Introduction
Move Analysis
Normal Moves
Normal Throws
Sabaori
- (Close to opponent)Forward or Neutral + LP+LK
Rice Bale Throw
- (Close to opponent)Back + LP+LK
Command Normals
Shikofumi
- Down-Forward + Heavy Kick
- Overhead
Focus / Saving Attack
Special Moves
Hundred Hand Slap
- Rapidly tap Punch
- EX Version available
Sumo Headbutt
- Charge Back, Forward + Punch
- EX Version available. Has Armor Break properties.
Sumo Smash
- Charge Down, Up + Kick
- EX Version available
Oicho Throw
- Half Circle Back + Punch
- EX Version available
Super Move
Super Killer Head Ram
- Charge Back, Forward, Back, Forward + Punch
Ultra Move
Ultimate Killer Head Ram
- Charge Back, Forward, Back, Forward + All three Punches
The Basics
Combos
Strategy
Matchups
Matchup Videos
Find a great collection of matchup specific videos from top players at streetfighterdojo.com
Contributor: zaspacer
Frame Data
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |
Close LP | 40 | 50 | 6 | 2 | 6 | 13 | +3 | +6 | 10 | 13 | 20 | HL | X | O | O | 1st hit cancellable |
Close MP | 30*50 | 50*50 | 7 | 2(4)1 | 9 | 22 | +4 | +7 | 13 | 16 | 40*20 | HL | X | O | O | - |
Close HP | 120[100] | 200[150] | 8 | 6 | 12 | 25 | 0 | +5 | 17 | 22 | 60 | HL | X | X | O | Forces stand |
Close LK | 30 | 50 | 5 | 3 | 6 | 13 | +2 | +5 | 10 | 13 | 20 | HL | X | O | O | - |
Close MK | 90 | 100 | 5 | 3 | 12 | 19 | -1 | +2 | 13 | 16 | 40 | HL | X | O | O | - |
Close HK | 30*100 | 125*75 | 6 | 2*3 | 14 | 24 | +1 | +6 | 17 | 21*22 | 60*20 | HL | X | X | O | 2nd forces stand, 1st hit cancellable |
Far LP | 40 | 50 | 6 | 2 | 6 | 13 | +3 | +6 | 10 | 13 | 20 | HL | X | O | O | - |
Far MP | 90 | 100 | 8 | 3 | 12 | 22 | -1 | +2 | 13 | 16 | 40 | HL | X | X | O | - |
Far HP | 140 | 200 | 10 | 6 | 16 | 31 | -3 | +1 | 17 | 21 | 60 | HL | X | X | O | - |
Far LK | 40 | 50 | 5 | 2 | 7 | 13 | +2 | +5 | 10 | 13 | 20 | HL | X | O | O | - |
Far MK | 80 | 100 | 8 | 2 | 12 | 21 | 0 | +3 | 13 | 16 | 40 | HL | X | X | O | - |
Far HK | 100 | 150 | 7 | 3 | 22 | 31 | -7 | -3 | 17 | 21 | 60 | L | X | X | X | Low attack |
crouch LP | 40 | 50 | 4 | 4 | 7 | 14 | 0 | +3 | 10 | 13 | 20 | HL | X | O | O | - |
crouchMP | 80 | 100 | 8 | 3 | 11 | 21 | 0 | +3 | 13 | 16 | 40 | HL | X | X | O | - |
crouch HP | 140 | 200 | 11 | 4 | 16 | 30 | -2 | +2 | 17 | 21 | 60 | HL | X | X | O | - |
crouch LK | 30 | 50 | 5 | 2 | 7 | 13 | +2 | +5 | 10 | 13 | 20 | L | X | O | O | Low attack |
crouch MK | 80 | 100 | 7 | 3 | 11 | 20 | 0 | +3 | 13 | 16 | 40 | L | X | O | O | Low attack |
crouch HK | 120 | 200 | 14 | 2 | 14 | 29 | +2 | D | 17 | - | 60 | L | X | X | X | Low attack, cannot fast recover |
Jump up LP | 60 | 50 | 7 | 5 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump up MP | 90 | 100 | 6 | 8 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump up HP | 140 | 200 | 8 | 10 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | (translate) |
Jump up LK | 50 | 50 | 7 | 9 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump up MK | 90 | 100 | 9 | 9 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump up HK | 130 | 200 | 7 | 9 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump forward LP | 60 | 50 | 7 | 6 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MP | 90 | 100 | 7 | 7 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump forward HP | 120 | 200 | 8 | 5 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump forward LK | 50 | 50 | 6 | 6 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MK | 90 | 100 | 6 | 8 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump forward HK | 130 | 200 | 6 | 7 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
df+HK | 130 | 200 | 30 | 2 | 19 | 50 | -3 | D | 17 | - | 60 | H | X | O | O | Mid attack, cannot fast recover, (translate) |
