Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
frame | frame | frames of | frames of | super meter | cancel | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
move Name | startup | active | recovery | adv.blk | adv.hit | blockstun | hitstun | damage | stun | gain | block | ability | comments |
close LP | 6 | 2 | 5 | +4 | +7 | 10 | 13 | 30 | 50 | 20 | HL | CSpS | - |
close MP | 7 | 3 | 12 | -1 | +2 | 13 | 16 | 90 | 100 | 40 | HL | SpS | - |
close HP | 8 | 3 | 16 | -1 | +4 | 17 | 22 | 120 | 200 | 60 | HL | SpS | - |
close LK | 4 | 2 | 6 | +3 | +6 | 10 | 13 | 30 | 50 | 20 | HL | SpS | - |
close MK | 7 | 3 | 9 | +2 | +5 | 13 | 16 | 90 | 100 | 40 | HL | S | - |
close HK | 6 | 3 | 16 | -1 | +3 | 17 | 21 | 120 | 200 | 60 | HL | - | - |
far LP | 5 | 2 | 7 | +2 | +5 | 10 | 13 | 20 | 50 | 20 | HL | CSpS | - |
far MP | 8 | 3 | 11 | 0 | +3 | 13 | 16 | 90 | 100 | 40 | HL | S | - |
far HP | 11 | 2 | 19 | -3 | +1 | 17 | 21 | 130 | 200 | 60 | HL | - | - |
far LK | 4 | 2 | 6 | +3 | +6 | 10 | 13 | 30 | 50 | 20 | HL | SpS | - |
far MK | 6 | 3 | 14 | -3 | 0 | 13 | 16 | 70 | 100 | 40 | HL | - | - |
far HK | 6 | 3 | 16 | -1 | +3 | 17 | 21 | 120 | 200 | 60 | HL | - | - |
crouch LP | 4 | 2 | 7 | +2 | +5 | 10 | 13 | 30 | 50 | 20 | HL | CSpS | - |
crouch MP | 7 | 2 | 9 | +3 | +6 | 13 | 16 | 80 | 100 | 40 | HL | SpS | - |
crouch HP | 12 | 4 | 21 | -7 | -2 | 17 | 22 | 110 | 200 | 60 | HL | S | - |
crouch LK | 3 | 2 | 8 | +1 | +4 | 10 | 13 | 20 | 50 | 20 | L | SpS | - |
crouch MK | 5 | 4 | 11 | -1 | +2 | 13 | 16 | 70 | 100 | 40 | L | SpS | - |
crouch HK | 14 | 12 | 16 | -10 | - | 17 | - | 110 | 200 | 60 | L | - | - |
jump up LP | 6 | 6 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump up MP | 7 | 7 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - | - |
jump up HP | 6 | 8 | - | - | - | 15 | 18 | 110 | 200 | 60 | H | - | - |
jump up LK | 6 | 12 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - | - |
jump up MK | 7 | 10 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | - |
jump up HK | 6 | 10 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - | - |
jump forward LP | 6 | 7 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump forward MP | 7 | 3 | - | - | - | 11 | 15 | 50 | 50 | 40 | H | - | - |
jump forward HP | 8 | 8 | - | - | - | 15 | 18 | 110 | 200 | 60 | H | - | - |
jump forward LK | 5 | 7 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - | - |
jump forward MK | 6 | 14 | - | - | - | 11 | 15 | 70 | 100 | 40 | H | - | - |
jump forward HK | 7 | 6 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - | - |
Jump MP(during Jump MP) | 6 | 4 | - | - | - | 11 | 15 | 30 | 50 | 20 | H | - | - |
level1 FA | 22 | 2 | 34 | -20 | -20 | 15 | 15 | 60 | 100 | 20 | HL | - | - |
