SvC Chaos: SNK Vs Capcom: Difference between revisions

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daddy] [http://plays.servemp3.com/description/fraternal-twins.htm fraternal twins] == Introduction ==
{{Infobox Game
<center>[[Image:SvClogo.gif]]</center>
| gamename    = SVC Chaos: SNK vs Capcom
After SNK's "rebirth" following their massive pullout of the US market, they got together with Capcom to plan the fourth SNK and Capcom crossover. The fruits of their labor came in 2003 when "SvC Chaos: SNK Vs Cacpom" was released for the NeoGeo. Unlike the Capcom VS SNK games (where Capcom acted as the developer), SvC was developed by SNK-Playmore (SNK also developed the NeoGeo Pocket Color game "SNK VS Capcom: Match of the Millenium"; the first Capcom/SNK fighting game). That said, SvC sports a decidedly SNK tone. The game is faster than the average Capcom game and is based on a modified King of Fighters engine. SNK redrew all the Capcom characters in their own style and it shows. SvC sports a roster of over 35 characters and takes its characters from various sources in the Capcom and SNK stables. The game also features a very unique dialogue tree where every character in the game has specific comments for all of their opponents (who reply in a unique manner as well), a feature that should be included in more fighting games.
| abbreviation = SVC
| image        = svclogo.png
| developer    = SNK
| system      = Neo Geo MVS<br>WW: 24 July 2003
| system2      = Neo Geo AES<br>WW: 13 November 2003
| system3      = PlayStation 2<br>JP: 23 December 2003<br>EU: 15 April 2005
| system4      = Xbox<br>JP: 28 September 2004<br>NA: 7 October 2004<br>EU: 18 March 2005<br>AU: 13 May 2005
| netcode      = Rollback (via Fightcade)
| resources    = [https://youtu.be/QMqwVuWbKRY Beginner's Guide Video]
| resources2  = [https://www.fightcade.com Fightcade Official Website]
| resources3  = [https://ggpoz.com/ GGPOZ] Fightcade alternative
| resources4  = [https://play.google.com/store/apps/details?id=com.ggpoz.app GGPO Android] Fightcade alternative
| resources5  = [https://discord.gg/DkwAW4h GGPOZ Discord]
| community    = [https://discord.gg/u3FvwKC SVC Chaos/Neo Geo Battle Coliseum dual server]
}}


[[Image:SvC screen1.jpg]]
==Introduction==
[[Image:SvC screen2.jpg]]
After SNK's "rebirth" following their massive pullout of the US market, they got together with Capcom to plan the fourth SNK and Capcom crossover. The fruits of their labor came in 2003 when "SvC Chaos: SNK Vs Capcom" was released for the NeoGeo. Unlike the Capcom VS SNK games (Where Capcom acted as the developer), SvC was developed by SNK-Playmore. SNK also developed the NeoGeo Pocket Color game called "SNK VS Capcom: Match of the Millenium". That said, SvC sports a decidedly SNK tone. The game is faster than the average Capcom game and is based on the King of Fighters 2003 engine. SNK redrew all the Capcom characters in their own style and it shows. SvC sports a roster of 36 characters and takes its characters from various sources in the Capcom and SNK stables. The game also features a very unique dialogue tree where every character in the game has new comments for all of their opponents, a feature that should be included in more fighting games.<BR>
[[Image:SvC screen3.jpg]]


== Game Mechanics ==
==The Characters==
[[File:svccharaselect1.png]]


== Basic Strategy ==
{{SuperCombo Wiki:Roadmap/SVC}}
 
== Advanced Strategy ==
 
== Game Versions ==
* [[Arcade (NeoGeo MVS/AES) (SvC)|Arcade (NeoGeo MVS/AES)]]
* [[Playstation 2 (SvC)|Playstation 2]]
* [[Xbox (SvC)|Xbox]]
 
