m ([TESTING] Added in some of Geese's damage values, sourced from the Japanese wiki (https://seesaawiki.jp/garosp/)) |
([GEESE] Far normals updated. Comments were translated from the Japanese wiki.) |
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Line 36: | Line 36: | ||
|Damage=6 | |Damage=6 | ||
|Stun=2 | |Stun=2 | ||
|Guard= | |Guard=Standing/Crouching | ||
|Startup= | |Startup=4 | ||
|Active= | |Active=7 | ||
|Recovery= | |Recovery=0 | ||
|Total= | |Total=11 | ||
|Hit Adv= | |Hit Adv=+9 | ||
|Block Adv= | |Block Adv=+10 | ||
|Property=Ground | |Property=Ground | ||
|description= | |description=Tenpakken/Heavenly Breaking Fist (天破拳) | ||
* It has strong priority and can intercept rushing techniques such as Zankageken (Andy) and Hououkyaku (Kim). | |||
* After hitting, far C can be hit continuously. | |||
* A typical combo starts from close A or cr. B, st. A while walking, and finishing with far C. | |||
}} | }} | ||
}} | }} | ||
Line 59: | Line 62: | ||
|Damage=8 | |Damage=8 | ||
|Stun=2 | |Stun=2 | ||
|Guard= | |Guard=Standing/Crouching | ||
|Startup= | |Startup=8 | ||
|Active= | |Active=10 | ||
|Recovery= | |Recovery=17 | ||
|Total= | |Total=35 | ||
|Hit Adv= | |Hit Adv=-11 | ||
|Block Adv= | |Block Adv=-10 | ||
|Property=Ground | |Property=Ground | ||
|description= | |description=Hichuu Keri/Hidden Kick (秘中蹴り) | ||
* Since it has a long reach and it hits low, cancelling it into Reppuken is powerful. | |||
* It has a large motion. If you spam it too much, the opponent can read ypu and jump over it. | |||
}} | }} | ||
}} | }} | ||
Line 81: | Line 86: | ||
{{AttackData-FFS | {{AttackData-FFS | ||
|Damage=16 | |Damage=16 | ||
|Stun= | |Stun=4 | ||
|Guard= | |Guard=Standing/Crouching | ||
|Startup= | |Startup=7 | ||
|Active= | |Active=13 | ||
|Recovery= | |Recovery=19 | ||
|Total= | |Total=39 | ||
|Hit Adv= | |Hit Adv=-9 | ||
|Block Adv= | |Block Adv=-10 | ||
|Property=Ground | |Property=Ground | ||
|description= | |description=Fumikomi Chuudan Uchi/Mid-Step Forward Strike (踏み込み中段打ち) | ||
* Excellent reach and speed. | |||
* There are many uses for it, such as aiming to catch the opponent's jump fwhen landing, or using it after blocking a move with a long recovery time. | |||
* On the other hand, the recovery time after a hit or block is long, so depending on the distance, some opponents can punish (Billy cr. C, Lawrence far D, etc.). | |||
}} | }} | ||
}} | }} | ||
Line 105: | Line 114: | ||
{{AttackData-FFS | {{AttackData-FFS | ||
|Damage=18 | |Damage=18 | ||
|Stun= | |Stun=4 | ||
|Guard= | |Guard=Standing/Crouching | ||
|Startup= | |Startup=15 | ||
|Active= | |Active=12 | ||
|Recovery= | |Recovery=10 | ||
|Total= | |Total=37 | ||
|Hit Adv= | |Hit Adv=+1 | ||
|Block Adv= | |Block Adv=0 | ||
|Property=Ground | |Property=Ground | ||
|description= | |description=Denkou Mawashigeri/Lightining Roundhouse Kick (電光回し蹴り) | ||
* A technique to kick while moving forward. | |||
* Moves faster than normal walking. | |||
* Even if it is blocked, there is a small gap to act. | |||
* High startup makes it vulnerable to dodge attacks, etc. | |||
}} | }} | ||
}} | }} |
Revision as of 00:48, 20 April 2024
Introduction
Geese Howard will not hesitate to stand his ground as the ultimate mob boss of Southtown. Terry Bogard's ultimate rival, and the late father of Rock Howard of Garou: Mark of the Wolves, Geese is packing a deadly toolkit, crafted for punishing even the strongest of fighters with a solid read. While in other games he has a well rounded toolkit, in Fatal Fury Special he's geared more towards being a defensive zoner, unless the opponent manages to close the gap between him. Grounded Reppukens and his handy air fireball, in addition to his counter moves, make it easy for Geese to pin any character down while also punishing any attempt at jumping in, especially if the player can pull off the pretzel to dish out the Raging Storm. All of that said, he's not easy to play. Geese requires solid fundamentals and good reads for any player to play him effectively and reach his full potential. One careless mistake from the player can cost Geese's control of the screen. If you love Geese, however, then by all means he will not disappoint in Fatal Fury Special by being his own unique character, capable of handling most any situation. And of course, he's rocking not only an awesome stage, but a rocking theme song.
Pros | Cons |
---|---|
|
|
Moves List
Ground Normals
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
6 | 2 | Standing/Crouching | 4 | 7 | 0 | 11 | +9 | +10 | Ground | |
Tenpakken/Heavenly Breaking Fist (天破拳)
|
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
8 | 2 | Standing/Crouching | 8 | 10 | 17 | 35 | -11 | -10 | Ground | |
Hichuu Keri/Hidden Kick (秘中蹴り)
|
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
16 | 4 | Standing/Crouching | 7 | 13 | 19 | 39 | -9 | -10 | Ground | |
Fumikomi Chuudan Uchi/Mid-Step Forward Strike (踏み込み中段打ち)
|
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
18 | 4 | Standing/Crouching | 15 | 12 | 10 | 37 | +1 | 0 | Ground | |
Denkou Mawashigeri/Lightining Roundhouse Kick (電光回し蹴り)
|
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
6 | 2 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11x2 | 2 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
14 | 2 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 5 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 5 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 0 | Overhead | - | - | - | - | - | - | Ground |
Air Normals
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | Overhead | - | - | - | - | - | - | Air |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | Overhead | - | - | - | - | - | - | Air |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | Overhead | - | - | - | - | - | - | Air |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | Overhead | - | - | - | - | - | - | Air |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | Overhead | - | - | - | - | - | - | Air |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | Overhead | - | - | - | - | - | - | Air |
Throw
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 3 | - | - | - | - | - | - | - | - |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 3 | - | - | - | - | - | - | - | - |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 3 | - | - | - | - | - | - | - | - |
Special Moves
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 3 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 6 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 3/6 | - | - | - | - | - | - | - | Air |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 3 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 6 | - | - | - | - | - | - | - | Ground |
Super Move
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 4 | - | - | - | - | - | - | - | Ground super |
Combos
- cr.B x 2 - 3
- (cr.B) > close A x 1-4 > far A x 1-2 > far C
- Close C > Reppuken
- (in the corner) line attack > cr.C > Raging Storm