Rage of The Dragons/Lynn

From SuperCombo Wiki
Lynn Baker
Lynnrotdprofile.gif
Unique Partner Billy
Life 180
Stun 100
Guard 90
Profession The White Dragon,

Karate Teacher

Difficulty ★★★☆☆

Moderately Difficult

Tier B-


Lynn is an American-born Chinese-American, who was trained by her grandfather in Ryu Zui Ken and Tai Chi fighting styles. She was trained to become "The White Dragon", who is the one that protects the dragon scrolls.. One day, Lynn found her grandfather killed in the dojo by a strange man. Feeling an evil dragon's presence.. Lynn was panicked by the situation and contacted billy for help. After her grandfather's burial, they both investigate her grandfather's murder.


Lynn is a quick combo character who excels at aggressive tactics. If you want aggressive mix-ups and good offensive options, Lynn is your pick.


Lynnrotd.gif
Pros Cons
  • Good all-around buttons to poke with, 2B and 2D are the most notable.
  • Combos are short and simple, very easy to do.
  • 236A/C is a great fireball, it can be linked off of as well.
  • 623A/C does good meterless damage and has great corner carry.
  • [2]8B/D is a decent anti-air but can be air blocked.
  • 2141236B/D is a good anti-air option.
  • j.4B is a cross-up kick that has a load of hit/block stun.
  • 5A is so fast it allows for quick confirms with the rapid chain technique.
  • Has an air throw.
  • 6A video cannot be canceled and can only be linked, forcing you to use the rapid chain technique.
  • Jumping buttons are very underwhelming they are either too short to hit, or angled a different way.
  • j.4B cross-up kick can be telegraphed since you have to jump past the opponent to land it.
  • 63214A/C is very underwhelming compared to Lynn's other specials.
  • 623C is slower than 623A, does the same damage.
  • full combos are difficult to pull off unless you get a jump in.
  • 2141236B/D can easily miss or opponents can fall out of the super if they're too high.



Movelist

Impact

B+C (ground) A,A,A,C,C
B+C (air)A,A,A,C,C

Command Moves

6A - A fast but short overhead. Cannot be canceled but has plenty of hitstun to link a standing jab and rapid chain 2C.

j.6C - Air throw. Very few characters have an air throw, this is a strong option to use if you block an air to air to ensure you win the interaction.

j.4B - Cross-up kick with a load of hitstun. Can confirm into first impact. If you know KOF, this is similar to Iori's j.4B.


Special Moves

Kouryuu Shouzan Ha

Lynn casts a fireball from both of her palms that almost sounds like she's saying "Order Soda Pop". Let me know what you hear because that's what I hear. Anyway, it's a good fireball.
236A/C - Fast and thin fireball, the heavy version is faster. Can start combos if close enough. It can also be looped if the opponent is crouching.

Ryuu'en Hou

Double palm strike so big it quakes the air in front of it. This move has follow-ups listed below that can be used on any kick button.
623A >> 236B >> B - May look like a good anti-air but it is not. Delaying your follow-ups is sometimes required to land all hits.
623C >> 236B >> B - Slower start-up but has more damage than the light version. I believe it has more hitstun, but I'll have to look into it further.

Enren Ken

Lynn preforms a single or double palm strike depending on the button strength.
63214A - Hits once. Good wall carry on hit.
63214C - Hits twice, does the most damage out of all of Lynn's specials, and has good wall carry.

Kouryuu Kyaku

Lynn delivers a flaming upward kick, jumping off the ground.

[2]8B - Not a bad anti-air. Hits once.
[2]8D - Same as the light version but it hits two times.

Super Moves

Kouryuu Ken Ougi Hiryuu

Lynn does an upward kick like her [2]8B/D then dives back down to follow up as the opponent is falling. This super is Lynn's damage maker and wall carry utility. However, it can whiff on some opponents above her head, miss entirely because the opponent is crouching, too far away, etc or they may fall out of the follow-up kicks. If you can aim it right, it's a good anti-air.
214-1236B - 2 hits, read above.
214-1236D - 3 hits. Same as the light version but Lynn surfs your body as a finisher.


Combos

Here's a video of Lynn's Basic Combos:


Basic Combos
9D > 2C > 236C

9D > 2C > 63214C

9D > 2C > 623A >> 236B >> B

9D > 2C > [2]8D

(Corner Only)9D > 2C > 236A > 2D

6A > cl.A ~> 2C > 236A

(Corner Only)6A > cl.A ~> 2C > 236A > 2D

j.4B > 2C > 236A > 2D

9D > 2C > 2141236B

9D > 2C > 2141236D br>

9D > 2C > 236A > 236BC >> 236BC

j.4B > CD (air) > 214-1236B

j.4B > CD (air) > 236BC >> 236BC

Wall Combos
9D > 2C > 623A >> 236B >> B (WH) > CD (ground) > 623A >> 236B >> B

9D > 2C > 623A >> 236B >> B (WH) > CD (air) > 2141236B

6A > cl.A ~> 2C > 63214C (WH) > CD (air) > 2141236B

(Corner Only) 6A > cl.A ~> 2C > 236A > 2D (WH) > CD (air) > 2141236B

j.4B > CD (ground) > 623A >> 236B >> B (WH) > CD (ground) > 623A >> 236B >> B

j.4B > CD (ground) > 623A >> 236B >> B (WH) > CD (air) > 2141236D

j.4B > CD (air) > 2141236B (WH) > CD (air) > 236BC >> 236BC

ROTD Navigation

General
Controls and Notation
HUD
System
In-Depth System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Unplayable Characters
Johann