The King of Fighters '98: Ultimate Match/Shingo Yabuki

From SuperCombo Wiki

SuperCombo is for the FGC, by GBL. We don't run ads or sell user data. If you enjoy the site, consider supporting our work.

Introduction

Moves List

Throw Moves

Hatsugane: close, b or f + HP

Issetsu Seoi Nage Fukanzen: b or f + HK

Command Moves

Ge Shiki Goufu "Kakkodake": f + LK

Special Moves

114 Shiki Aragami Mikansei: d, df, f + LP

115 Shiki Dokugami Mikansei: d, df, f + HP

Shingo Kick: b, db, d, df, f + K

100 Shiki Oniyaki Mikansei: f, d, df + P

101 Shiki Oboro Guruma Mikansei: d, db, b + K

Shingo Kinsei Ore Shiki Tsuki Hiji: d, db, b + P then f, df, d, db, b + P if critical

Shingo Kinsei Ore Shiki Nietogi: close, f, d, df + K

Super Moves

Ge Shiki Kake Hourin: (d, df, f)x2 + P

Burning Shingo: d, db, b, db, d, df, f + P

The Basics

Combos

  • cr.B > cr.A >> dp + K > dp + P or rdp + K (D only in the corner)
  • cl.C >> dp + K > dp + P or rdp + K (D only in the corner)
  • cr.B > cr.A >> qcf + A
  • j.C > cl.C >> qcf + A or qcf + C or rdp + K (D only in the corner)
  • cr.B > cr.A >> qcb hcf + A
  • j.C > cl.C >> qcf qcf + P, P >> qcf + A or dp + A or or rdp + K (D only in the corner)
  • cl.C >> f + B >> qcf qcf + P, P >> qcf + A or dp + P ( can get a follow up on crit )or rdp + K ( rdp + d is in corner )

Advanced Strategy

Match-Ups