Standing Medium Punch
Stand MP/5MP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- -- -- Mid 7 2 19 27f +1 +4 -2 --

To Do


Standing Heavy Punch
Stand HP/5HP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
11.5(3%) 11.5(3%) 1.8(0.3%) - - Mid 10 -- 48 58f -7 -7 -21 --

TO DO


Standing Light Kick
Stand LK/5LK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- -- -- Mid 5 3 10 17f +5 +10 +1 -

TO DO


Standing Medium Kick
Stand MK/5MK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- -- -- Mid 8 4 19 31f +5 +8 0 --


Standing Heavy Kick
Stand HK/5HK
Rash SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- -- -- Mid 12 4 19 34f 0 +4 +1 --


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Rash CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 2 8 14f +4 +6 -1 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 7 2 13 21f +84 +84 +2 Hard knockdown(+first launcher bug)

To Do


Crouching Heavy Punch
Crouch HP/2HP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
11.5(3%) 11.5(10%) -- 4 4.5 Mid 10 -- 43 53f -2 -2 -16 --

To Do


Crouching Light Kick
Crouch LK/2LK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Low 5 2 10 16f +4 +6 -2 chain

To Do


Crouching Medium Kick
Crouch MK/2MK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Low 7 = 4 16 26f +2 +5 -1 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- - - Low 9 3 21 33f +76 +76 -9 Hard knockdown

To Do


Command Normals

Chain Gun Sweep
Back HP/4HP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 8(2%) 0.7 -- -- High 10 -- 42 52f -3 -3 -17 -

To Do


Wreck
Towards HP/4HP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
38(10%) 44(12%) -- -- -- Mid 9 2 22 32f +18 +22 -2 Stagger

To Do


Short Circuit
3K/KKK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
0(0%) 0(0%) -- ?? ?? N/A 27 -- 6 33f -- -- -- Strike invul

To Do


Air Normals

Jumping Light Punch
Jump LP/8LP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 8 11 4 18+f +15 +17 +8 -

To Do


Jumping Medium Punch
Jump MP/8MP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 8 8 4 15+f +16 +19 +12 --

To Do


Jumping Heavy Punch
Jump HP/8HP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
11.5(3%) 11.5(10%) -- 4 4.5 High 10 - 17 20+f +23 +23 +9 --

To Do


Jumping Light Kick
Jump LK/8LK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 6 10 4 24+f +15 +17 +8 --

To Do


Jumping Medium Kick
Jump MK/8MK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 9 9 4 17+f +16 +19 +12 -

To Do

Jumping Heavy Kick
Jump HK/8HK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 11 7 4 17+f +20 +24 +17 --

Sends airborne opponents straight down.

Throws

Throw
5LPLK/4LPLK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
45.0 (12%) - - - - - 5 2 29 35f - - - Hard Knockdown

To do

Special Moves

Chain Gun Dash
QCF+P/236P
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 8(2%) 8(2%) -- 1.6 2.4 Mid 12 -- 42 54f -5 -5 -18 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 8(2%) 8(2%) -- 2.4 4 Mid 12 -- 43 55f -5 -5 -19 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 8(2%) 8(2%) -- 4 4.5 Mid 12 -- 44 56f -6 -6 -20 --


Chain Gun Barrage
QCB+P/214P
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 11.5(3%) 11.5(3%) 1.8 -- -- Mid 19 -- 41 60f = +1 -13 +1 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 11.5(3%) 11.5(3%) 1.8 -- -- Mid 19 -- 41 60f = +1 -13 +1 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 11.5(3%) 11.5(3%) 1.8 -- -- Mid 19 -- 41 60f = +1 -13 +1 --


Chain Gun Barrage
DP+P/623P
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 33.8(9%) 39.8(9%) 1.3 -- -- Mid 5 7 42 53f = +36(6) -41 +36(6) --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 33.8(9%) 39.8(9%) 1.3 -- -- Mid 10 7 42 57f = +36(6) -41 +36(6) --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 33.8(9%) 39.8(9%) 1.3 -- -- Mid 15 7 41 62f = +36(6) -41 +36(6) --
Metal Ball
QCF+K/236K
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 20(5%) 32(8%) -- -- -- Mid 15 13 18 45f +5{12} +5{12} -34 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 20(5%) 32(8%) -- -- -- Mid 15 18 16 48f +2{12} +2{12} -36 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 20(5%) 32(8%) -- -- -- Mid 15 26 16 56f +5{12} +5{12} -33 --


Missile Pod
QCB+K/214K
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 32.8(9%) 32.8(9%) 4.3 -- -- Mid 21 -- 35 56f +5{12} +5{12} -5 -
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 32.8(9%) 32.8(9%) -- -- -- Mid 38 -- 23 61f +17 +17 +7 -
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 32.8(9%) 32.8(9%) -- -- -- Mid 38 -- 23 61f +17 +17 +7 -

Shadow Moves

Shadow Gun Dash
QCF+PP/236PP
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 13.2 (2%) 13.2(2%) 2.4(1%) 0 0 Mid 3+5(8) - 66 74f -6 -20 -6 -

To Do


Exhaust
QCB+PP/214PP
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S -- -- -- 0 0 Mid 3+0(3) -- -- 3f -- -- -- -

To Do


Exhaust
DP+PP/623PP
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 33.6(9%) 49.6(13%) 7.2 0 0 Mid 3+3(6) 3[2]1[1]1[1]1 38 54f 41(11) 41(11) -24 -

To Do

Shadow Metal Ball
QCF+KK/236KK
Rash 236KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 44(12%) 50(13%) -- 0 0 Mid 3+10(13) 25 15 53f +7{12} +7{12} -33 Recapture, Juggle Cashout

To Do


Shadow Wrecking Ball
QCB+KK/214KK
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 62(17%) 62(17%) 14 0 0 Mid 5+9(14) -- 51 65f +81(11) +81(11) -10 -

To Do

Enders

Chain Gun Dash Ender
QCF+HP/236HP
Rash 236Pnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Wallsplat -1/+15 --
Version Ender Type On Hit Special Properties
Level 2 Wallsplat 0/+20 --
Version Ender Type On Hit Special Properties
Level 3 Wallsplat 0/+25 --
Version Ender Type On Hit Special Properties
Level 4 Wallsplat -2/30 --


Metal Ball Ender
QCF+HK/236HK
Rash 236Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Exchange/HKD +55 --
Version Ender Type On Hit Special Properties
Level 2 Exchange/HKD +54 --
Version Ender Type On Hit Special Properties
Level 3 Exchange/HKD +54 --
Version Ender Type On Hit Special Properties
Level 4 Exchange/HKD +54 --
Version Ender Type On Hit Special Properties
Shadow Stagger/Recap -- --


Missile Pod Ender
QCB+K/214K
Rash 214Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Damage 27 --
Version Ender Type On Hit Special Properties
Level 2 Damage 33 --
Version Ender Type On Hit Special Properties
Level 3 Damage 35(5) --
Version Ender Type On Hit Special Properties
Level 4 Damage 35(5) --


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
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Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
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Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
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General Raam
Eyedol
Kilgore
Shin Hisako
Eagle