Target Combo 1 | 130 | 200 | 30 | 2 | 19 | - | +3 | D | 17 | 21 | 60 | H | X | O | O | Mid attack, cannot fast recover, (translate) |
Focus Attack LVL 1 | 80 | 100 | 21 | 2 | 35 | 57 | -21 | -21 | 15 | 15 | 20 | HL | - | - | - | - |
Focus attack LVL 2 | 100 | 150 | 18+11 | 2 | 35 | 65 | -15 | D | 21 | - | 40 | HL | - | - | - | - |
Focus attack LVL 3 | 160 | 200 | 65 | 2 | 35 | 101 | D | D | - | - | 60 | - | - | - | - | - |
Forward Throw | 140 | 180 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 0.9 | - | - | - | Throw range 0.9 |
Back throw | 150 | 100 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 0.9 | - | - | - | Throw range 0.9 |
Hundred Hands LP | 20xN | 20xN | 9 | - | 16 | 55 | +3 | +7 | 20 | 24 | 20/10xN | HL | X | X | O | 1~2 hit cancellable |
Hundred Hands MP | 20xN | 20xN | 9 | - | 15 | 54 | +4 | +8 | 20 | 24 | 20/10xN | HL | X | X | O | 1~2 hit cancellable |
Hundred Hands FP | 20xN | 20xN | 9 | - | 13 | 52 | +6 | +10 | 20 | 24 | 20/10xN | HL | X | X | O | 1~4 hit cancellable |
Hundred Hands EX | 20x7 | 20x7 | 9 | - | 19 | 58 | 0 | +4 | 20 | 24 | 0/0 | HL | X | X | O | 1~4 hit cancellable |
Headbutt LP | 130 | 200 | 13 | 17 | 14+13 | 56 | -9 | D | 20 | - | 30/40 | HL | X | X | O | 1~14f (translate), 1~14f (translate), Armor break, charge 55f |
Headbutt MP | 140 | 200 | 9 | 21 | 14+13 | 56 | -13 | D | 20 | - | 30/40 | HL | X | X | O | Armor break, charge 55f |
Headbutt FP | 160 | 200 | 8 | 48 | 14+13 | 82 | -16 | D | 20 | - | 30/40 | HL | X | X | O | Armor break, charge 55f |
Headbutt EX | 160 | 200 | 8 | 25 | 14+13 | 59 | -8 | D | 20 | - | 0/0 | HL | X | X | O | 1~8f invincible, Armor break, charge 55f |
Butt Drop LK | 80*100 | 100*150 | 14 | 7(14)6 | 18 | 58 | -2 | D | 20 | - | 30*30*20 | HL*H | X | X | X | 1~12f invincible, 2nd hit(translate), cannot fast recover, charge 55f |
Butt Drop MK | 90*110 | 100*150 | 14 | 7(14)9 | 18 | 61 | -2 | D | 20 | - | 30*30*20 | HL*H | X | X | X | 1~13f invincible, 2nd hit(translate), cannot fast recover, charge 55f |
Butt Drop HK | 100*120 | 100*150 | 14 | 7(14)15 | 18 | 67 | -3 | D | 20 | - | 30*30*20 | HL*H | X | X | X | 1~12f invincible, 2nd hit(translate), cannot fast recover, charge 55f |
Butt Drop EX | 100*80 | 100*100 | 9 | 6(14)12 | 18 | 58 | -2 | D | 20 | - | 0/0 | HL*H | X | X | X | 1~9f invincible, 2nd hit(translate), cannot fast recover, charge 55f |
Ohicho LP | 180 | 100 | 5 | 2 | 41 | 47 | - | D | - | - | 30/80 | 1.5 | - | - | - | Throw range 1.5 |
Ohicho MP | 190 | 100 | 5 | 2 | 41 | 47 | - | D | - | - | 30/80 | 1.35 | - | - | - | Throw range 1.35 |
Ohicho HP | 200 | 100 | 5 | 2 | 41 | 47 | - | D | - | - | 30/80 | 1.3 | - | - | - | Throw range 1.3 |
Ohicho EX | 190 | 100 | 5 | 2 | 41 | 47 | - | D | - | - | 0/0 | 1.5 | - | - | - | Throw range 1.5 |
Super Combo LP | 160*240 | 0 | 1+8 | 13(36)23 | 14+17 | 111 | -6 | D | 20 | 24 | 0/0 | HL | X | X | X | 1~13f invincible, 1st hit (translate), Pursuit property, charge 55f |
Super Combo MP | 160*240 | 0 | 1+9 | 16(36)23 | 14+17 | 115 | -6 | D | 20 | 24 | 0/0 | HL | X | X | X | 1~12f invincible, 1st hit (translate), Pursuit property, charge 55f |
Super Combo HP | 160*240 | 0 | 1+9 | 25(36)23 | 14+17 | 124 | -6 | D | 20 | 24 | 0/0 | HL | X | X | X | 1~9f invincible, 1st hit (translate), Pursuit property, charge 55f |
Ultra Combo | 60*450 | 0 | 1+10 | 24 | 22+13 | 69 | -15 | D | 20 | 29 | 0/0 | HL | X | X | X | 1~11f invincible, 12~21 (translate), Armor break, charge 55f |
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |
The 1 frame discrepancy you see between Startup+Active+Recovery and Total is because when it says a move has 4 frames startup, it really has 3 frames startup and hits on frame 4. It was written this way so you don't have to do any math to figure out what frame a move first hits on.