Introduction
Move Analysis
Normal Moves
- Down-Forward + Roundhouse
- This is Guile's old school standing roundhouse anti air that he had prior to ST.
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
frame | frame | frames of | frames of | super meter | cancel | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
move Name | startup | active | recovery | adv.blk | adv.hit | blockstun | hitstun | damage | stun | gain | block | ability | comments |
close LP | 3 | 2 | 7 | +2 | +5 | 10 | 13 | 20 | 50 | 20 | HL | CSpS | - |
close MP | 4 | 3 | 14 | -3 | 0 | 13 | 16 | 60 | 100 | 40 | HL | SpS | - |
close HP | 5 | 4 | 15 | -1 | +4 | 17 | 22 | 120[70] | 200[150] | 60 | HL | SpS[-] | - |
close LK | 3 | 3 | 8 | +3 | 0 | 10 | 13 | 30 | 50 | 20 | HL | C | - |
close MK | 5 | 2 | 16 | -4 | -1 | 13 | 16 | 60 | 100 | 40 | HL | - | - |
close HK | 6 | 3 | 18 | -3 | +1 | 17 | 21 | 130 | 200 | 60 | HL | - | - |
far LP | 4 | 2 | 7 | +2 | +5 | 10 | 13 | 30 | 50 | 20 | HL | CSpS | - |
far MP | 5 | 4 | 14 | -4 | -1 | 13 | 16 | 80 | 100 | 40 | HL | SpS | - |
far HP | 5 | 3 | 14 | +1 | +5 | 17 | 21 | 120 | 200 | 60 | HL | S | - |
far LK | 5 | 2 | 9 | 0 | +3 | 10 | 13 | 40 | 50 | 20 | HL | C | - |
far MK | 7 | 4 | 12 | -2 | +1 | 13 | 16 | 70 | 100 | 40 | HL | - | - |
far HK | 13 | 5 | 14 | -1 | +3 | 17 | 21 | 110 | 200 | 60 | HL | - | - |
crouch LP | 4 | 2 | 8 | +1 | +4 | 10 | 13 | 30 | 50 | 20 | HL | CSpS | - |
crouch MP | 4 | 5 | 10 | -1 | +2 | 13 | 16 | 70 | 100 | 40 | HL | SpS | - |
crouch HP | 5 | 4 | 23 | -9 | -4 | 17 | 22 | 100[70] | 200[150] | 60 | HL | - | - |
crouch LK | 4 | 2 | 9 | 0 | +3 | 10 | 13 | 30 | 50 | 20 | L | C | - |
crouch MK | 7 | 4 | 14 | -4 | -1 | 13 | 16 | 70 | 100 | 40 | L | - | - |
crouch HK | 6 | 4(20)4 | 17 | -3 | - | 17 | - | 110*140 | 200 | 60 | L | S*- | - |
jump up LP | 5 | 2 | - | - | - | 10 | 13 | 50 | 50 | 20 | H | - | - |
jump up MP | 7 | 4 | - | - | - | 13 | 16 | 80 | 100 | 40 | H | - | - |
jump up HP | 7 | 3 | - | - | - | 17 | 20 | 100 | 200 | 60 | H | - | - |
jump up LK | 7 | 6 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - | - |
jump up MK | 7 | 6 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | - |
jump up HK | 6 | 3 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - | - |
jump forward LP | 6 | 6 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump forward MP | 5 | 5 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | - |
jump forward HP | 5 | 5 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - | - |
jump forward LK | 5 | 5 | - | - | - | 8 | 11 | 30 | 50 | 20 | H | - | - |
jump forward MK | 5 | 6 | - | - | - | 11 | 15 | 60 | 100 | 40 | H | - | - |
