JoJo's Bizarre Adventure: Heritage for the Future/Avdol: Difference between revisions
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{{Infobox Character HFTF | |||
|name=Avdol | |||
|image=Avdol_hftf.gif | |||
|stand_type=Active | |||
|defense_s.off=89 | |||
|defense_s.on=78 | |||
|stand_durability=80 | |||
|roll_speed=39 | |||
|wakeup_speed=33 | |||
|prejump_s.off=2 | |||
|prejump_s.on=2 | |||
}} | |||
= Introduction = | = Introduction = | ||
'''Muhammad Avdol''' ''(モハメド・アヴドゥル Mohamedo Avuduru)'' is a neutral-focused character with strong anti-air options and low skill-floor but who can struggle confirming into proper combos and getting back the life lead without going against his usually safe gameplan. | '''Muhammad Avdol''' ''(モハメド・アヴドゥル Mohamedo Avuduru)'' is a neutral-focused character with strong anti-air options and low skill-floor but who can struggle confirming into proper combos and getting back the life lead without going against his usually safe gameplan. | ||
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|image=HFTF_Avdol_(66)5B.png | |image=HFTF_Avdol_(66)5B.png | ||
|caption=Path to stand off tandem | |caption=Path to stand off tandem | ||
|name= | |name=5B | ||
|input= | |input= | ||
|data= | |data= |
Revision as of 15:33, 14 March 2021
Introduction
Muhammad Avdol (モハメド・アヴドゥル Mohamedo Avuduru) is a neutral-focused character with strong anti-air options and low skill-floor but who can struggle confirming into proper combos and getting back the life lead without going against his usually safe gameplan.
Pro's and Con's
+ Very easy to pick up
+ The best anti-air toolset in the game
+ Strong normals giving him an oppressive presence in neutral from a safe distance
+ Versatile projectiles giving him more depth on both offense and defense
+ Only character with an invincible air unblockable dp
+ Remote gives him insane options in exchange for taking a big risk
+ Above average system tools (wakeup, prejump, guard cancel, movement, tandem)
? Stand on Ankh, the best super in the game but banned in most if not all competitive settings
- Most hits don't result in combos and those combos rarely go into big damage, especially against crouchers
- Lacks a good way to open up people through mixups or stand damage pressure making him reliant on keeping the life lead
- While big, his moves can be very risky to whiff
Movelist
Stand Off Normal Moves
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 8 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 3 | 13 | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes | ||||
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