Rage of The Dragons/Lynn: Difference between revisions

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'''Kouryuu Shouzan Ha'''<br>
'''Kouryuu Shouzan Ha'''<br>
::Lynn casts a fireball from both of her palms that almost sounds like she's saying "Order Soda Pop". Let me know what you hear because that's what I hear. Anyway, it's a good fireball.
:Lynn casts a fireball from both of her palms that almost sounds like she's saying "Order Soda Pop". Let me know what you hear because that's what I hear. Anyway, it's a good fireball.
::236A/C - Fast and thin fireball, the heavy version is faster. Can start combos if close enough. It can also be looped if the opponent is crouching.<br>
::236A/C - Fast and thin fireball, the heavy version is faster. Can start combos if close enough. It can also be looped if the opponent is crouching.<br>



Revision as of 15:47, 13 June 2021

Lynn Baker
Lynnrotdprofile.gif
Unique Partner Billy
Life 180
Stun 100
Guard 90
Profession The White Dragon


Lynnrotd.gif

Introduction

Movelist

First Impact

B+C (ground) A,A,A,C,C
B+C (air)A,A,A,C,C

Command Moves

6A - A fast but short overhead. Cannot be canceled but has plenty of hitstun to link a standing jab and rapid chain 2C.

j.6C - Air throw. Very few characters have an air throw, this is a strong option to use if you block an air to air to ensure you win the interaction.

j.4B - Cross-up kick with a load of hitstun. Can confirm into first impact. If you know KOF, this is similar to Iori's j.4B.


Special Moves

Kouryuu Shouzan Ha

Lynn casts a fireball from both of her palms that almost sounds like she's saying "Order Soda Pop". Let me know what you hear because that's what I hear. Anyway, it's a good fireball.
236A/C - Fast and thin fireball, the heavy version is faster. Can start combos if close enough. It can also be looped if the opponent is crouching.

Ryuu'en Hou

Double palm strike so big it quakes the air in front of it. This move has follow-ups listed below that can be used on any kick button.
623A >> 236B >> B - May look like a good anti-air but it is not. Delaying your follow-ups is sometimes required to land all hits.
623C >> 236B >> B - Slower start-up but has more damage than the light version. I believe it has more hitstun, but I'll have to look into it further.

Enren Ken

Lynn preforms a single or double palm strike depending on the button strength.
63214A - Hits once. Good wall carry on hit.
63214C - Hits twice, does the most damage out of all of Lynn's specials, and has good wall carry.

Kouryuu Kyaku

Lynn delivers a flaming upward kick, jumping off the ground.

[2]8B - Not a bad anti-air. Hits once.
[2]8D - Same as the light version but it hits two times.

Super Moves

Kouryuu Ken Ougi Hiryuu

Lynn does an upward kick like her [2]8B/D then dives back down to follow up as the opponent is falling. This super is Lynn's damage maker and wall carry utility. However, it can whiff on some opponents above her head, miss entirely because the opponent is crouching, too far away, etc or they may fall out of the follow-up kicks. If you can aim it right, it's a good anti-air.
214-1236B - 2 hits, read above.
214-1236D - 3 hits. Same as the light version but Lynn surfs your body as a finisher.


Combos

Basic Combos

9D > 2C > 236C | 28 stun, 48 damage
9D > 2C > 63214C | 28 stun, 52 damage
9D > 2C > 623A >> 236B >> B | 27 stun, 55 damage
9D > 2C > [2]8D | 28 stun, 48 damage
9D > 2C > 2141236B | 20 stun, 72 damage
9D > 2C > 2141236D | 20 stun, 85 damage
9D > 2C > 236A > 236BC >> 236BC | 28 stun, 75 damage
6A > cl.A ~> 2C > 236A | 30 stun, 54 damage
j.4B > CD (air) > 2D | 27 stun, 54 damage
j.4B > CD (air) > 214-1236B | 12 stun, 79 damage
j.4B > CD (air) > 236BC >> 236BC| 12 stun, 81 damage
(Corner Only) 9D > 2C > 236A > 2D |43 stun, 62 damage
(Corner Only) 6A > cl.A ~> 236A > 2D | 45 stun, 69 damage


Wall Bombos

9D > 2C > 63214C (WH) > CD (Air) > 2D | 43 stun, 87 damage
9D > 2C > 63214C (WH) > CD (air) > 2141236B | 28 stun, 98 damage
6A > cl.A ~> 2C > 63214C (WH) > CD (Air) > 2141236B | 30 stun, 100 damage
j.4B > CD (air) > 2141236B (WH) > CD (air) > 2D | 27 stun, 95 damage
j.4B > CD (air) > 2D (WH) > CD (Air) > 2141236D | 27 stun, 101 damage
j.4B > CD (air) > 2141236B (WH) > CD (air) > 236BC >> 236BC | 12 Stun, 132 Damage
(Corner Only) 9D > 2C > 236A > 2D (WH) > CD (air) > 2141236B | 43 stun, 111 damage
(Corner Only) 6A > cl.A ~> 2C > 236A > 2D (WH) > CD (air) > 2141236B | 45 stun, 111 damage
(Corner Only) 6A > cl.A ~> 2C > 236A > 2D (WH) > CD (air) > 2141236B | 45 stun, 122 damage


Strategies

Use your good kick hitboxes :))

ROTD Navigation

General
Controls and Notation
HUD
System
In-Depth System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Unplayable Characters
Johann