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''Aside from being an accomplished wrestler, Jun is also an astrophysicist. Her perfect synthesis of the two disciplines allows her to dunk people from outer space.'' | ''Aside from being an accomplished wrestler, Jun is also an astrophysicist. Her perfect synthesis of the two disciplines allows her to dunk people from outer space.'' | ||
' | Jun very quickly and easily makes herself known as AVG2's grappler. And while she does quite dutifully fulfill this role, players who pick up Jun will find a surprisingly versatile character with strong mobility and no shortage of great pokes to be using in neutral. While her combos are short and fairly stable, she suffers from a lack of ways to confirm them compared to other characters, which causes her to rely on conditioning the opponent more. In short, expect to play a grappler, but one that is more than capable of holding her own in footsies. | ||
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- slow normals | |-style="text-align:left;" | ||
! Strengths !! Weaknesses | |||
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*High defense value | |||
*Great neutral presence with solid pokes and movement options | |||
*Explosive damage with her command grab and 0F grab super | |||
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*Heavy normals are on the slow side, making her rely mostly on light normals | |||
*Low combo potential has her relying mostly on conditioning to get damage | |||
*Lacks a solid close-range anti-air, meaning she'll need to read jump-out attempts | |||
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= Movelist = | = Movelist = |
Revision as of 08:35, 5 August 2020
Introduction
Aside from being an accomplished wrestler, Jun is also an astrophysicist. Her perfect synthesis of the two disciplines allows her to dunk people from outer space.
Jun very quickly and easily makes herself known as AVG2's grappler. And while she does quite dutifully fulfill this role, players who pick up Jun will find a surprisingly versatile character with strong mobility and no shortage of great pokes to be using in neutral. While her combos are short and fairly stable, she suffers from a lack of ways to confirm them compared to other characters, which causes her to rely on conditioning the opponent more. In short, expect to play a grappler, but one that is more than capable of holding her own in footsies.
Strengths | Weaknesses |
---|---|
|
|
Movelist
Command Moves
f+HP
j.d+HP
Target Combos
st.LP > (cr.LP) > cl.HK
st.LP > (cr.LP) > st.LK > (cr.LK) > st.HK
st.LP > (cr.LP) > st.HP > st.HK
cr.LP > cr.HK
j.LP/LK > j.HP/HK/j.d+HP
Guard Cancels
LP: st.LP
LK: st.LK
HP: Earth Shaker (qcb+P)
HK: HK Kubota Sway (rdp+HK)
Special Moves
Earth Shaker (qcb+P):
Kubota Sway (rdp+K):
Kubota Buster (f,hcf+P): Command grab.
Kubota Lariat (charge b,f+HP):
Super Moves
Kubota Shuttle (f,hcf+K):
Kubota Special (hcb,hcb+HP):
Combos
Basic Combos
cr.LK > cr.HK xx Kubota Lariat, OTG hit
(corner) cr.LK > cr.HK xx HP Earth Shaker, cl.HK xx Kubota Lariat, OTG hit
Throw Combos
HP Kubota Buster, EX Earth Shaker
HP Kubota Buster, dash cr.LK xx HP Earth Shaker (xx Kubota Shuttle)
HP Throw, walk forward cr.LK xx HP Earth Shaker (xx Kubota Shuttle)
If you want to add on the super, cancel Earth Shaker on the first hit.
Frame Data
Soon.