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Hokuto no Ken/Controls

From SuperCombo Wiki

Notation

7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward


Regarding notation, pages in the Hokuto no Ken section of this Wiki use the numpad format, where the direction of the joystick corresponds to the keys on a numpad. It is always assumed that the player is on the 1P(left) side. For example '4' would be 'back,' '5' is 'neutral', '9' is 'up-forward,' and so on. 'Quarter-circle forward' would be written '236.'

The basic controls are as follows:

A = Light Punch
B = Light Kick
C = Heavy Punch
D = Heavy Kick
E = Boost

AB = Heavy Strike
AC = Grave Shoot
CD = Banishing Strike
236CD = Fatal KO

4C or 6C = Throw
BD = 'Tsukami Nage,' or BD Throw

6CD during guard = Guard Cancel
E during guard = Aura Guard
Guard directly before being hit = Agility Defence
Upward direction during knockdown = Quick Standing
Downward direction during knockdown = Delayed Standing

The standard arcade button layout is:
A C E
B D

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Jagi
Juda
Kenshiro
Mamiya
Mr. Heart
Raoh
Rei
Shin
Thouther
Toki