JoJo's Bizarre Adventure: Heritage for the Future/Avdol/Movelist: Difference between revisions
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m (Finished stand off moves) |
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|properties=IPS=Yes Scales=No | |properties=IPS=Yes Scales=No | ||
|description= | |description= | ||
*ESSENTIAL MOVE | |||
*+6 on hit and +5 on block when (un)crouch cancelled | *+6 on hit and +5 on block when (un)crouch cancelled | ||
*Your one low and main hitconfirm when stand off. | *Your one low and main hitconfirm when stand off. | ||
Line 99: | Line 100: | ||
*On paper an amazing move for Avdol, a dashing low that can combo into hitgrab and tandem | *On paper an amazing move for Avdol, a dashing low that can combo into hitgrab and tandem | ||
*In practice you'll only hit this at ranges where neither combos and you're left with a worse 2A | *In practice you'll only hit this at ranges where neither combos and you're left with a worse 2A | ||
}} | |||
}} | |||
{{MoveData | |||
|image=HFTF_Avdol_j.B.png | |||
|caption=IOH | |||
|name=j.A | |||
|input= | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=5 | |||
|active=16 | |||
|recovery=landing | |||
|hit=? | |||
|block/pushblock=? / ? | |||
|damage=5 | |||
|cancel=SP | |||
|properties=IPS=No Scales=No | |||
|description= | |||
*Fast air move with good actives and the best priority on any of Avdol's jump-ins | |||
*Works as an (unsafe) instant overhead | |||
}} | }} | ||
}} | }} | ||
Line 140: | Line 161: | ||
*Long active frames and links into 5C/662B on hit | *Long active frames and links into 5C/662B on hit | ||
*Short duration so great for building meter | *Short duration so great for building meter | ||
*ESSENTIAL MOVE | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | |||
|image=HFTF_Avdol_j.B.png | |||
|caption=IOH | |||
|name=j.B | |||
|input= | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=5 | |||
|active=16 | |||
|recovery=landing | |||
|hit=? | |||
|block/pushblock=? / ? | |||
|damage=5 | |||
|cancel=SP | |||
|properties=IPS=No Scales=No | |||
|description= | |||
*Same move as j.A | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=HFTF_Avdol_5C.png | |||
|caption=Meaty claw | |||
|name=5C | |||
|input= | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=8 | |||
|active=6 | |||
|recovery=11 | |||
|hit=2 | |||
|block/pushblock=0 / -16 | |||
|damage=6 | |||
|cancel=SP, SU, TA | |||
|properties=IPS=Yes Scales=Yes | |||
|description= | |||
*Similar to 5B with more range and hitstun but a slower startup | |||
*Forward movement and active frames make it work as a poke but you'll usually have better options | |||
}} | |||
}} | |||
{{MoveData | |||
|image=HFTF_Avdol_(66)2C.png | |||
|caption=Half the reason to ever be in stand off | |||
|name=2C | |||
|input= | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=7 | |||
|active=5 | |||
|recovery=5 | |||
|hit=KD | |||
|block/pushblock=7 / -6 | |||
|damage=10 | |||
|cancel=SP, SU, TA | |||
|properties=IPS=No Scales=No | |||
|description= | |||
*ESSENTIAL MOVE | |||
*Avdol's best stand off button, a giant poke with great priority and a low profile that is safe on block, knocks down on hit and whiffs fast | |||
*Leads to oki on some characters | |||
*While the priority is huge it still extends its hurtbox so be wary of couterpokes | |||
}} | |||
}} | |||
{{MoveData | |||
|image=HFTF_Avdol_6C.png | |||
|caption=The wall | |||
|name=6C | |||
|input= | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=7 | |||
|active=16* | |||
|recovery=2 | |||
|hit=-3 | |||
|block/pushblock=-4 / -14 | |||
|damage=10 | |||
|cancel=SP, SU, TA | |||
|properties=IPS=No Scales=No | |||
|description= | |||
*ESSENTIAL MOVE | |||
*Amazing counterpoke that will stuff most things trying to get in | |||
*The active frames blink in and out which can make it an unreliable meaty | |||
}} | |||
}} | |||
{{MoveData | |||
|image=HFTF_Avdol_j.C.png | |||
|caption=Not the best jump-in | |||
|name=j.C | |||
|input= | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=8 | |||
|active=8 | |||
|recovery=landing | |||
|hit=? | |||
|block/pushblock=? / ? | |||
|damage=10 | |||
|cancel=SP | |||
|properties=IPS=No Scales=No | |||
|description= | |||
*More damage and range than j.A/B and more priority upward for air to air situations | |||
*A lot less hitstun than you'd expect so hit it deep if you want a combo | |||
}} | |||
}} | |||
{{NavboxHFTF}} | {{NavboxHFTF}} | ||
[[Category:JoJo's Bizarre Adventure]] | [[Category:JoJo's Bizarre Adventure]] |
Revision as of 14:28, 15 March 2021
Movelist
Stand Off Normal Moves
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 8 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 12 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 3 | 10 | 4 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 3 | 14 | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
launch | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 14 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-4 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 16 | landing | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
? | {{{block}}} | - | SP | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 3 | 13 | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 7 | 3 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+9 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 3 | 14 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
? | ? | ? | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
? | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 16 | landing | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
? | {{{block}}} | - | SP | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 6 | 11 | 6 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
2 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 5 | 5 | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
KD | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 16* | 2 | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 8 | landing | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
? | {{{block}}} | - | SP | IPS=No Scales=No | ||||
|