Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Arcade characters | Abel • Akuma • Balrog • Blanka • C. Viper • Chun-Li • Dhalsim • E. Honda • El Fuerte Guile • Ken • M. Bison • Rufus • Ryu • Sagat • Vega • Zangief | |
---|---|---|
Console characters | Cammy • Dan • Fei Long • Gen • Gouken • Rose • Sakura • Seth |
frame | frame | frames of | frames of | super meter | cancel | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
move Name | startup | active | recovery | adv.blk | adv.hit | blockstun | hitstun | damage | stun | gain | block | ability | comments |
close LP | 30 | 50 | 20 | HL | CSpS | - | |||||||
close MP | 75 | 100 | 40 | HL | SpS | - | |||||||
close HP | 105 | 200 | 60 | HL | SpS | - | |||||||
close LK | 35 | 50 | 20 | HL | - | - | |||||||
close MK | 70 | 100 | 40 | HL | - | - | |||||||
close HK | 40*70 | 125*75 | 60 | HL | S*- | - | |||||||
far LP | 30 | 50 | 20 | HL | CSpS | - | |||||||
far MP | 80 | 100 | 40 | HL | S | - | |||||||
far HP | 125 | 200 | 60 | HL | - | - | |||||||
far LK | 40 | 50 | 20 | HL | C | - | |||||||
far MK | 75 | 100 | 40 | HL | - | - | |||||||
far HK | 110 | 200 | 60 | HL | - | - | |||||||
crouch LP | 30 | 50 | 20 | HL | CSpS | - | |||||||
crouch MP | 70 | 100 | 40 | L | SpS | - | |||||||
crouch HP | 100 | 200 | 60 | HL | SpS | - | |||||||
crouch LK | 40 | 50 | 20 | L | SpS | - | |||||||
crouch MK | 70 | 100 | 40 | HL | SpS | - | |||||||
crouch HK | 100 | 100 | 60 | L | - | - | |||||||
jump up LP | - | - | - | 50 | 50 | 20 | H | - | - | ||||
jump up MP | - | - | - | 85 | 100 | 40 | H | - | - | ||||
jump up HP | - | - | - | 105 | 200 | 60 | H | - | - | ||||
jump up LK | - | - | - | 40 | 50 | 20 | H | - | - | ||||
jump up MK | - | - | - | 80 | 100 | 40 | H | - | - | ||||
jump up HK | - | - | - | 100 | 200 | 60 | H | - | - | ||||
jump forward LP | - | - | - | 50 | 50 | 20 | H | - | - | ||||
jump forward MP | 5 | 5 | - | - | - | 11 | 15 | 30*50 | 50*50 | 30*30 | H | - | - |
jump forward HP | - | - | - | 100 | 200 | 60 | H | - | - | ||||
jump forward LK | - | - | - | 40 | 50 | 20 | H | - | - | ||||
jump forward MK | - | - | - | 70 | 100 | 40 | H | - | - | ||||
jump forward HK | - | - | - | 100 | 200 | 60 | H | - | - | ||||
F+MP | 80 | 100 | 40 | H | - | - | |||||||
lvl1 FA | 65 | 100 | 20 | HL | - | - | |||||||
lvl2 FA | - | - | 85 | 150 | 40 | HL | - | - | |||||
lvl3 FA | - | - | - | - | 150 | 200 | 60 | - | - | - | |||
F+LP+LK | 3 | - | - | - | - | 70*70 | 0*150 | 40 | - | - | |||
B+LP+LK | 3 | - | - | - | - | - | - | - | - | - | |||
hadouken LP | - | 70 | 100 | 30 | HL | S | - | ||||||
hadouken MP | - | 70 | 100 | 30 | HL | S | - | ||||||
hadouken HP | - | 70 | 100 | 30 | HL | S | - | ||||||
hadouken EX | - | 70*70 | 100*100 | 0/0 | HL | S | - | ||||||
DP+LP | 120 | 200 | 30 | HL | S | - | |||||||
DP+MP | 130 | 200 | 30 | HL | S | - | |||||||
DP+HP | 140 | 200 | 30 | HL | S | - | |||||||
DP+P EX | 100*60 | 100*50 | 0/0 | HL | S*S | - | |||||||
QCB+LK | 60*20*40 | 100*25*25 | 35 | HL | S | - | |||||||
QCB+MK | 65*20*20*50 | 100*25*25*25 | 40 | HL | S | - | |||||||
QCB+HK | 70*20*20*20*55 | 100*20*20*20*40 | 65 | HL | S | - | |||||||
QCB+K EX | 80*10*10**10*10*10*10*60 | 100*10*10*10*10*10*10*40 | 0/0 | HL | S | - | |||||||
QCB+LK (air) | 100 | 200 | 40 | H | - | - | |||||||
QCB+MK (air) | 110 | 200 | 40 | H | - | - | |||||||
QCB+HK (air) | 120 | 200 | 40 | H | - | - | |||||||
QCB+K EX(air) | 140 | 200 | 40 | H | - | - | |||||||
reverse DP+P | 180 | 150 | 40 | - | S | - | |||||||
reverse DP+K | 180 | 150 | 40 | - | S | - | |||||||
reverse DP+P or K EX | 150 | 150 | 40 | - | S | - | |||||||
Super Combo | 85*40*40*40*40*40*60 | 0 | 0/0 | HL | - | - | |||||||
Ultra Combo | 128*195*195 | 0 | 0/0 | HL | - | - | |||||||
move Name | startup | active | recovery | frame adv.blk | frame adv.hit | frames of blockstun | frames of hitstun | damage | stun | super meter gain | block | cancel ability | comments |