Rage of The Dragons/System

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System

Gameplay Mechanics

These are the gameplay mechanics in ROTD explained briefly.
  • Spot Dodge/Roll: A+B, allows you to dodge for a few frames or roll backwards or forwards. Generally used to avoid attacks, fireballs, etc. Both can be thrown out of.
  • Tag-In: B+C, Requires an alive partner to do this and your partner's tag meter to say "CHANGE OK". If your partner's tag meter isn't full, you cannot tag in your parter. Tag-ins are always followed up with an attack that can be comboed off of but can be canceled with a roll or a spot dodge.
  • Fist Impact: C+D, sends the opponent spinning in the air and a button combination appears above the meter bar. You can tap up before attacking to perform an air version with a different button combination but builds more meter. Most wall-based combos use first impact.
  • Guard Cancel: C+D on block, uses 1 meter. Can kill if the opponent's health is low enough. Can also cause a wall hit, which can lead to combos.
  • Duplex Attack: 236B+C, uses 1 meter.. can be followed up again with 236B+C when the opponent is in the air for extra damage at the cost of an additional meter. Unique partners have unique duplex attacks, some can be combined off of like Sonia & Jimmy.
  • Surrender: Hold ABCD, don't hold any directions. Surrender your current character's life to your partner. Increases the surviving partner's meter to 5 instead of 3.

Breakable Walls

Breakable walls are a good tool to extend your combos. Any knockdown near the wall will make the opponent bounce off the wall, allowing you to extend your combo.

Walls are exclusive to stages. These stages do not have any breakable walls.

  • Rade/Annie's Stage
  • Kang/Jones' Stage


Health

Health Total Characters
240 Johann (Boss)
200 Abubo
190 Radel, Jones, Oni, Kang
180 Billy, Lynn, Cassandra, Pepe, Sonia, Jimmy
170 Annie
160 Alice, Pupa


Recoverable Health

Recoverable health is determined by a red bar behind your remaining health.

You can regenerate health by:
  • Tagging in your partner regens your other partner's health. Tagging them back in causes them to lose their red health. This loss also applies to duplex.
  • Surrendering refills your partner's health depending on how much health your current character has. The more health your character has, the more you give to your partner on a surrender.
  • Elias' Maximum Delierum or Hell or Heaven moves refill 5-10% of his total health on hit.


Stun

Stun determines if you can continue a combo on knockdown or not. When stunned, your combo counter will continue. Some characters can stun you in one combo, most need resets to stun. You can shake out of stun by moving your movement controls back and forth. Stun recovers automatically as long as you don't get hit.

Stun Total Characters
999 Johann (Boss)
110 Abubo
100 Billy, Lynn, Radel, Annie, Cassandra, Oni, Pupa, Elias
90 Pepe, Sonia, Jimmy
80 Alice, Jones, Kang


Guard

It is rare for a guard break to occur and even rarer to actually capitalize off of a guard break. Guard breaks usually happen mid-pressure but never happen since guard cancels exsist.

Guard
Guard Total Characters
999 Johann (Boss)
130 Abubo
120 Kang
110 Jones, Radel
100 Elias, Jimmy, Cassandra, Pepe, Oni
90 Sonia, Billy, Lynn, Annie
80 Alice, Pupa


Guard Breaking Moves

Somes moves instantly break guard. Here are some examples.

  • Jones' 236C.
  • Oni's 236-236D fully held charge.

ROTD Navigation

General
Controls and Notation
HUD
System
In-Depth System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Unplayable Characters
Johann