jump forward HK | 6 | 5 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - | - |
F+MP | 15 | 3 | 14 | -3 | 0 | 13 | 16 | 80 | 100 | 40 | H | - | - |
F+HP | 8 | 3 | 15 | 0 | +4 | 17 | 21 | 120 | 200 | 60 | HL | - | - |
B or F+LK | 7 | 4 | 18 | -11 | -6 | 10 | 15 | 50 | 50 | 20 | HL | - | - |
B or F+MK | 11 | 4 | 14 | -4 | -1 | 13 | 16 | 60 | 100 | 40 | HL | - | - |
F+HK (close) | 16 | 6 | 12 | 0 | +4 | 17 | 21 | 120 | 200 | 60 | HL | - | - |
DF+HK | 11 | 2 | 17 | -1 | - | 17 | - | 110 | 200 | 60 | HL | - | - |
lvl1 FA | 21 | 2 | 35 | -21 | -21 | 15 | 15 | 60 | 100 | 20 | HL | - | - |
lvl2 FA | 17+12 | 2 | 35 | -15 | - | 21 | - | 80 | 150 | 40 | HL | - | - |
lvl3 FA | 65 | 2 | 35 | - | - | - | - | 140 | 200 | 60 | - | - | - |
F+LP+LK | 3 | 2 | 20 | - | - | - | - | 120 | 100 | 40 | 0.9 | - | - |
B+LP+LK | 3 | 2 | 20 | - | - | - | - | 120 | 80 | 40 | 0.9 | - | - |
F+LP+LK (air) | 3 | 2 | - | - | - | - | - | 150 | 150 | 40 | 1.25 | - | - |
B+LP+LK (air) | 3 | 2 | - | - | - | - | - | 150 | 150 | 40 | 1.25 | - | - |
sonic boom LP | 9 | - | 29 | +6 | +10 | 18 | 22 | 50 | 50 | 20/20 | HL | S | - |
sonic boom MP | 9 | - | 31 | +4 | +8 | 18 | 22 | 50 | 50 | 20/20 | HL | S | - |
sonic boom HP | 9 | - | 33 | +2 | +6 | 18 | 22 | 50 | 50 | 20/20 | HL | S | - |
sonic boom EX | 11 | - | 39 | +1 | +4 | 13 | 16 | 50*50 | 50*50 | 0/0 | HL | S | - |
somersault LK | 4 | 11 | 20+23 | -33 | - | 20 | - | 130[70] | 200[100] | 30/40 | HL | S[-] | - |
somersault MK | 4 | 11 | 22+23 | -35 | - | 20 | - | 140[70] | 200[100] | 30/40 | HL | S[-] | - |
somersault HK | 4 | 11 | 24+23 | -37 | - | 20 | - | 160[70] | 200[100] | 30/40 | HL | S[-] | - |
somersault EX | 4 | 2*9 | 24+23 | -35 | - | 20 | - | 100*80 | 150*100 | 0/0 | HL | S*- | - |
Super Combo LK | 1+2 | 1*5*2(9)1*8*2 | 20+23 | -24 | - | 20 | - | 95*40*40*60*30*80 | 0 | 0/0 | HL | - | - |
Super Combo MK | 1+3 | 1*5*1(14)1*8*2 | 22+23 | -26 | - | 20 | - | 95*40*40*60*30*80 | 0 | 0/0 | HL | - | - |
Super Combo HK | 1+5 | 1*5*1(19)1*8*2 | 24+23 | -28 | - | 20 | - | 95*40*40*60*30*80 | 0 | 0/0 | HL | - | - |
Ultra Combo | 1+6 | 1*3*1(30)1*1*1*2*1 | 31+66 | -77 | - | 20 | - | 60*30x7*65 | 0 | 0/0 | HL | - | - |
move Name | startup | active | recovery | frame adv.blk | frame adv.hit | frames of blockstun | frames of hitstun | damage | stun | super meter gain | block | cancel ability | comments |
Arcade characters | Abel • Akuma • Balrog • Blanka • C. Viper • Chun-Li • Dhalsim • E. Honda • El Fuerte Guile • Ken • M. Bison • Rufus • Ryu • Sagat • Vega • Zangief | |
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Console characters | Cammy • Dan • Fei Long • Gen • Gouken • Rose • Sakura • Seth |