SvC Chaos: SNK Vs Capcom/Strategy: Difference between revisions

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==Max Mode in Neutral==
==Max Mode in Neutral==
To be added.
To be added.
==Guard Cancel Blowback==
To be added. Will cover defensive utility (very straightforward, doesn't need much explanation), as well as offensive utility (niche but situationally better utility than front step if you're very knowledgeable on the game).


==Understanding Front Step==
==Understanding Front Step==

Latest revision as of 02:13, 2 July 2024

Button Hold and Input Buffer

To be added. Will describe using button hold briefly and the way the game reads inputs to make it more accessible/easier to understand. Already partially listed in the FAQ, doesn't need a huge section since it's not that complicated, but surprisingly few people know about button hold still even though it's a major QOL.

Throw Whiffs and Meter Management

To be added. In short, whiffing throws helps make sure max mode doesn't activate early if you're careful.

Max Mode in Neutral

To be added.

Guard Cancel Blowback

To be added. Will cover defensive utility (very straightforward, doesn't need much explanation), as well as offensive utility (niche but situationally better utility than front step if you're very knowledgeable on the game).

Understanding Front Step

To be added. Will probably end up taking up nearly the whole strategy page.

Game Navigation

General
FAQ
Controls
Notation
HUD
Mechanics
Strategy
Glossary
SNK Characters
Athena
Choi Bounge
Earthquake
Geese Howard
Genjyuro Kibagami
Leopold Goenitz
Iori Yagami
Kasumi Todoh
Kim Kaphwan
Kyo Kusanagi
Mai Shiranui
Mars People
Mr. Karate
Orochi Iori
Ryo Sakazaki
Serious Mr. Karate
Shiki
Terry Bogard
Capcom Characters
Akuma
Balrog
Chun-Li
Dan Hibiki
Demitri Maximoff
Dhalsim
Guile
Hugo
Ken
M. Bison
Red Arremer
Rockman Zero
Ryu
Sagat
Shin Akuma
Tessa
Vega
Violent Ken