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=Introduction= | |||
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==Command Moves== | ==Command Moves== | ||
6A - A fast but short overhead. <br> | 6A - A fast but short overhead. <br> | ||
j.6C - Air throw. Very few characters have an air throw, this is a strong option to use if you block an air to air to ensure you win the interaction.<br> | |||
j.4B - Cross-up kick with a load of hitstun. Can confirm into first impact. If you know KOF, this is similar to Iori's j.4B.<br> | j.4B - Cross-up kick with a load of hitstun. Can confirm into first impact. If you know KOF, this is similar to Iori's j.4B.<br> | ||
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=Combos= | =Combos= | ||
'''Basic Combos'''<br> | |||
9D > 2C > 236C | 28 stun, 48 damage<br> | |||
9D > 2C > 63214C | 28 stun, 52 damage<br> | |||
9D > 2C > 623A >> 236B >> B | 27 stun, 55 damage<br> | |||
9D > 2C > [2]8D | 28 stun, 48 damage<br> | |||
9D > 2C > 2141236B | 20 stun, 72 damage<br> | |||
9D > 2C > 2141236D | 20 stun, 85 damage<br> | |||
j.4B > CD (air) > 2D | 27 stun, 54 damage<br> | |||
j.4B > CD (air) > 214-1236B | 12 stun, 79 damage<br> | |||
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j.4B > CD (air) > 236BC >> 236BC| 12 stun, 81 damage<br> | |||
9D > 2C > 236A > 236BC >> 236BC | 28 stun, 75 damage<br> | |||
(Corner Only) 9D > 2C > 236A > 2D |43 stun, 62 damage<br> | |||
'''Wall combos'''<br> | |||
9D > 2C > 63214C (WH) > CD (air) > 2141236B | 28 stun, 98 damage<br> | |||
(Corner Only) 9D > 2C > 236A > 2D (WH) > CD (air) > 2141236B | 43 stun, 111 damage<br> | |||
j.4B > CD (air) > 2141236A (WH) > CD (air) > 236BC >> 236BC | 12 Stun, 132 Damage<br> | |||
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=Strategies= | =Strategies= |
Revision as of 22:24, 7 June 2021
Lynn Baker | |
---|---|
Unique Partner | Lynn |
Life | 180 |
Stun | 100 |
Guard | 90 |
Playstyle | Rushdown/Zoning |
Introduction
Movelist
First Impact
B+C (ground) A,A,A,C,C
B+C (air)A,A,A,C,C
Command Moves
6A - A fast but short overhead.
j.6C - Air throw. Very few characters have an air throw, this is a strong option to use if you block an air to air to ensure you win the interaction.
j.4B - Cross-up kick with a load of hitstun. Can confirm into first impact. If you know KOF, this is similar to Iori's j.4B.
Special Moves
Kouryuu Shouzan Ha
236A/C - Good fireball, the heavy version is faster. Can start combos if close enough. It can also be looped if the opponent is crouching.
Ryuu'en Hou
623A >> 236B >> B - May look like a good anti-air but it is not. Delaying your follow-ups is sometimes required to land all hits.
623C >> 236B >> B - Slower start-up but has more damage than the light version. I believe it has more hitstun, but I'll have to look into it further.
Enren Ken
63214A - Hits once, probably Lynn's weakest special.
63214C - Hits twice, biggest bonus is that hits twice.
Kouryuu Kyaku
[2]8B - Upward kick that's not bad as an anti-air. Hits once.
[2]8D - Same as the light version but it hits two times.
Super Moves
Kouryuu Ken Ougi Hiryuu
214-1236B - Lynn starts out with an upward kick then a downward kick, sending the opponent flying.
214-1236D - Same as the light version but Lynn surfs your body as a finisher.
Combos
Basic Combos
9D > 2C > 236C | 28 stun, 48 damage
9D > 2C > 63214C | 28 stun, 52 damage
9D > 2C > 623A >> 236B >> B | 27 stun, 55 damage
9D > 2C > [2]8D | 28 stun, 48 damage
9D > 2C > 2141236B | 20 stun, 72 damage
9D > 2C > 2141236D | 20 stun, 85 damage
j.4B > CD (air) > 2D | 27 stun, 54 damage
j.4B > CD (air) > 214-1236B | 12 stun, 79 damage
j.4B > CD (air) > 236BC >> 236BC| 12 stun, 81 damage
9D > 2C > 236A > 236BC >> 236BC | 28 stun, 75 damage
(Corner Only) 9D > 2C > 236A > 2D |43 stun, 62 damage
Wall combos
9D > 2C > 63214C (WH) > CD (air) > 2141236B | 28 stun, 98 damage
(Corner Only) 9D > 2C > 236A > 2D (WH) > CD (air) > 2141236B | 43 stun, 111 damage
j.4B > CD (air) > 2141236A (WH) > CD (air) > 236BC >> 236BC | 12 Stun, 132 Damage