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Juda is a tricky, trap-based character, perhaps most comparable to Testament from the Guilty Gear series. The use of his followers allow him to create advantageous situations without much risk to himself, and he has a full arsenal of mixups and unblockable set-plays at his fingertips, many of which are capable of chaining into 100% combos. Juda also has several good reversals, namely his Stamp uppercut and dam super, as well as a special Dagar Guard Cancel, making his defensive game quite solid.
His reliance on his followers is one of his few weaknesses - without them he isn't capable of doing much. For this reason learning to properly manage your followers is an essential skill for any would-be Juda user. While very hard to pick up, Juda's unique style of play makes him an interesting character with incredibly high potential. That being said, let us start this section off by listing Juda's main strengths and weaknesses.
Before diving right into the combos be sure to familiarize yourself with Juda's special/super moves and important normals.
5F Startup, 4F Active, +1 on block
6F Startup, 4F Active, +1 on block
6F Startup, 4F Active, +3 on block
7F Startup, 3F Active, +6 on block
9F Startup, 4F Active, +0 on block
8F Startup, 8F Active, -10 on block
8F Startup, 4F Active, -4 on block
16F Startup, 2F Active, -5 on block
5F Startup, 3F Active, -1 on block
7F Startup, 3F Active, +3 on block
8F Startup, 5F Active, -2 on block
11F Startup, 6F Active, -2 on block
5F Startup, 4F Active
5F Startup, 9F Active
9F Startup, 6F Active
10F Startup, 6F Active
25F Startup, 4F Active, +0 on block
18F Startup, 12F Landing recovery
18F Startup, 12F Landing recovery
4F Startup, 4F Active
Can only be performed while the Komak gauge is full.
23F Startup, 4F Active
Can only be performed while the Dagar gauge is full.
15F Startup 4F Active, +3 on block
41F Startup, 6F Active
18-33F Startup, 14F Active, -5 on block
Juda's Follower Meters
A low to the ground fireball move, similar to Iori's from KoF. Doesn't do much damage, and has huge recovery(your opponent gets a guaranteed hit on you even when you connect with it at close range!), so must be used sparingly and with caution. Takes off one star on counter hit.
"Ichido Omoishirasete Ageyou"
6F Startup to call Dagar, 8F For Dagar to appear, minimum of 9F of movement, 10F to attack
AKA Dagar Rush. Dagar runs forward and strikes the opponent. Costs 20% Dagar meter, and takes off one star and causes wall bounce on counter hit. Dagar will continue moving even during super freeze, which when combined with the dam super allows for an unblockable setup. When in revenge mode Dagar will attack Juda instead - in this case you are able to kill him off before he hits you with a move like far A, but this will cause his gauge to go to zero and make him unsummonable for a period of time. In some situations simply guarding the attack may be your best bet.
Dagar no Chiryaku
6F Startup to call Dagar, 20F For Dagar to appear, 38F to dig underground, Dagar lasts for 300F, 8F Startup to launch out
"Ore wo Riyou Shitanoka~!!"
9F Startup, 20F Active, 8F Recovery
Stamp the UD
4F Startup to call Komak, 5F For Komak to appear, 6F Startup to uppercut
Komak will always come out even if Juda is hit, making this move a great reversal
Komaku no Chiryaku"
7F Startup to call Komak, 21F To plant the mine
4F To call Komak, 5F for Komak to appear, 57F Act
Poison lasts for
Chiryaku no Jidai"
Any attack that cancels the animation will have 16f of invincibility.
Nanto Yousou Hazan"
9F Startup, 32F Active, -50 on block
If this attack is used to kill Dagar while he's in Revenge state, Juda's Aura gauge will be maxed out, and Dagar will be unavailable for the rest of the round.