JoJo's Bizarre Adventure: Heritage for the Future/Avdol/Movelist: Difference between revisions

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   |description=
   |description=
*Decent anti-air when stand off
*Decent anti-air when stand off
*+5 on crouch cancel
*+5 on hit on crouch cancel
  }}
}}
{{MoveData
|image=HFTF_Avdol_(66)2A.png
|caption=Low n°1
|name=2A
|input=
|data=
  {{AttackData-HFTF
  |startup=4
  |active=2
  |recovery=12
  |hit=-2
  |block/pushblock=-3 / -6
  |damage=3
  |cancel=SP, SU, TA
  |properties=IPS=Yes Scales=No
  |description=
*+6 on hit and +5 on block when (un)crouch cancelled
*Your one low and main hitconfirm when stand off.
  }}
}}
{{MoveData
|image=HFTF_Avdol_6A.png
|caption=Bruh
|name=6A
|input=
|data=
  {{AttackData-HFTF
  |startup=8
  |active=3
  |recovery=10
  |hit=-2
  |block/pushblock=+1 / -2
  |damage=4
  |cancel=SP, SU, TA
  |properties=IPS=Yes Scales=Yes
  |description=
*One more active frame so might be slightly better at catching landings?
*Just use 2A instead
  }}
}}
{{MoveData
|image=HFTF_Avdol_(66)5B.png
|caption=What even was the idea behind this
|name=66A
|input=
|data=
  {{AttackData-HFTF
  |startup=6
  |active=3
  |recovery=14
  |hit=launch
  |block/pushblock=-3 / -6
  |damage=5
  |cancel=SP, SU, TA
  |properties=IPS=Yes Scales=Yes
  |description=
*Useless
   }}
   }}
}}
}}
{{MoveData
|image=HFTF_Avdol_(66)2A.png
|caption=This should be good right...?
|name=662A
|input=
|data=
  {{AttackData-HFTF
  |startup=4
  |active=2
  |recovery=14
  |hit=-4
  |block/pushblock=-5 / -8
  |damage=3
  |cancel=SP, SU, TA
  |properties=IPS=Yes Scales=Yes
  |description=
*On paper an amazing move for Avdol, a dashing low that can combo into hitgrab and tandem
*In practice you'll only hit this at ranges where neither combos and you're left with a worse 2A
  }}
}}
{{MoveData
{{MoveData
|image=HFTF_Avdol_(66)5B.png
|image=HFTF_Avdol_(66)5B.png
Line 38: Line 117:
   |description=
   |description=
*Only used to combo into tandem or hitgrab from 2A or early jump-ins
*Only used to combo into tandem or hitgrab from 2A or early jump-ins
  }}
}}
{{MoveData
|image=HFTF_Avdol_(66)2B.png
|caption=Not an anti-air
|name=2B
|input=
|data=
  {{AttackData-HFTF
  |startup=7
  |active=7
  |recovery=3
  |hit=+9
  |block/pushblock=+4 / -4
  |damage=8
  |cancel=SP, SU, TA
  |properties=IPS=No Scales=Yes
  |description=
*Mid
*Long active frames and links into 5C/662B on hit
*Short duration so great for building meter
  }}
}}
{{MoveData
|image=HFTF_Avdol_(66)5B.png
|caption=Not as bad as 66A but...
|name=66B
|input=
|data=
  {{AttackData-HFTF
  |startup=6
  |active=3
  |recovery=14
  |hit=-2
  |block/pushblock=-3 / -6
  |damage=7
  |cancel=SP, SU, TA
  |properties=IPS=No Scales=Yes
  |description=
*Worse 662B
  }}
}}
{{MoveData
|image=HFTF_Avdol_(66)2B.png
|caption=Hope you can 1 hit hitcomfirm
|name=662B
|input=
|data=
  {{AttackData-HFTF
  |startup=?
  |active=?
  |recovery=?
  |hit=?
  |block/pushblock=? / ?
  |damage=8
  |cancel=SP, SU, TA
  |properties=IPS=Yes Scales=Yes
  |description=
*Very active poke/whiff punish that can combo into tandem
*Can delay the cancel to confirm the hit but doing so only works at short ranges
   }}
   }}
}}
}}

Revision as of 10:54, 15 March 2021

Movelist

Stand Off Normal Moves

5A
HFTF Avdol 5A.png
Overlooked
Startup Active Recovery Damage Guard
3 2 8 3 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+2 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Decent anti-air when stand off
  • +5 on hit on crouch cancel
2A
HFTF Avdol (66)2A.png
Low n°1
Startup Active Recovery Damage Guard
4 2 12 3 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-2 {{{block}}} - SP, SU, TA IPS=Yes Scales=No
  • +6 on hit and +5 on block when (un)crouch cancelled
  • Your one low and main hitconfirm when stand off.
6A
HFTF Avdol 6A.png
Bruh
Startup Active Recovery Damage Guard
8 3 10 4 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-2 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • One more active frame so might be slightly better at catching landings?
  • Just use 2A instead
66A
HFTF Avdol (66)5B.png
What even was the idea behind this
Startup Active Recovery Damage Guard
6 3 14 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
launch {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Useless
662A
HFTF Avdol (66)2A.png
This should be good right...?
Startup Active Recovery Damage Guard
4 2 14 3 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-4 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • On paper an amazing move for Avdol, a dashing low that can combo into hitgrab and tandem
  • In practice you'll only hit this at ranges where neither combos and you're left with a worse 2A
5B
HFTF Avdol (66)5B.png
Path to stand off tandem
Startup Active Recovery Damage Guard
6 3 13 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+2 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Only used to combo into tandem or hitgrab from 2A or early jump-ins
2B
HFTF Avdol (66)2B.png
Not an anti-air
Startup Active Recovery Damage Guard
7 7 3 8 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+9 {{{block}}} - SP, SU, TA IPS=No Scales=Yes
  • Mid
  • Long active frames and links into 5C/662B on hit
  • Short duration so great for building meter
66B
HFTF Avdol (66)5B.png
Not as bad as 66A but...
Startup Active Recovery Damage Guard
6 3 14 7 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-2 {{{block}}} - SP, SU, TA IPS=No Scales=Yes
  • Worse 662B
662B
HFTF Avdol (66)2B.png
Hope you can 1 hit hitcomfirm
Startup Active Recovery Damage Guard
? ? ? 8 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
? {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Very active poke/whiff punish that can combo into tandem
  • Can delay the cancel to confirm the hit but doing so only works at short ranges

Game Navigation

General
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In-depth System Info
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Active
Avdol
Devo
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Jotaro
Kakyoin
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Polnareff
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Passive
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Khan
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Petshop
Rubber Soul
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