JoJo's Bizarre Adventure: Heritage for the Future/Avdol: Difference between revisions

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==Stand Off Normal Moves==
==Stand Off Normal Moves==
{{MoveData
{{MoveData
|image=HFTF_Avdol_(66)5A.png
|image=HFTF_Avdol_5A.png
|caption=Overlooked
|caption=Overlooked
|name=5A
|name=5A
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|data=
|data=
   {{AttackData-HFTF
   {{AttackData-HFTF
   |startup=2
   |startup=3
   |active=2
   |active=2
   |recovery=9
   |recovery=8
   |hit=+5
   |hit=+2
   |block/pushblock=+2 / -2
   |block/pushblock=+1 / -2
   |damage=3
   |damage=3
   |cancel=SP, SU, TA
   |cancel=SP, SU, TA
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   |description=
   |description=
*Decent anti-air when stand off
*Decent anti-air when stand off
*Can be crouch canceled
*+5 on crouch cancel
  }}
}}
{{MoveData
|image=HFTF_Avdol_(66)5B.png
|caption=Path to stand off tandem
|name=5A
|input=
|data=
  {{AttackData-HFTF
  |startup=6
  |active=3
  |recovery=13
  |hit=+2
  |block/pushblock=+1 / -7
  |damage=5
  |cancel=SP, SU, TA
  |properties=IPS=Yes Scales=Yes
  |description=
*Only used to combo into tandem or hitgrab from 2A or early jump-ins
   }}
   }}
}}
}}
<br>


{{NavboxHFTF}}
{{NavboxHFTF}}


[[Category:JoJo's Bizarre Adventure]]
[[Category:JoJo's Bizarre Adventure]]

Revision as of 14:29, 14 March 2021

Introduction

Muhammad Avdol (モハメド・アヴドゥル Mohamedo Avuduru) is a neutral-focused character with strong anti-air options and low skill-floor but who can struggle confirming into proper combos and getting back the life lead without going against his usually safe gameplan.

Pro's and Con's

+ Very easy to pick up
+ The best anti-air toolset in the game
+ Strong normals giving him an oppressive presence in neutral from a safe distance
+ Versatile projectiles giving him more depth on both offense and defense
+ Only character with an invincible air unblockable dp
+ Remote gives him insane options in exchange for taking a big risk
+ Above average system tools (wakeup, prejump, guard cancel, movement, tandem)
? Stand on Ankh, the best super in the game but banned in most if not all competitive settings


- Most hits don't result in combos and those combos rarely go into big damage, especially against crouchers
- Lacks a good way to open up people through mixups or stand damage pressure making him reliant on keeping the life lead
- While big, his moves can be very risky to whiff


Movelist

Stand Off Normal Moves

5A
HFTF Avdol 5A.png
Overlooked
Startup Active Recovery Damage Guard
3 2 8 3 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+2 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Decent anti-air when stand off
  • +5 on crouch cancel
5A
HFTF Avdol (66)5B.png
Path to stand off tandem
Startup Active Recovery Damage Guard
6 3 13 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+2 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Only used to combo into tandem or hitgrab from 2A or early jump-ins

Game Navigation

General
Controls
System Info
In-depth System Info
FAQ
Active
Avdol
Devo
DIO
Iggy
Jotaro
Kakyoin
Midler
New Kakyoin
Polnareff
Vanilla Ice
Weapon
Alessi
Chaka
Old Joseph
Passive
Black Polnareff
Boingo
Hol Horse
Khan
Mariah
Petshop
Rubber Soul
Shadow Dio
Young Joseph