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Fatal Fury Special/Notation
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Notation
Joystick Notation
- F - Forward - Tilt stick forward/towards the opponent. (X-axis)
- B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
- U - Up - Tilt stick upwards. (Y-axis)
- D - Down - Tilt stick downwards. (Y-axis)
- QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
- QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
- HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
- HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
- DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
- Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.
Button Notation
Expressed in the form: Notation - Move - (Neo Geo Default Map)
- LP - Weak/Light/Low/Jab Punch - (A)
- HP - Heavy/Hard/High/Fierce Punch - (C)
- P - Any punch - (A/C)
- LK - Weak/Light/Low/short Kick - (B)
- HK - Heavy/Hard/High/Roundhouse Kick - (D)
- K = Any kick - (B/D)
Occasionally people may use "Notation" and "Move" interchangeably.
Descriptors
Connectors
- +: Used between two other pieces of notation to signify that they should be performed at the same time. i.e. "X" + "Y", "X" should be performed at the same time as "Y".
e.g. F + HP
State Modifiers
- s. - The following move should be performed in the standing position (neutral in the Y-axis). i.e. s."X", perform "X" whilst standing.
- c. - The following move should be performed in the crouched position (held down in the Y-axis). i.e. c."X", perform "X" whilst crouching.
- j. - The following move should be performed in the "in the air" position (After having held up in the Y-axis). i.e. j."X", perform "X" whilst in the air.
Miscellaneous Notation
- DM - Short for "Desperation Move", which is the super move of each character.
- Tap/Rapidly - Repeatedly press a button.
- Deep/Close - How close a move is performed - When the sprites are overlapping.
- Far - How close a move is performed - When the sprites aren't overlapping.