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Hokuto no Ken/Juda

From SuperCombo Wiki

Introduction

Juda is a tricky, trap-based character, perhaps most comparable to Testament from the Guilty Gear series. The use of his followers allow him to create advantageous situations without much risk to himself, and he has a full arsenal of mixups and unblockable set-plays at his fingertips, many of which are capable of chaining into 100% combos. Juda also has several good reversals, namely his Stamp uppercut and dam super, as well as a special Dagar Guard Cancel, making his defensive game quite solid.

His reliance on his followers is one of his few weaknesses - without them he isn't capable of doing much. For this reason learning to properly manage your followers is an essential skill for any would-be Juda user. While very hard to pick up, Juda's unique style of play makes him an interesting character with incredibly high potential. That being said, let us start this section off by listing Juda's main strengths and weaknesses.

Pros Cons
  • Followers allow for mixups and unblockables with little risk
  • Good matchups against Toki and Juda
  • Best Banishing Strike in the game
  • Awesome FKO, almost on par with Toki's
  • Immune to Chikuseki for the most part
  • Forward dash has partial lower-body invulnerability
  • Very reliant on followers
  • In the PS2 port, the position his followers appear in when summoned is different from the arcade version (See Combos section)
Juda
HNK Juda portrait.jpg
Character Data

Before diving right into the combos be sure to familiarize yourself with Juda's special/super moves and important normals.

Normal Moves

Standing

Close A

Juda-c.A.png

5F Startup, 4F Active, +1 on block


Far A

Juda-A.png

6F Startup, 4F Active, +1 on block


Close B

Juda-c.B.png

6F Startup, 4F Active, +3 on block


Far B

Juda-B.png

7F Startup, 3F Active, +6 on block


Close C

Juda-c.C.png

9F Startup, 4F Active, +0 on block


Far C

Juda-C.png

8F Startup, 8F Active, -10 on block


Close D

Juda-c.D.png

8F Startup, 4F Active, -4 on block


Far D

Juda-D.png

16F Startup, 2F Active, -5 on block


Crouching

A

Juda-2A.png

5F Startup, 3F Active, -1 on block


B

Juda-2B.png

7F Startup, 3F Active, +3 on block


C

Juda-2C.png

8F Startup, 5F Active, -2 on block


D

Juda-2D.png

11F Startup, 6F Active, -2 on block


Air

A

Juda-j.A.png

5F Startup, 4F Active


B

Juda-j.B.png

5F Startup, 9F Active


C

Juda-j.C.png

9F Startup, 6F Active


D

Juda-j.D.png

10F Startup, 6F Active


Other

6A

Juda-6A.png

25F Startup, 4F Active, +0 on block


(Air) 2A

Juda-j.2A.png

18F Startup, 12F Landing recovery


(Air) 2C

Juda-j.2C.png

18F Startup, 12F Landing recovery


Throw

Juda-Throw.png

4F Startup, 4F Active

Can only be performed while the Komak gauge is full.

BD Throw

Juda-BD.png

23F Startup, 4F Active

Can only be performed while the Dagar gauge is full.

Grave Shoot

Juda-Grave.png

15F Startup 4F Active, +3 on block


Heavy Strike

Juda-Heavy.png

41F Startup, 6F Active


Banishing Strike

Juda-Bani.png

18-33F Startup, 14F Active, -5 on block

Special Moves

Juda's Follower Meters

Juda-Followers.png X

Denshou Reppa

236C
Juda-Denshou.png

9F Startup

A low to the ground fireball move, similar to Iori's from KoF. Doesn't do much damage, and has huge recovery(your opponent gets a guaranteed hit on you even when you connect with it at close range!), so must be used sparingly and with caution. Takes off one star on counter hit.

"Ichido Omoishirasete Ageyou"

236B
Juda-Dagarrush.png

6F Startup to call Dagar, 8F For Dagar to appear, minimum of 9F of movement, 10F to attack
6F Active

AKA Dagar Rush. Dagar runs forward and strikes the opponent. Costs 20% Dagar meter, and takes off one star and causes wall bounce on counter hit. Dagar will continue moving even during super freeze, which when combined with the dam super allows for an unblockable setup. When in revenge mode Dagar will attack Juda instead - in this case you are able to kill him off before he hits you with a move like far A, but this will cause his gauge to go to zero and make him unsummonable for a period of time. In some situations simply guarding the attack may be your best bet.

Dagar no Chiryaku

421B
Juda-DChiryaku.png

6F Startup to call Dagar, 20F For Dagar to appear, 38F to dig underground, Dagar lasts for 300F, 8F Startup to launch out
16F Active

X

"Ore wo Riyou Shitanoka~!!"

214B
Juda-Dagakyan.png
Juda-DChiryaku2.png

9F Startup, 20F Active, 8F Recovery

X

Stamp the UD

623A
Juda-Stamp.png

4F Startup to call Komak, 5F For Komak to appear, 6F Startup to uppercut
20F Active

Komak will always come out even if Juda is hit, making this move a great reversal

Komaku no Chiryaku"

421A
Juda-KChiryaku.png

7F Startup to call Komak, 21F To plant the mine
61F Active

X

Ichikoro"

236A
Juda-Ichikoro.png

4F To call Komak, 5F for Komak to appear, 57F Act
Poison lasts for

X

Chiryaku no Jidai"

(On Wakeup) 41236E
Juda-Jidai.png

Any attack that cancels the animation will have 16f of invincibility.

X

Dam Kekkai"

236236C (Uses 1 Bar Aura)
Juda-Dam.png

4F Startup

X

Nanto Yousou Hazan"

214214C (Uses 1 Bar Aura)
Juda-Yousou.png

9F Startup, 32F Active, -50 on block

If this attack is used to kill Dagar while he's in Revenge state, Juda's Aura gauge will be maxed out, and Dagar will be unavailable for the rest of the round.

Kesshou Shi"

236CD (Fatal KO)
Juda-FKO.png

9F Startup

X

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Jagi
Juda
Kenshiro
Mamiya
Mr. Heart
Raoh
Rei
Shin
Thouther
Toki