Rage of The Dragons/Jimmy: Difference between revisions

From SuperCombo Wiki
No edit summary
(added colors)
 
(18 intermediate revisions by 6 users not shown)
Line 1: Line 1:
=Introduction=
{{Character Subnav ROTD|name=Jimmy}}
{{infobox-ROTD
|Name=James "Jimmy" Lewis
|image=RotdJimmyFullPortrait.gif
|Unique Partner=[[Rage_of_The_Dragons/Sonia|'''Sonia''']]
|Life=180
|Stun=90
|Guard=100
|Air Throw=No
|Difficulty=★☆☆☆☆ Very Easy
|Tier=D
}}


=Movelist=
= Colors =
Command moves:
[[File:rotdcolorsjimmy.jpg|500px|thumb|center]]
 
(n)fwd A - overhead.  Slow and does not combo after any normal attacks.
          Bufferable.
 
(n)dwnfwd A - Does a slow uppercut.  Knock away.  Does not combo after his
              normals.  Ever wonder what he's doing before he actually does the
              uppercut?  Well, its an AUTOGUARD.  It will block all high and
              mid hitting physical attacks, and if hit will go straight to the
              uppercut part.  Anyway, the beauty of this move is that its a
              knockaway.  Very useful in adding hits on corner combos.
              Bufferable.
 
 
Special moves:
 
(a)Red Rage - qcf A/C.  Throws a fireball... literally.  :p
 
(a)Sho Ryu Da - DP A/C.  Flaming uppercut. C version does 3 hits on ground.
 
(n)Heat Hurricane - hcb A/C.  Does a charging elbow into a straight punch then
                    a flaming punch.  The last flaming punch can be altered by
                    doing:
                    up which is an overhead elbow attack
                    OR
                    dwn which is an uppercut that must be blocked low.
                    (Thanks to Gen2000 for pointing this out to me)
 
(a)Cannon Kick - qcb B/D.  Looks exactly like Terry's Crack shoot.  Its an
                overhead like Terry's crack shoot in garou. 
 
 
Super:
 
(n)Gun Blow - qcb hcf A/C.  Charges with a burning fist then uppercuts the
              opponent to the air in flames.  C version has fire geyser finish
              after the uppercut.  Great for combos.  B version has almost full
              screen distance, while C version travels full screen.
==Command Moves==
 
==Special Moves==
 
==Super Moves==
 
==Super Tag==
 
=Combos=
First Impact combos:
Ground - A, A, B, C, C
Air    - B, A, C, D, D
 
-When doing a First impact ground combo, its usually better to add a dwnfwd A
before any special or super move finisher.  Additional damage, additional hit,
but you need to get the timing though.
 
My preferred B&B combo:  Jump D, close C(2 hits), qcf C
 
-why?  Its safe when blocked.
 
Other Combos:
-Jump D, close C(2 hits), DP C
-Jump D, close D, hcb A(follow up of your choice)
-Jump D, close C(2 hits), qcb hcf A/C
 
 
Trick combos:
 
-dwn B, fwd A, qcb B(double overhead trick)
-dwn B, fwd A, hcb A, up or down.
-Jump D, close C(1 hit), fwd A, hcb A, up or down.
-Jump D, close C(1 hit), fwd A, qcb hcf A/C.
 
As you can see, Jimmy is suitable for those who like to block low most of the
time. hehe...  ^_~
 
 
Wall combos:
 
-Jump D, close C(1 hit), DP C, hits wall, CD, A, A, B, C, C, dwnfwd A,
qcb hcf A.  14 hits, approximately 50% damage.
 
(needs at least 2 levels of super meter at start)
-Jump D, close C(2 hits), qcb hcf C, hits wall, CD, A, A, B, C, C, dwnfwd A,
qcb hcf A.  15 hits, approximately 60% damage.
=Strategies=


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]
{{Rage Of The Dragons}}

Latest revision as of 18:45, 18 June 2024

STORY
Jimmyrotdprofile.gif
Jimmy Lewis, the oldest Lewis brother, accompanied his little brother, Billy on their many adventures through the streets. After incident after incident, both brothers soon grew tired of the physical abuse and moved to Sunshine City with their uncle. There, both brothers were introduced to Master Lee Song, who taught them the Ryu Zui Ken techniques. Jimmy was taught the ways of the "Red Dragon" to prepare him for the trials he would have to face. Unlike his younger brother, Jimmy has always been involved with the local gangs. A powerful gang, whom Jimmy refused to join, killed his lover, Marian. Enraged, he and Billy defeated every member of the gang in vengeance. Jimmy eventually finds peace until he learns Billy could have saved Marian. After confronting his brother, he breaks off all ties with Billy by leaving Lee Song's dojo and Sunshine City.

Jimmy continues his life as a famous street fighter, both for the money and the thrill. He got a scar across his face after he was badly injured by an unknown fighter. Due to his training with the Red Dragon spirit, Jimmy eventually returns to Sunshine City as he feels the resonance of an evil dragon. He reluctantly enters the tournament with Sonia, who follows him to his old home, Sunshine City.

Jimmyrotd.gif
Jimmy is your typical "Shoto" archetype. He's a decent all-rounder with headroom for advanced techniques.
Pros Cons
Simple Toolset: Jimmy's toolset is straightforward to understand. His combos reflect his simplicity with most being 2-5 hits.
Good Skill Ceiling: Jimmy is simple but has advanced techniques such as super whiffing to side switch and the Sonia/Jimmy duplex combo continuation.
Lacks Good Defensive Options: Although Jimmy has a DP, it's blockable in the air. Cannon Kick gets stuffed as an anti-air and 3A doesn't cover above Jimmy. He's very prone to getting stuffed out.
Poor Special Utility: Jimmy's specials are very underwhelming. Only heavy Cannon Kick is an overhead, Heavy Heat Hurricane can be mixed up but is very easily telegraphed with little to no reward.
Impact Reliance: Unless Jimmy lands an impact or wall hit, don't expect much damage or utility off combos.
James "Jimmy" Lewis
RotdJimmyFullPortrait.gif
Unique Partner Sonia
Life 180
Stun 90
Guard 100
Air Throw No
Difficulty ★☆☆☆☆ Very Easy
Tier D

Colors

Rotdcolorsjimmy.jpg

ROTD Navigation

General
Controls and Notation
HUD
System
In-Depth System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Unplayable Characters
Johann