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Below are in-depth system mechanics, these include Health tables, Bugs/Glitches, CPS-1 Chains (Rapid Chains), Stun Tables, etc. This is an ever-growing page, so info may change. | |||
===Health=== | ===Health=== | ||
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Recoverable health is determined by a red bar behind your remaining health. | Recoverable health is determined by a red bar behind your remaining health. | ||
:You can regenerate health by: | :You can regenerate health by: | ||
::*Tagging in your partner regens your | ::*Tagging in your partner regens your partner's health when "CHANGE OK" becomes full. Tagging them back in causes them to lose their red health. This loss also applies to duplex. | ||
::*Surrendering refills your partner's health depending on how much health your current character has. The more health your character has, the more you give to your partner on a surrender. | ::*Surrendering refills your partner's health depending on how much health your current character has. The more health your character has, the more you give to your partner on a surrender. | ||
::*Elias' Maximum Delierum or Hell or Heaven moves refill 5-10% of his total health on hit. | ::*Elias' Maximum Delierum or Hell or Heaven moves refill 5-10% of his total health on hit. | ||
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===Guard=== | ===Guard=== | ||
It is rare for a guard break to occur and even rarer to actually capitalize off of a guard break. Guard breaks usually happen mid-pressure but never happen since guard cancels | It is rare for a guard break to occur and even rarer to actually capitalize off of a guard break. Guard breaks usually happen mid-pressure but never happen since guard cancels exist. Below, is the guard value of every character. It rebuilds when you are not blocking. | ||
::'''Guard''' | ::'''Guard''' | ||
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:*Jones' 236C. | :*Jones' 236C. | ||
:*Oni's 236-236D fully held charge. | :*Oni's 236-236D fully held charge. | ||
==Bugs== | |||
There's a few lol | |||
[[Category:Rage of the Dragons]] | [[Category:Rage of the Dragons]] | ||
{{Rage Of The Dragons}} | {{Rage Of The Dragons}} |
Revision as of 20:37, 8 March 2022
Below are in-depth system mechanics, these include Health tables, Bugs/Glitches, CPS-1 Chains (Rapid Chains), Stun Tables, etc. This is an ever-growing page, so info may change.
Health
Health Total Characters 240 Johann (Boss) 200 Abubo 190 Radel, Jones, Oni, Kang 180 Billy, Lynn, Cassandra, Pepe, Sonia, Jimmy 170 Annie 160 Alice, Pupa
Recoverable Health
Recoverable health is determined by a red bar behind your remaining health.
- You can regenerate health by:
- Tagging in your partner regens your partner's health when "CHANGE OK" becomes full. Tagging them back in causes them to lose their red health. This loss also applies to duplex.
- Surrendering refills your partner's health depending on how much health your current character has. The more health your character has, the more you give to your partner on a surrender.
- Elias' Maximum Delierum or Hell or Heaven moves refill 5-10% of his total health on hit.
Stun
Stun determines if you can continue a combo on knockdown or not. When stunned, your combo counter will continue. Some characters can stun you in one combo, most need resets to stun. You can shake out of stun by moving your movement controls back and forth. Stun recovers automatically as long as you don't get hit.
Stun Total Characters 999 Johann (Boss) 110 Abubo 100 Billy, Lynn, Radel, Annie, Cassandra, Oni, Pupa, Elias 90 Pepe, Sonia, Jimmy 80 Alice, Jones, Kang
Guard
It is rare for a guard break to occur and even rarer to actually capitalize off of a guard break. Guard breaks usually happen mid-pressure but never happen since guard cancels exist. Below, is the guard value of every character. It rebuilds when you are not blocking.
- Guard
Guard Total Characters 999 Johann (Boss) 130 Abubo 120 Kang 110 Jones, Radel 100 Elias, Jimmy, Cassandra, Pepe, Oni 90 Sonia, Billy, Lynn, Annie 80 Alice, Pupa
Guard Breaking Moves
Somes moves instantly break guard. Here are some examples.
- Jones' 236C.
- Oni's 236-236D fully held charge.
Bugs
There's a few lol