JoJo's Bizarre Adventure: Heritage for the Future/Avdol/Movelist: Difference between revisions
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|description= | |description= | ||
*Decent anti-air when stand off | *Decent anti-air when stand off | ||
*+5 on crouch cancel | *+5 on hit on crouch cancel | ||
}} | |||
}} | |||
{{MoveData | |||
|image=HFTF_Avdol_(66)2A.png | |||
|caption=Low n°1 | |||
|name=2A | |||
|input= | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=4 | |||
|active=2 | |||
|recovery=12 | |||
|hit=-2 | |||
|block/pushblock=-3 / -6 | |||
|damage=3 | |||
|cancel=SP, SU, TA | |||
|properties=IPS=Yes Scales=No | |||
|description= | |||
*+6 on hit and +5 on block when (un)crouch cancelled | |||
*Your one low and main hitconfirm when stand off. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=HFTF_Avdol_6A.png | |||
|caption=Bruh | |||
|name=6A | |||
|input= | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=8 | |||
|active=3 | |||
|recovery=10 | |||
|hit=-2 | |||
|block/pushblock=+1 / -2 | |||
|damage=4 | |||
|cancel=SP, SU, TA | |||
|properties=IPS=Yes Scales=Yes | |||
|description= | |||
*One more active frame so might be slightly better at catching landings? | |||
*Just use 2A instead | |||
}} | |||
}} | |||
{{MoveData | |||
|image=HFTF_Avdol_(66)5B.png | |||
|caption=What even was the idea behind this | |||
|name=66A | |||
|input= | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=6 | |||
|active=3 | |||
|recovery=14 | |||
|hit=launch | |||
|block/pushblock=-3 / -6 | |||
|damage=5 | |||
|cancel=SP, SU, TA | |||
|properties=IPS=Yes Scales=Yes | |||
|description= | |||
*Useless | |||
}} | }} | ||
}} | }} | ||
{{MoveData | |||
|image=HFTF_Avdol_(66)2A.png | |||
|caption=This should be good right...? | |||
|name=662A | |||
|input= | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=4 | |||
|active=2 | |||
|recovery=14 | |||
|hit=-4 | |||
|block/pushblock=-5 / -8 | |||
|damage=3 | |||
|cancel=SP, SU, TA | |||
|properties=IPS=Yes Scales=Yes | |||
|description= | |||
*On paper an amazing move for Avdol, a dashing low that can combo into hitgrab and tandem | |||
*In practice you'll only hit this at ranges where neither combos and you're left with a worse 2A | |||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=HFTF_Avdol_(66)5B.png | |image=HFTF_Avdol_(66)5B.png | ||
Line 38: | Line 117: | ||
|description= | |description= | ||
*Only used to combo into tandem or hitgrab from 2A or early jump-ins | *Only used to combo into tandem or hitgrab from 2A or early jump-ins | ||
}} | |||
}} | |||
{{MoveData | |||
|image=HFTF_Avdol_(66)2B.png | |||
|caption=Not an anti-air | |||
|name=2B | |||
|input= | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=7 | |||
|active=7 | |||
|recovery=3 | |||
|hit=+9 | |||
|block/pushblock=+4 / -4 | |||
|damage=8 | |||
|cancel=SP, SU, TA | |||
|properties=IPS=No Scales=Yes | |||
|description= | |||
*Mid | |||
*Long active frames and links into 5C/662B on hit | |||
*Short duration so great for building meter | |||
}} | |||
}} | |||
{{MoveData | |||
|image=HFTF_Avdol_(66)5B.png | |||
|caption=Not as bad as 66A but... | |||
|name=66B | |||
|input= | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=6 | |||
|active=3 | |||
|recovery=14 | |||
|hit=-2 | |||
|block/pushblock=-3 / -6 | |||
|damage=7 | |||
|cancel=SP, SU, TA | |||
|properties=IPS=No Scales=Yes | |||
|description= | |||
*Worse 662B | |||
}} | |||
}} | |||
{{MoveData | |||
|image=HFTF_Avdol_(66)2B.png | |||
|caption=Hope you can 1 hit hitcomfirm | |||
|name=662B | |||
|input= | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=? | |||
|active=? | |||
|recovery=? | |||
|hit=? | |||
|block/pushblock=? / ? | |||
|damage=8 | |||
|cancel=SP, SU, TA | |||
|properties=IPS=Yes Scales=Yes | |||
|description= | |||
*Very active poke/whiff punish that can combo into tandem | |||
*Can delay the cancel to confirm the hit but doing so only works at short ranges | |||
}} | }} | ||
}} | }} |
Revision as of 10:54, 15 March 2021
Movelist
Stand Off Normal Moves
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 8 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 12 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 3 | 10 | 4 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 3 | 14 | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
launch | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 14 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-4 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 3 | 13 | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 7 | 3 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+9 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 3 | 14 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
? | ? | ? | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
? | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes | ||||
|