level2 FA | 17+13 | 2 | 34 | -14 | - | 12 | - | 90 | 150 | 40 | HL | - | - |
level3 FA | 66 | 2 | 34 | - | - | - | - | 150 | 200 | 60 | - | - | - |
F+LP+LK | 3 | 2 | 20 | - | - | - | - | 130 | 130 | 40 | 0.9 | - | - |
B+LP+LK | 3 | 2 | 20 | - | - | - | - | 130 | 150 | 40 | 0.9 | - | - |
Psycho Crusher LP | 14 | 12*11 | 12+6 | -8 | - | 20 | - | 110 | 100 | 30/40 | HL | S | - |
Psycho Crusher MP | 14 | 14*13 | 12+10 | -14 | - | 20 | - | 120 | 150 | 30/40 | HL | S | - |
Psycho Crusher HP | 14 | 17*16 | 12+10 | -17 | - | 20 | - | 130 | 200 | 30/40 | HL | S | - |
Psycho Crusher EX | 14 | 23 | 12+6 | -16 | - | 24 | - | 70*70 | 100*100 | 0/0 | HL | S | - |
Scissor Kick LK | 10 | 2(1)4 | 17 | 0 | - | 20 | 24*- | 60*40 | 100*50 | 20/16x2 | HL | S/- | - |
Scissor Kick MK | 13 | 2(1)4 | 22 | -5 | - | 20 | 24*- | 60*50 | 100*50 | 20/16x2 | HL | S/- | - |
Scissor Kick HK | 16 | 2(1)4 | 25 | -8 | - | 20 | 24*- | 70*60 | 100*50 | 20/16x2 | HL | S/- | - |
Scissor Kick EX | 13 | 2(1)4 | 25 | -8 | - | 20 | 24*- | 70*70 | 100*50 | 0/0 | HL | S/- | - |
Headstomp | 22 | ??? | 16 | - | - | 20 | 25 | 120 | 100 | 20/30 | H | - | - |
Headstomp EX | 22 | ??? | 16 | - | - | 20 | - | 200 | 200 | 0/0 | H | - | - |
Headstomp ??? | - | - | 4 | - | - | - | - | - | - | - | - | - | - |
Headstomp P followup | 17+7 | 3 | 13 | +9 | +13 | 22 | 26 | 120 | 100 | 20/30 | H | - | - |
Headstomp P followup EX | 17+7 | 3 | 13 | +10 | +14 | 22 | 26 | 80*80 | 100*100 | 0/0 | H | - | - |
Devil Reverse ??? | - | - | 48 | - | - | - | - | - | - | 0/0 | - | - | - |
Devil Reverse | 13+34 | ??? | 16 | - | - | 13 | - | 110 | 150 | 20/30 | H | - | - |
Devil Reverse EX | 13+34 | ??? | 16 | - | - | 13 | - | 80*80 | 100*100 | 0/0 | H | - | - |
Teleport | - | - | 42 | - | - | - | - | - | - | - | - | - | - |
Super Combo LK | 1+5 | 2(1)2(11)2*2(8)18 | 30 | -27 | - | 20 | - | 60x4*100 | 0 | 0/0 | HLx4*L | - | - |
Super Combo MK | 1+11 | 2(1)2(11)2*2(8)18 | 30 | -27 | - | 20 | - | 60x48100 | 0 | 0/0 | HLx4*L | - | - |
Super Combo HK | 1+15 | 2(1)2(11)2*2(8)18 | 30 | -27 | - | 20 | - | 60x4*100 | 0 | 0/0 | HLx4*L | - | - |
Ultra Combo | 1+11 | 4*2(12)2*2(16)12x3 | 30+18 | -35 | - | 25 | - | 40x5*160 | 0 | 0/0 | HL | - | - |
move name | startup | active | recovery | frame | frame | frames of | frames of | damage | stun | super meter | block | cancel | comments |
adv.blk | adv.hit | blockstun | hitstun | gain | ability |
Arcade characters | Abel • Akuma • Balrog • Blanka • C. Viper • Chun-Li • Dhalsim • E. Honda • El Fuerte Guile • Ken • M. Bison • Rufus • Ryu • Sagat • Vega • Zangief | |
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Console characters | Cammy • Dan • Fei Long • Gen • Gouken • Rose • Sakura • Seth |