SvC Chaos: SNK Vs Capcom/Notation

From SuperCombo Wiki

Basic Notation

You have a joystick with 8 directions on an arcade. The inputs of the joystick are called:

  • u = up = U.png
  • d = down = D.png
  • f = forward = F.png
  • b = backwards = B.png
  • uf = up-forward = Uf.png
  • ub = up-back = Ub.png
  • df = down-forward = Df.png
  • db = down-back = Db.png

With all these directions, you can make inputs. The basic inputs are called:

  • QCF = Qcf.png = quarter circle forward
  • QCB = Qcb.png = quarter circle back
  • HCF = Hcf.png = half circle forward
  • HCB = Hcb.png = half circle back
  • DP = Dp.png = dragon punch (Ryu's Shoryuken)
  • RDP = Rdp.png = reverse dragon punch
  • 360 = 360.png = full circle motion

Combo Notation

For convenience sake, and to distinguish stuff like proximity normals, the wiki will also use notation found on wikis, videos, etc. for the King of Fighters series. Examples include:

  • "cr." = Character needs to be in a crouching state
  • "st." = Character needs to be in a standing state, or in this game's case, farther away from the opponent
  • "cl." = Character needs to be close to the opponent
  • "j." = Character needs to be in a jumping state (mainly diagonal)
  • "sj." = Character needs to do a super jump
  • "nj." = Character needs to be in a neutral jumping state
  • "dj." = Character needs to be in a diagonal jumping state

All Other Notations

  • cl.A: Close A
  • st.A: Far A
  • cr.A: Crouch A
  • f.A: Forward A (aka 6A; press forward on the joystick and then A to perform the command normal and other similar attacks)
  • df.A: Down forward A (aka 3A)
  • j.A: Jump A
  • sj.A: Super Jump A
  • nj.A: Neutral Jump A
  • (C): Free Cancel (refers to Max Mode cancels)
  • (SC): Super Cancel (mainly for Max Mode)
  • OTG: On The Ground (hits a downed opponent)
  • dp A(1): The number in parentheses refers to how many hits must (or sometimes should) connect before continuing the combo, but not more than
  • cr.X x1-4: Can perform 1 to 4 of a given button in the combo
  • >: follow-up in a combo
  • b~f A: charge back then press forward and A
  • d~u A: charge down then press up and A

Game Navigation

General
FAQ
Controls
Notation
HUD
Mechanics
Glossary
SNK Characters
Athena
Choi Bounge
Earthquake
Geese Howard
Genjyuro Kibagami
Leopold Goenitz
Iori Yagami
Kasumi Todoh
Kim Kaphwan
Kyo Kusanagi
Mai Shiranui
Mars People
Mr. Karate
Orochi Iori
Ryo Sakazaki
Serious Mr. Karate
Shiki
Terry Bogard
Capcom Characters
Akuma
Balrog
Chun-Li
Dan Hibiki
Demitri Maximoff
Dhalsim
Guile
Hugo
Ken
M. Bison
Red Arremer
Rockman Zero
Ryu
Sagat
Shin Akuma
Tessa
Vega
Violent Ken