== The Characters ==
* [[Akuma (SvC)|Akuma]]
* [[Balrog (SvC)|Balrog]]
* [[Choi Bounge (SvC)|Choi Bounge]]
* [[Chun-Li (SvC)|Chun-Li]]
* [[Dhalsim (SvC)|Dhalsim]]
* [[Earthquake (SvC)|Earthquake]]
* [[Genjyuro Kibagami (SvC)|Genjyuro Kibagami]]
* [[Guile (SvC)|Guile]]
* [[Hugo (SvC)|Hugo]]
* [[Iori Yagami (SvC)|Iori Yagami]]
* [[Kasumi Todoh (SvC)|Kasumi Todoh]]
* [[Ken (SvC)|Ken]]
* [[Kim Kaphwan (SvC)|Kim Kaphwan]]
* [[Kyo Kusanagi (SvC)|Kyo Kusanagi]]
* [[Mai Shiranui (SvC)|Mai Shiranui]]
* [[M. Bison (SvC)|M. Bison]]
* [[Mr. Karate (Takuma Sakazaki) (SvC)|Mr. Karate (Takuma Sakazaki)]]
* [[Ryo Sakazaki (SvC)|Ryo Sakazaki]]
* [[Ryu (SvC)|Ryu]]
* [[Sagat (SvC)|Sagat]]
* [[Shiki (SvC)|Shiki]]
* [[Tessa (SvC)|Tessa]]
* [[Terry Bogard (SvC)|Terry Bogard]]
* [[Vega (SvC)|Vega]]
 
'''Sub-Bosses'''
* [[Geese Howard (SvC)|Geese Howard]]
* [[Leopold Goenitz (SvC)|Leopold Goenitz]]
* [[Mars People (SvC)|Mars People]]
* [[Orochi Iori (SvC)|Orochi Iori]]
* [[Dan Hibiki (SvC)|Dan Hibiki]]
* [[Demitri Maximoff (SvC)|Demitri Maximoff]]
* [[Violent Ken (SvC)|Violent Ken]]
* [[Serious Mr. Karate (SvC)|Serious Mr. Karate]]
* [[Rockman Zero (SvC)|Rockman Zero]]
* [[Shin Akuma (SvC)|Shin Akuma]]
 
'''Final Bosses (Only playable on the home versions)'''
* [[Red Arremer (SvC)|Red Arremer]]
* [[Athena (SvC)|Athena]]


{{Navbox-SVC}}
[[Category: SvC Chaos]]
[[Category: SvC Chaos]]

Latest revision as of 14:12, 11 April 2023

SVC Chaos: SNK vs Capcom
(SVC)
Svclogo.png
Developers

SNK

Systems

Neo Geo MVS
WW: 24 July 2003

Neo Geo AES
WW: 13 November 2003
PlayStation 2
JP: 23 December 2003
EU: 15 April 2005
Xbox
JP: 28 September 2004
NA: 7 October 2004
EU: 18 March 2005
AU: 13 May 2005
Online Play

Rollback (via Fightcade)

Player Resources

Beginner's Guide Video

Fightcade Official Website
GGPOZ Fightcade alternative
GGPO Android Fightcade alternative
GGPOZ Discord
Community Channels

SVC Chaos/Neo Geo Battle Coliseum dual server

Introduction

After SNK's "rebirth" following their massive pullout of the US market, they got together with Capcom to plan the fourth SNK and Capcom crossover. The fruits of their labor came in 2003 when "SvC Chaos: SNK Vs Capcom" was released for the NeoGeo. Unlike the Capcom VS SNK games (Where Capcom acted as the developer), SvC was developed by SNK-Playmore. SNK also developed the NeoGeo Pocket Color game called "SNK VS Capcom: Match of the Millenium". That said, SvC sports a decidedly SNK tone. The game is faster than the average Capcom game and is based on the King of Fighters 2003 engine. SNK redrew all the Capcom characters in their own style and it shows. SvC sports a roster of 36 characters and takes its characters from various sources in the Capcom and SNK stables. The game also features a very unique dialogue tree where every character in the game has new comments for all of their opponents, a feature that should be included in more fighting games.

