Rage of The Dragons/Abubo/Movelist: Difference between revisions

From SuperCombo Wiki
(page creation)
 
No edit summary
 
Line 4: Line 4:
<youtube>agfTlcTQ-Do</youtube></center>
<youtube>agfTlcTQ-Do</youtube></center>


==First Impact==
=====Impact=====
Abubo's First Impact is really good anti-air since it's got a massive air hitbox. However it can be ducked pretty easily.  
;Abubo's Impact is good at mid-long range, anything close and it's too slow or can be ducked.


B+C (ground) A,A,B,B,D<br>
B+C (ground) A,A,B,B,D<br>
Line 11: Line 11:




==Command Moves==
=====Command Moves=====
6A - Abubo chest dives into the air. Good for wall hit resets into command grab. Bad for using it in combos or just raw, unsafe on hit if you use it this way.<br>
6A - Abubo chest dives into the air.
:Unsafe on block AND HIT. Avoid using if possible.


3A - Abubo slams his arms up and down onto the ground. 3 hits, causes a knockdown but can be canceled into specials or supers on the first hit.<br>
3A - Abubo slams his arms up and down onto the ground.
:3 hits, Launches opponents into the air and slams them back onto the ground. After the 3rd hit, they bounce off the ground and can hit walls. Try to cancel before the 3rd hit near a wall.


3C - Abubo slides his arm across the ground to smack your toes. Hits low, unsafe on hit, cannot be canceled. I suggest you avoid this outside of sneaky toe punches.<br>
3C - Abubo slides his arm across the ground to smack your toes.
:Hits low, unsafe on block and hit. CANNOT be canceled.


==Special Moves==
=====Special Moves=====
623A - Abubo beats his chest like the gorilla he is. Good anti-air since his head is the hitbox, great disjoint.<br>
'''Flea Catcher'''
623C - Same as the light version, but Abubo slams his arms on the ground causing the earth to quake. Crouching, jumping, dodging or rolling nullifies the quake.<br>
623A - Abubo beats his chest like the gorilla he is.
:Hitbox is focused on Abubo's head. This is his go-go anti-air, may trade in some cases.


236A - Abubo punches you out of the air. Can be held for a tic of armor that triggers on medium/high moves. Not bad for catching tags, guard cancels, etc.<br>
623C - Same as the light version, but Abubo slams his arms on the ground causing the earth to quake.  
236C - Abubo punches your toes  (again). Can be held for a tic of armor that triggers on medium/low moves. <br>
:Crouching, jumping, dodging or rolling nullifies the quake.<br>


41236B - Abubo carries you to the wall by pushing you. The further the distance, the more hits you get, but the hits do 0 damage till you get to the wall.<br>
41236D - Same as light version but has two additional hits at the end of the push.<br>


63214A/C - Command grab, has no whiff animation. A good utility for corner carries or guaranteed wall hits. There are no differences between the light/heavy versions.<br>
'''Steel Crusher'''
236A - Abubo feigns and punches you out of the air.  
:Can be held for a tic of armor that triggers on medium/high moves. Not bad for catching tags, guard cancels, etc if read.


==Super Moves==
236C - Abubo feigns and punches your toes.
63214-63214A - Command grab, no whiff animation. Abubo monkey slams you into the ground.<br>
:Can be held for a tic of armor that triggers on medium/low moves.
63214-63214C - Command grab, has a whiff animation. Abubo monkey slams you into the ground, now with more ground slams! Launches you slightly less further than the level 1 version.
 
===Duplex Attack===
 
'''Violent Instinct'''
41236B - Abubo carries you to the wall by pushing you. This move goes full-screen.
:The further the distance from the wall/corner, the more hits it deals. Extra hits deal 0 damage until you reach the corner.
::This version does less damage than the heavy, I recommend using the heavy version in all situations.
 
41236D - Same as the light version but has two additional hits at the end of the push.
 
 
'''DESTRUCTION'''
63214A/C - Hell Yeah! A Command grab that has no whiff animation and can be canceled into.
:Both heavy and light do the exact same. Command grab deals 20 damage, flat.
 
 
=====Super Moves=====
63214-63214A - Command Grab, has a whiff animation. Abubo slams you into the ground then launches you off the ground.
:If you're going for a wall hit, use this version instead of lvl2 since it launches further.}
 
63214-63214C - Same as above but with more ground slams.
:This launches shorter than the lvl1 version but does marginally more damage.
 
 
 
=====Duplex Attack=====
236B+C > 236B+C: Abubo does not have a unique duplex attack with any character so he uses generic attacks.<br>
236B+C > 236B+C: Abubo does not have a unique duplex attack with any character so he uses generic attacks.<br>


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]
{{Rage Of The Dragons}}
{{Rage Of The Dragons}}

Latest revision as of 21:45, 27 May 2024

Movelist

Move List Showcase
Impact
Abubo's Impact is good at mid-long range, anything close and it's too slow or can be ducked.

B+C (ground) A,A,B,B,D
B+C (air) A,A,C,D,D


Command Moves

6A - Abubo chest dives into the air.

Unsafe on block AND HIT. Avoid using if possible.

3A - Abubo slams his arms up and down onto the ground.

3 hits, Launches opponents into the air and slams them back onto the ground. After the 3rd hit, they bounce off the ground and can hit walls. Try to cancel before the 3rd hit near a wall.

3C - Abubo slides his arm across the ground to smack your toes.

Hits low, unsafe on block and hit. CANNOT be canceled.
Special Moves

Flea Catcher 623A - Abubo beats his chest like the gorilla he is.

Hitbox is focused on Abubo's head. This is his go-go anti-air, may trade in some cases.

623C - Same as the light version, but Abubo slams his arms on the ground causing the earth to quake.

Crouching, jumping, dodging or rolling nullifies the quake.


Steel Crusher 236A - Abubo feigns and punches you out of the air.

Can be held for a tic of armor that triggers on medium/high moves. Not bad for catching tags, guard cancels, etc if read.

236C - Abubo feigns and punches your toes.

Can be held for a tic of armor that triggers on medium/low moves.


Violent Instinct 41236B - Abubo carries you to the wall by pushing you. This move goes full-screen.

The further the distance from the wall/corner, the more hits it deals. Extra hits deal 0 damage until you reach the corner.
This version does less damage than the heavy, I recommend using the heavy version in all situations.

41236D - Same as the light version but has two additional hits at the end of the push.


DESTRUCTION 63214A/C - Hell Yeah! A Command grab that has no whiff animation and can be canceled into.

Both heavy and light do the exact same. Command grab deals 20 damage, flat.


Super Moves

63214-63214A - Command Grab, has a whiff animation. Abubo slams you into the ground then launches you off the ground.

If you're going for a wall hit, use this version instead of lvl2 since it launches further.}

63214-63214C - Same as above but with more ground slams.

This launches shorter than the lvl1 version but does marginally more damage.


Duplex Attack

236B+C > 236B+C: Abubo does not have a unique duplex attack with any character so he uses generic attacks.

ROTD Navigation

General
Controls and Notation
HUD
System
In-Depth System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Unplayable Characters
Johann