User:SWK/sandbox: Difference between revisions

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   |shadow on block= 2.4
   |shadow on block= 2.4
   |guard= High
   |guard= High
   |startup= 6
   |startup= 8
   |active= 8
   |active= 11
   |recovery= 4
   |recovery= 4
   |total duration= 17+f
   |total duration= 18+f
   |on hit= +15
   |on hit= +15
   |on counter-hit= +17
   |on counter-hit= +17
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   |guard= High
   |guard= High
   |startup= 8
   |startup= 8
   |active= 4
   |active= 8
   |recovery= 4
   |recovery= 4
   |total duration= 15+f
   |total duration= 15+f
Line 486: Line 486:
|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 30(8%)
   |damage= 11.5(3%)
   |counter-hit damage= 38(10%)
   |counter-hit damage= 11.5(10%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 4
   |shadow on hit= 4
   |shadow on block= 4.5
   |shadow on block= 4.5
   |guard= High
   |guard= High
   |startup= 14
   |startup= 10
   |active= 3
   |active= -
   |recovery= 4
   |recovery= 17
   |total duration= 20+f
   |total duration= 20+f
   |on hit= +20
   |on hit= +23
   |on counter-hit= +24
   |on counter-hit= +23
   |on block= +17
   |on block= +9
   |special properties= --
   |special properties= --
   |description= To Do
   |description= To Do
Line 506: Line 506:


{{MoveData
{{MoveData
|image= Rash JLKhb.png|thumb
|image=  
|caption= Test Caption
|caption= Test Caption
|name= Jumping Light Kick
|name= Jumping Light Kick
Line 519: Line 519:
   |shadow on block= 2.4
   |shadow on block= 2.4
   |guard= High
   |guard= High
   |startup= 8
   |startup= 6
   |active= 6
   |active= 10
   |recovery= 4
   |recovery= 4
   |total duration= 24+f
   |total duration= 24+f
Line 533: Line 533:


{{MoveData
{{MoveData
|image= Rash JMKhb.png|thumb
|image=  
|caption= Test Caption
|caption= Test Caption
|name= Jumping Medium Kick
|name= Jumping Medium Kick
Line 547: Line 547:
   |guard= High
   |guard= High
   |startup= 9
   |startup= 9
   |active= 7
   |active= 9
   |recovery= 4
   |recovery= 4
   |total duration= 19+f
   |total duration= 17+f
   |on hit= +16
   |on hit= +16
   |on counter-hit= +19
   |on counter-hit= +19
   |on block= +12
   |on block= +12
   |special properties= Cross-up
   |special properties=  
   |description= To Do
   |description= To Do
  }}
  }}
Line 559: Line 559:


{{MoveData
{{MoveData
|image= Rash JHKhb.png|thumb
|image=  
|caption= Test Caption
|caption= Test Caption
|name= Jumping Heavy Kick
|name= Jumping Heavy Kick
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   |shadow on block= 4.5
   |shadow on block= 4.5
   |guard= High
   |guard= High
   |startup= 12
   |startup= 11
   |active= 3
   |active= 7
   |recovery= 4
   |recovery= 4
   |total duration= 18+f
   |total duration= 17+f
   |on hit= +20
   |on hit= +20
   |on counter-hit= +24
   |on counter-hit= +24

Revision as of 10:32, 19 February 2023

KI2013 Rash CSS.png
Character Data
Forward Walk Speed 53f to cross two large training mode squares
Backwards Walk Speed 59f to cross two large training mode squares
Forward Dash Duration Has a Forward Run
Backdash Duration 24f
Pre-Jump Frames 5f
Jump Duration 39f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1


Ground Normals

Standing Normals

Standing Light Punch
Stand LP/5LP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- -- -- Mid 5 2 10 16f +3 +5 -1 Chain

To Do


Standing Medium Punch
Stand MP/5MP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- -- -- Mid 7 2 19 27f +1 +4 -2 --

To Do


Standing Heavy Punch
Stand HP/5HP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
11.5(3%) 11.5(3%) 1.8(0.3%) - - Mid 10 -- 48 58f -7 -7 -21 --

TO DO


Standing Light Kick
Stand LK/5LK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- -- -- Mid 5 3 10 17f +5 +10 +1 -

TO DO


Standing Medium Kick
Stand MK/5MK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- -- -- Mid 8 4 19 31f +5 +8 0 --


Standing Heavy Kick
Stand HK/5HK
Rash SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- -- -- Mid 12 4 19 34f 0 +4 +1 --


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Rash CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 2 8 14f +4 +6 -1 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 7 2 13 21f +84 +84 +2 Hard knockdown(+first launcher bug)

To Do


Crouching Heavy Punch
Crouch HP/2HP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
11.5(3%) 11.5(10%) -- 4 4.5 Mid 10 -- 43 53f -2 -2 -16 --

To Do


Crouching Light Kick
Crouch LK/2LK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Low 5 2 10 16f +4 +6 -2 chain

To Do


Crouching Medium Kick
Crouch MK/2MK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Low 7 = 4 16 26f +2 +5 -1 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- - - Low 9 3 21 33f +76 +76 -9 Hard knockdown

