Street Fighter IV/Seth

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

frames frames super meter
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
close LP 4 2 10 4 7 30 50 20 HL O O O -
close MP 7 2 18 0 3 75 100 40 HL X O O -
close HP 4 5 28 -7 -2 90(80) 200(150) 60 HL X O O -
close LK 4 2 11 3 6 35 50 20 HL X X X -
close MK 7 2 20 0 3 70 100 40 HL X O O -
close HK 7 2*2 26 0 5 40*70 125*75 60*20 HL X X O -
far LP 5 2 11 4 7 30 50 20 HL O O O -
far MP 6 2 20 -1 2 60 100 40 HL X X O -
far HP 13 3 45 -15 -11 80 200 60 HL X X X -
far LK 4 2 13 1 4 40 50 20 HL X X X -
far MK 8 2 22 -1 2 60 100 40 HL X X X -
far HK 10 3 30 -3 1 90 200 60 HL X X X -
crouch LP 4 2 11 3 6 20 50 20 HL O O O -
crouch MP 5 2 17 -1 3 50 100 40 HL X O O -
crouch HP 11 2*2 34 -2 - 60*30 100*100 60*20 HL X O O -
crouch LK 5 2 14 1 4 20 50 20 L O O O -
crouch MK 7 2 22 -4 0 50 100 40 L X O O -
crouch HK 8 2 34 -9 - 80 100 60 L - - - -
Jump up LP 5 5 - - - 50 50 20 H - - - -
Jump up MP 6 4 - - - 80 100 40 H - - - -
Jump up HP 9 10 - - - 90 200 60 H - - - -
Jump up LK 5 6 - - - 45 50 20 H - - - -
Jump up MK 6 9 - - - 80 100 40 H - - - -
Jump up HK 7 4 - - - 100 200 60 H - - - -
Jump forward LP 4 10 - - - 50 50 20 H - - - -
Jump forward MP 4 2*3 - - - 50*30 50*50 40*20 H - - - -
Jump forward HP 4 2 - - - 80 200 60 H - - - -
Jump forward LK 6 8 - - - 45 50 20 H - - - -
Jump forward MK 6 5 - - - 70 100 40 H - - - -
Jump forward HK 6 8 - - - 90 200 60 H - - - -
Headstomp d+MK (air) 3 Until ground - - - 50*30*35 50x3 40x3 H - - - -
Dive Kick d+HK (air) 8 Until ground - - - 60 100 60 H - - - -
Triangle Jump - - - - - 0 0 - - - - - -
Focus Attack Lvl1 21 2 57 -21 -21 65 100 20 - - - - -
Focus Attack Lvl2 18+11 2 65 -15 - 85 150 40 - - - - -
Focus Attack Lvl3 65 2 101 - - 150 200 60 - - - - -
F+LP+LK 3 2 - - - 130 150 40 0.9 - - - -
B+LP+LK 3 2 - - - 130 100 40 0.9 - - - -
Sonic Boom (all) 14 - 48 -6 -2 60 50 10/20 HL X X O -
Sonic Boom EX 14 - 61 -6 -2 45*45 50*50 - HL X X O -
Shoryuken LP 5 18 46 -19 - 80*40*10(60) 100*25*10(50) 30/40*10*10 HL X X O -
Shoryuken MP 5 18 56 -29 - 90*40*10(60) 100*25*10(50) 30/40*10*10 HL X X O -
Shoryuken HP 5 18 59 -32 - 100*40*10(60) 100*25*10(50) 30/40*10*10 HL X X O -
Shoryuken EX 5 18 61 -34 - 100*40*20x3(50) 100*25*10x3(50) - HL X X O -
Hyakuretsu LK 12 2 49 -24 - 20*4x15*40 250 20/45 HL X X X -
Hyakuretsu MK 14 2 51 -24 - 20*4x15*40 250 20/45 HL X X X -
Hyakuretsu HK 16 2 53 -24 - 20*4x15*40 250 20/45 HL X X X -
Hyakuretsu EX 16 2 53 -24 - 20*4x15*40 250 - HL X X X -
Tandem Engine LP 21 24 69 19 23 0 0 10/1 HL X X X -
Tandem Engine MP 24 25 73 19 23 0 0 10/1 HL X X X -
Tandem Engine HP 26 26 75 19 23 0 0 10/1 HL X X X -
Tandem Engine EX 23 24 71 19 23 0 0 - HL X X X -
Spinning Pile Driver LP 3 2 53 - - 130 50*150 30/40*40 1.15 X X X -
Spinning Pile Driver MP 3 2 57 - - 140 50*150 30/40*40 1.05 X X X -
Spinning Pile Driver HP 3 2 60 - - 150 50*150 30/40*40 0.95 X X X -
Spinning Pile Driver EX 3 2 53 - - 170 50*150 - 1.1 X X X -
Yoga Teleport - - 40 - - 0 0 - - - - - -
Tandem Storm LP 6 80 175 -50 - 10x20*150 0 - HL - - - -
Tandem Storm MP 11 80 175 -50 - 10x20*150 0 - HL - - - -
Tandem Storm HP 16 80 175 -50 - 10x20*150 0 - HL - - - -
Tandem Stream 10 - 54 -15 - 8x19*188 0 - HL - - - -
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
frames frames super meter
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth