Rage of The Dragons/Lynn: Difference between revisions

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{| class="wikitable" style="float:right; margin-left: 10px;"
{{Character Subnav ROTD|name=Lynn}}
|-
{{Infobox-ROTD
! align="center" colspan="2" | Lynn Baker
|Name=Lynn Baker
|-
|image=RotdLynnFullPortrait.gif
| align="center" colspan="2" |[[File:lynnrotdprofile.gif|center|200px]]
|Unique Partner=[[Rage_of_The_Dragons/Billy|'''Billy''']]
|-
|Life=180
| '''Unique Partner''' || [[Rage_of_The_Dragons/Billy|'''Billy''']]
|Stun=100
|-
|Guard=90
| '''Life''' || 180
|Air Throw=Yes
|-
|Difficulty=★★★☆☆ Moderate
| '''Stun''' || 100
|Tier=B-
|-
| '''Guard''' || 90
|-
| '''Profession''' || The White Dragon, <br>
Karate Teacher<br>
|-
|-
| '''Difficulty'''|| ★★☆☆☆
|-
| '''Tier'''|| B-
|-
|}
<br>
=Story=
Lynn is born of half-Chinese and American descent who lived her early childhood in China. Her family moved to America with her grandfather once the war in China began to escalate. She was taught how to fight by her grandfather and was encouraged by her mother to enjoy fighting. Her grandfather taught her to be the "White Dragon" so that she would be the future protector of the dragon scrolls. During her training, she met Billy Lewis and Jimmy Lewis and developed a crush on the younger brother.
 
One day, she found her grandfather killed in the dojo by a strange man. Feeling an evil dragon presence and panicked by the situation, she contacts Billy for help. After her grandfather's burial, they both enter the tournament to solve the mysteries surrounding their master's death.
 
==Introduction==
Lynn is a very well rounded character with options around the board, she excels in neutral, opening opponents up and zoning but she struggles with defense and anti-airing opponents.
 
{{StrengthsAndWeaknesses
| intro =
| pros =
*Good all-around buttons to poke with, 2B and 2D are the most notable.
*Combos are short and simple, very easy to do.
*236A/C is a great fireball, it can be linked off of as well.
*623A/C does good meterless damage and has great corner carry.
*[2]8B/D is a decent anti-air but can be air blocked.
*2141236B/D is a good anti-air option.
*j.4B is a cross-up kick that has a load of hit/block stun.
*5A is so fast it allows for quick confirms with the rapid chain technique.
*Has an air throw.
| cons =
*6A video cannot be canceled and can only be linked, forcing you to use the rapid chain technique.
*Jumping buttons are very underwhelming they are either too short to hit, or angled a different way.
*j.4B cross-up kick can be telegraphed since you have to jump past the opponent to land it.
*63214A/C is very underwhelming compared to Lynn's other specials.
*623C is slower than 623A, does the same damage.
*full combos are difficult to pull off unless you get a jump in.
*2141236B/D can easily miss or opponents can fall out of the super if they're too high.
}}
}}


 
= Colors =
==Movelist==
[[File:rotdcolorslynn.jpg|500px|thumb|center]]
===First Impact===
B+C (ground) A,A,A,C,C<br>
B+C (air)A,A,A,C,C<br>
 
===Command Moves===
6A - A fast but short overhead. Cannot be canceled but has plenty of hitstun to link a standing jab and rapid chain 2C. <br>
 
j.6C - Air throw. Very few characters have an air throw, this is a strong option to use if you block an air to air to ensure you win the interaction.<br>
 
j.4B - Cross-up kick with a load of hitstun. Can confirm into first impact. If you know KOF, this is similar to Iori's j.4B.<br>
 
 
===Special Moves===
 
'''Kouryuu Shouzan Ha'''<br>
:Lynn casts a fireball from both of her palms that almost sounds like she's saying "Order Soda Pop". Let me know what you hear because that's what I hear. Anyway, it's a good fireball.
::236A/C - Fast and thin fireball, the heavy version is faster. Can start combos if close enough. It can also be looped if the opponent is crouching.<br>
 
'''Ryuu'en Hou'''<br>
: Double palm strike so big it quakes the air in front of it. This move has follow-ups listed below that can be used on any kick button.
::623A >> 236B >> B - May look like a good anti-air but it is not. Delaying your follow-ups is sometimes required to land all hits.<br>
::623C >> 236B >> B - Slower start-up but has more damage than the light version. I believe it has more hitstun, but I'll have to look into it further.<br>
 
'''Enren Ken'''<br>
:Lynn preforms a single or double palm strike depending on the button strength.
::63214A - Hits once. Good wall carry on hit.<br>
::63214C - Hits twice, does the most damage out of all of Lynn's specials, and has good wall carry.<br>
 
'''Kouryuu Kyaku'''<br>
:Lynn delivers a flaming upward kick, jumping off the ground.
[2]8B - Not a bad anti-air. Hits once.<br>
[2]8D - Same as the light version but it hits two times.<br>
 
===Super Moves===
'''Kouryuu Ken Ougi Hiryuu'''<br>
: Lynn does an upward kick like her [2]8B/D then dives back down to follow up as the opponent is falling. This super is Lynn's damage maker and wall carry utility. However, it can whiff on some opponents above her head, miss entirely because the opponent is crouching, too far away, etc or they may fall out of the follow-up kicks. If you can aim it right, it's a good anti-air.
::214-1236B - 2 hits, read above.<br>
::214-1236D - 3 hits. Same as the light version but Lynn surfs your body as a finisher.<br>
 
 
==Combos==
Here's a video of Lynn's Basic Combos: <youtube>https://youtu.be/G65bfFXtbHI</youtube><br>
'''Basic Combos'''<br>
9D > 2C > 236C <br>
 
9D > 2C > 63214C <br>
 
9D > 2C > 623A >> 236B >> B<br>
 
9D > 2C > [2]8D <br>
 
(Corner Only)9D > 2C > 236A > 2D <br>
 
6A > cl.A ~> 2C > 236A<br>
 
(Corner Only)6A > cl.A ~> 2C > 236A > 2D
 
j.4B > 2C > 236A > 2D<br>
 
9D > 2C > 2141236B <br>
 
9D > 2C > 2141236D br>
 
9D > 2C > 236A > 236BC >> 236BC <br>
 
j.4B > CD (air) > 214-1236B<br>
 
j.4B > CD (air) > 236BC >> 236BC<br>
 
'''Wall Combos'''<br>
9D > 2C > 623A >> 236B >> B (WH) > CD (ground) > 623A >> 236B >> B<br>
 
9D > 2C > 623A >> 236B >> B (WH) > CD (air) > 2141236B<br>
 
6A > cl.A ~> 2C > 63214C (WH) > CD (air) > 2141236B<br>
 
(Corner Only) 6A > cl.A ~> 2C > 236A > 2D (WH) > CD (air) > 2141236B<br>
 
j.4B > CD (ground) > 623A >> 236B >> B (WH) > CD (ground) > 623A >> 236B >> B<br>
 
j.4B > CD (ground) > 623A >> 236B >> B (WH) > CD (air) > 2141236D <br>
 
j.4B > CD (air) > 2141236B (WH) > CD (air) > 236BC >> 236BC<br>
 


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]
{{Rage Of The Dragons}}
{{Rage Of The Dragons}}

Latest revision as of 18:45, 18 June 2024

STORY
Lynnrotdprofile.gif
Lynn is an American-born Chinese-American, who was trained by her grandfather in Ryu Zui Ken and Tai Chi fighting styles. She was trained to become "The White Dragon", who is the one that protects the dragon scrolls.. One day, Lynn found her grandfather killed in the dojo by a strange man. Feeling an evil dragon's presence.. Lynn was panicked by the situation and contacted billy for help. After her grandfather's burial, they both investigate her grandfather's murder.


Lynnrotd.gif


Lynn is a quick combo character who excels at aggressive tactics. If you want aggressive mix-ups and good offensive options, Lynn is your pick.
Pros Cons
  • Aggressive Toolset: Lynn's toolset allows for her to open the opponent up easily, from her 6A overhead to her j.4B cross-up. They all support Lynn's aggressive playstyle and allow her to get in on the opponent easily.
  • Best Fireball In The Game: Lynn's fireball is possibly the best in the game. It's super-fast, can be comboed into and best of all, it can be comboed off of.
  • Good Meter Build: Lynn can confirm most of her BnB combos from air impact, this allows her to always ensure she has the most amount of super meter.
  • Overhead Cannot Be Canceled: Lynn's 6A can only be linked off of, forcing you to use Rapid Chains to take advantage.
  • Underwhelming Special Moves: [2]8B/D and 63214A/C are very underwhelming compared to the rest of Lynn's Specials. They just do not compare to the utility of 236A/C and 623A rekka.
  • Struggles On The Defensive: Lynn's only two defensive options are [2]8B and both of her supers, but they aren't the best options. [2]8B can be blocked in the air unless they press a button and both supers can miss or they can fall out mid-hit. Lynn is forced to rely on spot dodges, back dashes, and a walk-under for defense.
Lynn Baker
RotdLynnFullPortrait.gif
Unique Partner Billy
Life 180
Stun 100
Guard 90
Air Throw Yes
Difficulty ★★★☆☆ Moderate
Tier B-

Colors

Rotdcolorslynn.jpg

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