Rage of The Dragons/Lynn: Difference between revisions

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| '''Guard''' || 90
| '''Guard''' || 90
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|'''Air Throw''' || Yes
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| '''Profession''' || The White Dragon, <br>
| '''Profession''' || The White Dragon, <br>
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| pros =
| pros =
* Strong all-around normals that excel in grounded neutral.
* '''Aggressive Toolset''': Lynn's toolset allow for her to open the opponent up easily, from her 6A overhead to her j.4B cross-up. They all support Lynn's aggressive playstyle and allow her to get in on the opponent easily.
* Short combos with good damage.
* '''Best Fireball In The Game''': Lynn's fireball is possibly the best in the game. It's super-fast, can be comboed into and best of all, it can be comboed off of.
* Has one of the best fireballs in the game. You can combo off of it easily.
* '''Fast Meter Build''': Lynn can build meter really fast, making sure you can finish most of your combos with super attacks.
* All specials, except fireball, have good corner carry.
* Both supers are great options for an anti-air.
* Easy access to duplex attacks with her fireball confirms.
* Extremely strong cross-up kick that has enough hit stun to combo into impact.
* Has an air throw. Wins air to air interactions easily.
| cons =
| cons =
* 6A, her overhead, cannot be canceled and can only be linked, forcing you to use the rapid chain technique.
* '''Overhead Cannot Be Canceled''': Lynn's 6A can only be linked off of, forcing you to use Rapid Chains to take advantage.
* Jumping normals are very underwhelming they are either too short or awkwardly angled hitboxes.
* '''Underwhelming Special Moves''': [2]8B/D and 63214A/C are very underwhelming compared to the rest of Lynn's Specials. They just do not compare to the utility of 236A/C and 623A rekka.
* j.4B cross-up kick can be telegraphed since you have to jump past the opponent to land it.
* '''Struggles On The Defensive''': Lynn's only two defensive options are [2]8B and both of her supers, but they aren't the best options. [2]8B can be blocked in the air unless they press a button and both supers can miss or they can fall out mid hit. Lynn is forced to rely on spot dodges, back dashes, and a walk-under for defense.
* [2]8B/D and 63214A/C are very underwhelming compared to the rest of Lynn's toolset.
* 623C is slower than 623A, making it completely useless to use.
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Revision as of 13:37, 29 March 2022

Lynn Baker
RotdLynnFullPortrait.gif
Unique Partner Billy
Life 180
Stun 100
Guard 90
Air Throw Yes
Profession The White Dragon,

Karate Teacher

Difficulty ★★★☆☆

Moderately Difficult

Tier B-


Lynnrotdprofile.gif

Lynn is an American-born Chinese-American, who was trained by her grandfather in Ryu Zui Ken and Tai Chi fighting styles. She was trained to become "The White Dragon", who is the one that protects the dragon scrolls.. One day, Lynn found her grandfather killed in the dojo by a strange man. Feeling an evil dragon's presence.. Lynn was panicked by the situation and contacted billy for help. After her grandfather's burial, they both investigate her grandfather's murder.


Lynn is a quick combo character who excels at aggressive tactics. If you want aggressive mix-ups and good offensive options, Lynn is your pick.


Lynnrotd.gif
Pros Cons
  • Aggressive Toolset: Lynn's toolset allow for her to open the opponent up easily, from her 6A overhead to her j.4B cross-up. They all support Lynn's aggressive playstyle and allow her to get in on the opponent easily.
  • Best Fireball In The Game: Lynn's fireball is possibly the best in the game. It's super-fast, can be comboed into and best of all, it can be comboed off of.
  • Fast Meter Build: Lynn can build meter really fast, making sure you can finish most of your combos with super attacks.
  • Overhead Cannot Be Canceled: Lynn's 6A can only be linked off of, forcing you to use Rapid Chains to take advantage.
  • Underwhelming Special Moves: [2]8B/D and 63214A/C are very underwhelming compared to the rest of Lynn's Specials. They just do not compare to the utility of 236A/C and 623A rekka.
  • Struggles On The Defensive: Lynn's only two defensive options are [2]8B and both of her supers, but they aren't the best options. [2]8B can be blocked in the air unless they press a button and both supers can miss or they can fall out mid hit. Lynn is forced to rely on spot dodges, back dashes, and a walk-under for defense.

ROTD Navigation

General
Controls and Notation
HUD
System
In-Depth System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Unplayable Characters
Johann