JoJo's Bizarre Adventure: Heritage for the Future/Avdol/Movelist: Difference between revisions

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Revision as of 11:04, 15 March 2021

Movelist

Stand Off Normal Moves

5A
HFTF Avdol 5A.png
Overlooked
Startup Active Recovery Damage Guard
3 2 8 3 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+2 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Decent anti-air when stand off
  • +5 on hit on crouch cancel
  • Can be used to mash out of blockstrings
2A
HFTF Avdol (66)2A.png
Low n°1
Startup Active Recovery Damage Guard
4 2 12 3 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-2 {{{block}}} - SP, SU, TA IPS=Yes Scales=No
  • +6 on hit and +5 on block when (un)crouch cancelled
  • Your one low and main hitconfirm when stand off.
6A
HFTF Avdol 6A.png
Bruh
Startup Active Recovery Damage Guard
8 3 10 4 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-2 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • One more active frame so might be slightly better at catching landings?
  • Just use 2A instead
66A
HFTF Avdol (66)5B.png
What even was the idea behind this
Startup Active Recovery Damage Guard
6 3 14 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
launch {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Useless
662A
HFTF Avdol (66)2A.png
This should be good right...?
Startup Active Recovery Damage Guard
4 2 14 3 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-4 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • On paper an amazing move for Avdol, a dashing low that can combo into hitgrab and tandem
  • In practice you'll only hit this at ranges where neither combos and you're left with a worse 2A


5B
HFTF Avdol (66)5B.png
Path to stand off tandem
Startup Active Recovery Damage Guard
6 3 13 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+2 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Only used to combo into tandem or hitgrab from 2A or early jump-ins
2B
HFTF Avdol (66)2B.png
Not an anti-air
Startup Active Recovery Damage Guard
7 7 3 8 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+9 {{{block}}} - SP, SU, TA IPS=No Scales=Yes
  • Mid
  • Long active frames and links into 5C/662B on hit
  • Short duration so great for building meter
66B
HFTF Avdol (66)5B.png
Not as bad as 66A but...
Startup Active Recovery Damage Guard
6 3 14 7 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-2 {{{block}}} - SP, SU, TA IPS=No Scales=Yes
  • Worse 662B
662B
HFTF Avdol (66)2B.png
Hope you can 1 hit hitcomfirm
Startup Active Recovery Damage Guard
? ? ? 8 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
? {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Very active poke/whiff punish that can combo into tandem
  • Can delay the cancel to confirm the hit but doing so only works at short ranges

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