To Do


Command Normals

Chain Gun Sweep
Back HP/4HP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 8(2%) 0.7 -- -- High 10 -- 42 52f -3 -3 -17 -

To Do


Wreck
Towards HP/4HP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
38(10%) 44(12%) -- -- -- Mid 9 2 22 32f +18 +22 -2 Stagger

To Do


Short Circuit
3K/KKK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
0(0%) 0(0%) -- ?? ?? N/A 27 -- 6 33f -- -- -- Strike invul

To Do


Air Normals

Jumping Light Punch
Jump LP/8LP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 8 11 4 18+f +15 +17 +8 -

To Do


Jumping Medium Punch
Jump MP/8MP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 8 8 4 15+f +16 +19 +12 --

To Do


Jumping Heavy Punch
Jump HP/8HP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
11.5(3%) 11.5(10%) -- 4 4.5 High 10 - 17 20+f +23 +23 +9 --

To Do


Jumping Light Kick
Jump LK/8LK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 6 10 4 24+f +15 +17 +8 --

To Do


Jumping Medium Kick
Jump MK/8MK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 9 9 4 17+f +16 +19 +12 -

To Do

Jumping Heavy Kick
Jump HK/8HK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 11 7 4 17+f +20 +24 +17 --

Sends airborne opponents straight down.

Throws

Throw
5LPLK/4LPLK
Rash LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
45.0 (12%) - - - - - 5 2 29 35f - - - Hard Knockdown

The only bad thing about this throw is the range. Big damage, obscene corner carry, and Rash can throw you onto a bike for a recap opener.


Special Moves

Battering Ram
QCF+P/236P
Rash 236Phb.png
CHARGE!
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 20(5%) 26(7%) -- 1.6 2.4 Mid 10 9 35 53f -1 +3 -2 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 26(7%) 32(8%) -- 2.4 4 Mid 10 9 35 53f +2 +6 -4 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 32(8%) 38(10%) -- 4 4.5 Mid 10 8 35 52f +4 +8 -8 --


Big Bad Boot
QCF+K/236K
Rash 236Khb.png
Das Boot
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 32(8%) 38(10%) -- 1.6 2.4 Mid 7 8 17 31f +29 +29 -2 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 36(10%) 42(11%) -- 2.4 4 Mid 10 8 16 33f +49 +49 -5 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 40(11%) 48(13%) -- 4 4.5 Mid 12 8 16 35f +49 +49 -8 --


Wrecking Ball
QCB+K/214K
Rash 214Khb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 32(8%) 32(8%) -- 1.6 2.4 Mid 19 12 30 31f -11/+13(Splat) -11/+13 -27 Wall Splat
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 36(10%) 36(10%) -- 2.4 4 Mid 22 13 33 67f -15/+14(Splat) -15/+14 -27 Wall Splat
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 40(11%) 40(11%) -- 4 4.5 Mid 25 16 31 71f -16/+18(Splat) -16/+18 -28 Wall Splat


Shadow Moves

Shadow Battering Ram
QCF+PP/236PP
Rash 236PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 35.2(9%) 35.2(9%) 6.4(1%) 0 0 Mid 2+4(6) 2 x5 20 39f +6 +6 -2 Projectile invul 1-19f

To Do


Shadow Big Bad Boot
QCF+KK/236KK
Rash 236KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 51.8(14%) 51.8(14%) 12.6(3%) 0 0 Mid 5+1(6) 20 74 99f +3 +3 -46 Hard Knockdown, Juggle Cashout, Full invul 1-7f

To Do


Shadow Wrecking Ball
QCB+KK/214KK
Rash 214KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 35.2(9%) 35.2(9%) 6.4(1%) 0 0 Mid 2+18(20) 10 28 57f +5/+25(Splat) +5/+25 0 Wall Splat

To Do

Enders

Battering Ram Ender
QCF+HP/236HP
Rash 236Pnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Exchange +78 --
Version Ender Type On Hit Special Properties
Level 2 Exchange +77 --
Version Ender Type On Hit Special Properties
Level 3 Exchange +78 --
Version Ender Type On Hit Special Properties
Level 4 Exchange +78 --


Big Bad Boot Ender
QCF+HK/236HK
Rash 236Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Damage +10 --
Version Ender Type On Hit Special Properties
Level 2 Damage +10 --
Version Ender Type On Hit Special Properties
Level 3 Damage +10 --
Version Ender Type On Hit Special Properties
Level 4 Damage +10 --
Version Ender Type On Hit Special Properties
Shadow Damage +20 --


Wrecking Ball Ender
QCB+K/214K
Rash 214Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Wall Splat -14/+14 (Splat) --
Version Ender Type On Hit Special Properties
Level 2 Wall Splat -15/+13 (Splat) --
Version Ender Type On Hit Special Properties
Level 3 Wall Splat -9/+13 (Splat) --
Version Ender Type On Hit Special Properties
Level 4 Wall Splat -9/+13 (Splat) --
Version Ender Type On Hit Special Properties
Shadow Wall Splat +5/+25 (Splat) --


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle