< Rage of The Dragons | Jimmy
(Created page with "{{Character Subnav ROTD|name=Jimmy}} =Movelist= <center>'''Move List Showcase''' <br> <youtube>I_Bz3svmP4o</youtube></center> ==Impact== Ground - A, A, B, C, C<br> Air - B, A, C, D, D<br> ==Command Moves== 6A - Elbow Strike :Overhead. Can only be special and super canceled. Cannot link into normals.<br> 3A - Power Punch<br> :On hit, Launches the opponent into the air allowing for a special/super cancel combo. Has one tic of high/mid armor before going active maki...") |
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==Special Moves== | ==Special Moves== | ||
Red | Red Blaze - 236A/C.<br> | ||
:Light fireball moves slower than the heavy version. Good fireball but not the best. | :Light fireball moves slower than the heavy version. Good fireball but not the best. | ||
<br> | <br> | ||
Sho Ryu | Sho Ryu Dan - 623A/C.<br> | ||
:Light Sho Ryu Da hits once and has a bigger hitbox than the heavy version. The heavy version hits 3 times and has a more vertical hitbox.<br> | :Light Sho Ryu Da hits once and has a bigger hitbox than the heavy version. The heavy version hits 3 times and has a more vertical hitbox.<br> | ||
<br> | <br> | ||
Heat Hurricane - 63214A/C <br> | Heat Hurricane - 63214A/C <br> | ||
:Light version causes knockdown and blows them back to the wall on hit. It' | :Light version causes knockdown and blows them back to the wall on hit. It isn't easy to link into this so it's not used much.<br> | ||
:Heavy version can be mixed up with a low/mid/high. To get a high mix, hold 8. To get a low mix, hold 2. To hit mid, remain in neutral (5). It's also difficult to combo into this one like the light version.<br> | :Heavy version can be mixed up with a low/mid/high. To get a high mix, hold 8. To get a low mix, hold 2. To hit mid, remain in neutral (5). It's also difficult to combo into this one like the light version.<br> | ||
Cannon Kick - 214 B/D.<br> | Cannon Kick - 214 B/D.<br> | ||
:Both versions are overheads. | :Both versions are overheads. The light version hits once, the heavy version hits 3 times, has a bigger arc, and causes a knockdown.<br> | ||
==Super Moves== | ==Super Moves== |
Revision as of 18:52, 16 May 2024
Movelist
Impact
Ground - A, A, B, C, C
Air - B, A, C, D, D
Command Moves
6A - Elbow Strike
- Overhead. Can only be special and super canceled. Cannot link into normals.
3A - Power Punch
- On hit, Launches the opponent into the air allowing for a special/super cancel combo. Has one tic of high/mid armor before going active making it good for catching tag ins, guard cancels, etc.
Special Moves
Red Blaze - 236A/C.
- Light fireball moves slower than the heavy version. Good fireball but not the best.
Sho Ryu Dan - 623A/C.
- Light Sho Ryu Da hits once and has a bigger hitbox than the heavy version. The heavy version hits 3 times and has a more vertical hitbox.
Heat Hurricane - 63214A/C
- Light version causes knockdown and blows them back to the wall on hit. It isn't easy to link into this so it's not used much.
- Heavy version can be mixed up with a low/mid/high. To get a high mix, hold 8. To get a low mix, hold 2. To hit mid, remain in neutral (5). It's also difficult to combo into this one like the light version.
Cannon Kick - 214 B/D.
- Both versions are overheads. The light version hits once, the heavy version hits 3 times, has a bigger arc, and causes a knockdown.
Super Moves
(n)Gun Blow - 2141236 A/C.
Charges with a burning fist then uppercuts the opponent to the air in flames. C version has fire geyser finish after the uppercut. Great for combos. B version has almost full screen distance, while C version travels full screen.
Super Tag
A note about his unique duplex when partnered with Sonia: Jimmy can juggle any character with Gun Blow after they're launched by the flame pillar. You can combo into a First Impact on Oni, Elias, Jones, Kang, Sonia, Jimmy and Abubo.