Fatal Fury Special/Notation

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Notation

Joystick Notation

  • F - Forward - Tilt stick forward/towards the opponent. (X-axis)
  • B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
  • U - Up - Tilt stick upwards. (Y-axis)
  • D - Down - Tilt stick downwards. (Y-axis)
  • QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
  • QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
  • HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
  • HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
  • DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
  • Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.

Button Notation

Expressed in the form: Notation - Move - (Neo Geo Default Map)

  • LP - Weak/Light/Low/Jab Punch - (A)
  • HP - Heavy/Hard/High/Fierce Punch - (C)
  • P - Any punch - (A/C)
  • LK - Weak/Light/Low/short Kick - (B)
  • HK - Heavy/Hard/High/Roundhouse Kick - (D)
  • K = Any kick - (B/D)

Occasionally people may use "Notation" and "Move" interchangeably.

Descriptors

Connectors

  • +: Used between two other pieces of notation to signify that they should be performed at the same time. i.e. "X" + "Y", "X" should be performed at the same time as "Y".

e.g. F + HP

State Modifiers

  • s. - The following move should be performed in the standing position (neutral in the Y-axis). i.e. s."X", perform "X" whilst standing.
  • c. - The following move should be performed in the crouched position (held down in the Y-axis). i.e. c."X", perform "X" whilst crouching.
  • j. - The following move should be performed in the "in the air" position (After having held up in the Y-axis). i.e. j."X", perform "X" whilst in the air.

Miscellaneous Notation

  • DM - Short for "Desperation Move", which is the super move of each character.
  • Tap/Rapidly - Repeatedly press a button.
  • Deep/Close - How close a move is performed - When the sprites are overlapping.
  • Far - How close a move is performed - When the sprites aren't overlapping.

Game Navigation

General
Controls
Notation
System
FAQ
Characters
Andy Bogard
Axel Hawk
Big Bear
Billy Kane
Cheng Sinzan
Duck King
Geese Howard
Joe Higashi
Jubei Yamada
Kim Kaphwan
Laurence Blood
Mai Shiranui
Ryo Sakazaki
Terry Bogard
Tung Fu Rue
Wolfgang Krauser