The Characters

Svccharaselect1.png

Main

70% complete


In Progress / Completed To-do
  • Modern tier list added.
  • Proofread everything and fix English (Adding parentheses everywhere like this is incredibly unnatural to read)
  • Change notation to match other SNK wikis for easier readability/consistency
  • Remove everything that is in first person (this is bad practice in general, especially with all the 'in my opinion' comments); change it to second person
  • Finished (mostly) with reformatting everyone's pages to modern layout (Geese's will be the example to follow)
  • General cleanup; add more to FAQ
  • Clean up info on character pages (it's okay info... but a lot of it is also pretty outdated or straight up false/misleading. The more I work on the wiki the more I realize how much misinfo there is. This feels like it was written by Capcom players and done with minimal labbing)
  • Or in Mai's case... Why? This is not the place to coom, take it elsewhere.
  • Transfer damage values in the Arcadia Extra Mook onto the character pages
  • Also need to figure out damage values for SMK, Shin Akuma, Athena, RA because the Mook does not include this info, unfortunately.
  • Can be found using a modified version of the SVC Chaos lua script, Lich will take care of these bits. Thankfully we now know the average defense modifier is 223, so calculating these exact numbers won't be nearly as hard.
  • Rewrite individual parts of the wiki that make mention of "low" or "high" health. All of this was based on the hunches of the previous wiki writers, but without game data to back it up. The mook does not list exact health values beyond 224, but it has the defense modifiers so now we know who does and doesn't have high/low health. Still requires some calculations to verify numbers like the final four bosses.
  • Should we list the variations in damage too? Random damage is a big sticking point of the game but it's not so random that there's giant leaps in damage, either. The mook does not list these variations anywhere that I can find, but there's no explanation to why damage is random either.
  • Fix invisible headers issue so TOC doesn't look like empty space. I'm not a fan of making every single header "cl.A, cl.B, cl.C, etc." since it makes TOC crowded. I prefer it be condensed, but also, others may want the full list expanded anyways. Not sure how to best go about it.
  • Upload character colors (maybe Athena/Red Arremer transformations for fun too?)
  • Use this page as a reference for a good looking wiki
  • Hitboxes missing (very slowly being gathered as of writing by Lichmassacre)
  • Once hitboxes are gathered, go the extra mile of gathering hitbox images further to list hitbox phases
  • Frame data missing (being slowly gathered)
  • Matchup info missing
  • Clean up Earthquake's strategy section, most notably Fat Guilty. Barely explains anything and is overly opinionated.
  • Change motions to numpad; only used icons because template was made for them but they aged like milk. Terms like qcf turned to numpad are not as important since it's at least still readable.
  • Minor but we could probably also make the subnav a little more appealing to look at and not a blue rectangle that takes up space on the page. I wasn't sure how else to make the subnav.
  • Add notable players maybe, but this would be well after the wiki has already been cleaned up and we can worry about the more subjective stuff.
  • Is there anyone that can fix the hitbox viewer for this game (and to that extent KOF2003 since they share the same engine)? Visually it's a mess and very buggy, while hitboxes display correctly there are several visual errors like copy/paste hitboxes to the sides of the stage. Also missing throw boxes/potentially other color-coding related stuff. While some throws show a throw box (sort of?) like Hugo, most others don't show anything. Regular throws also show no throw box at all, not even through the dipswitches hitbox viewer.



Game Navigation

General
FAQ
Controls
Notation
HUD
Mechanics
Strategy
Glossary
SNK Characters
Athena
Choi Bounge
Earthquake
Geese Howard
Genjyuro Kibagami
Leopold Goenitz
Iori Yagami
Kasumi Todoh
Kim Kaphwan
Kyo Kusanagi
Mai Shiranui
Mars People
Mr. Karate
Orochi Iori
Ryo Sakazaki
Serious Mr. Karate
Shiki
Terry Bogard
Capcom Characters
Akuma
Balrog
Chun-Li
Dan Hibiki
Demitri Maximoff
Dhalsim
Guile
Hugo
Ken
M. Bison
Red Arremer
Rockman Zero
Ryu
Sagat
Shin Akuma
Tessa
Vega
Violent Ken