Lynn Baker | |
---|---|
Unique Partner | Billy |
Life | 180 |
Stun | 100 |
Guard | 90 |
Profession | The White Dragon, Karate Teacher |
Difficulty | ★★★☆☆ Moderately Difficult |
Tier | B- |
Lynn is an American-born Chinese-American, who was trained by her grandfather in Ryu Zui Ken and Tai Chi fighting styles. She was trained to become "The White Dragon", who is the one that protects the dragon scrolls.. One day, Lynn found her grandfather killed in the dojo by a strange man. Feeling an evil dragon's presence.. Lynn was panicked by the situation and contacted billy for help. After her grandfather's burial, they both investigate her grandfather's murder.
Lynn is a quick combo character who excels at aggressive tactics. If you want aggressive mix-ups and good offensive options, Lynn is your pick.
Pros | Cons |
|
|
Movelist
Impact
B+C (ground) A,A,A,C,C
B+C (air)A,A,A,C,C
Command Moves
6A - A fast but short overhead. Cannot be canceled but has plenty of hitstun to link a standing jab and rapid chain 2C.
j.6C - Air throw. Very few characters have an air throw, this is a strong option to use if you block an air to air to ensure you win the interaction.
j.4B - Cross-up kick with a load of hitstun. Can confirm into first impact. If you know KOF, this is similar to Iori's j.4B.
Special Moves
Kouryuu Shouzan Ha
- Lynn casts a fireball from both of her palms that almost sounds like she's saying "Order Soda Pop". Let me know what you hear because that's what I hear. Anyway, it's a good fireball.
- 236A/C - Fast and thin fireball, the heavy version is faster. Can start combos if close enough. It can also be looped if the opponent is crouching.
- 236A/C - Fast and thin fireball, the heavy version is faster. Can start combos if close enough. It can also be looped if the opponent is crouching.
Ryuu'en Hou
- Double palm strike so big it quakes the air in front of it. This move has follow-ups listed below that can be used on any kick button.
- 623A >> 236B >> B - May look like a good anti-air but it is not. Delaying your follow-ups is sometimes required to land all hits.
- 623C >> 236B >> B - Slower start-up but has more damage than the light version. I believe it has more hitstun, but I'll have to look into it further.
- 623A >> 236B >> B - May look like a good anti-air but it is not. Delaying your follow-ups is sometimes required to land all hits.
Enren Ken
- Lynn preforms a single or double palm strike depending on the button strength.
- 63214A - Hits once. Good wall carry on hit.
- 63214C - Hits twice, does the most damage out of all of Lynn's specials, and has good wall carry.
- 63214A - Hits once. Good wall carry on hit.
Kouryuu Kyaku
- Lynn delivers a flaming upward kick, jumping off the ground.
[2]8B - Not a bad anti-air. Hits once.
[2]8D - Same as the light version but it hits two times.
Super Moves
Kouryuu Ken Ougi Hiryuu
- Lynn does an upward kick like her [2]8B/D then dives back down to follow up as the opponent is falling. This super is Lynn's damage maker and wall carry utility. However, it can whiff on some opponents above her head, miss entirely because the opponent is crouching, too far away, etc or they may fall out of the follow-up kicks. If you can aim it right, it's a good anti-air.
- 214-1236B - 2 hits, read above.
- 214-1236D - 3 hits. Same as the light version but Lynn surfs your body as a finisher.
- 214-1236B - 2 hits, read above.
Combos
Here's a video of Lynn's Basic Combos:
Basic Combos
9D > 2C > 236C
9D > 2C > 63214C
9D > 2C > 623A >> 236B >> B
9D > 2C > [2]8D
(Corner Only)9D > 2C > 236A > 2D
6A > cl.A ~> 2C > 236A
(Corner Only)6A > cl.A ~> 2C > 236A > 2D
j.4B > 2C > 236A > 2D
9D > 2C > 2141236B
9D > 2C > 2141236D br>
9D > 2C > 236A > 236BC >> 236BC
j.4B > CD (air) > 214-1236B
j.4B > CD (air) > 236BC >> 236BC
Wall Combos
9D > 2C > 623A >> 236B >> B (WH) > CD (ground) > 623A >> 236B >> B
9D > 2C > 623A >> 236B >> B (WH) > CD (air) > 2141236B
6A > cl.A ~> 2C > 63214C (WH) > CD (air) > 2141236B
(Corner Only) 6A > cl.A ~> 2C > 236A > 2D (WH) > CD (air) > 2141236B
j.4B > CD (ground) > 623A >> 236B >> B (WH) > CD (ground) > 623A >> 236B >> B
j.4B > CD (ground) > 623A >> 236B >> B (WH) > CD (air) > 2141236D
j.4B > CD (air) > 2141236B (WH) > CD (air) > 236BC >> 236BC