Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
frame | frame | frames of | frames of | super meter | cancel | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
move Name | startup | active | recovery | adv.blk | adv.hit | blockstun | hitstun | damage | stun | gain | block | ability | comments |
close LP | 4 | 3(8)3 | 11 | -3 | 0 | 13*10 | 16*13 | 25*15 | 30*20 | 20*20 | HL | CSpS*S | - |
close MP | 5 | 3(8)2 | 14 | -2 | +4 | 13 | 16*19 | 50*30 | 50*50 | 40*20 | HL | SpS*S | - |
close HP | 4 | 3(8)2 | 20 | -4 | 0 | 17 | 22*21 | 80*30 | 100*100 | 60*20 | HL | SpS*S | - |
close LK | 5 | 2 | 9 | 0 | +3 | 10 | 13 | 30 | 50 | 20 | HL | - | - |
close MK | 7 | 2 | 16 | -4 | -1 | 13 | 16 | 70 | 100 | 40 | HL | SpS | - |
close HK | 6 | 6 | 16 | -4 | 0 | 17 | 21 | 100[30] | 150[50] | 60[20] | HL[H] | - | - |
far LP | 5 | 3 | 5 | +3 | +6 | 10 | 13 | 30 | 50 | 20 | HL | CS | - |
far MP | 5 | 6 | 11 | -3 | 0 | 13 | 16 | 80 | 100 | 40 | HL | S | - |
far HP | 12 | 3 | 17 | -2 | +2 | 17 | 21 | 130 | 200 | 60 | HL | - | - |
far LK | 5 | 3 | 8 | 0 | +3 | 10 | 13 | 40 | 50 | 20 | HL | - | - |
far MK | 8 | 3 | 15 | -4 | -1 | 13 | 16 | 80 | 100 | 40 | HL | - | - |
far HK | 14 | 2 | 19 | -3 | +1 | 17 | 21 | 100 | 200 | 60 | HL | - | - |
crouch LP | 5 | 2 | 6 | +3 | +6 | 10 | 13 | 30 | 50 | 20 | HL | CSpS | - |
crouch MP | 7 | 3 | 10 | +1 | +4 | 13 | 16 | 70 | 100 | 40 | HL | SpS | - |
crouch HP | 8 | 2*2 | 22 | -6 | - | 17 | 22*- | 70*40 | 100*50 | 60*20 | HL | SpS | - |
crouch LK | 5 | 3 | 7 | +1 | +4 | 10 | 13 | 20 | 50 | 20 | L | CSpS | - |
crouch MK | 8 | 5 | 13 | -4 | -1 | 13 | 16 | 60 | 100 | 40 | L | SpS | - |
crouch HK | 11 | 3 | 25 | -10 | - | 17 | - | 100 | 200 | 60 | L | SpS | - |
jump up LP | 5 | 4 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump up MP | 5 | 6 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | - |
jump up HP | 5 | 4 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - | - |
jump up LK | 5 | 8 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump up MK | 4 | 6 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | - |
jump up HK | 5 | 4 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - | - |
jump forward LP | 5 | 8 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump forward MP | 5 | 10 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | - |
jump forward HP | 5 | 8 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - | - |
jump forward LK | 4 | 5 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump forward MK | 5 | 6 | - | - | - | 11 | 15 | 70 | 100 | 40 | H | - | - |
jump forward HK | 5 | 5 | - | - | - | 15 | 18 | 110 | 200 | 60 | H | - | - |
F+MK | 7 | 2 | 16 | 0 | +3 | 17 | 20 | 80 | 100 | 40 | HL | ??? | - |
level1 FA | 21 | 2 | 35 | -21 | -21 | 15 | 15 | 60 | 100 | 20 | HL | - | - |
level2 FA | 17+13 | 2 | 35 | -15 | - | 21 | - | 80 | 150 | 40 | HL | - | - |
level3 FA | 65 | 2 | 35 | - | - | - | - | 140 | 200 | 60 | - | - | - |
F+LP+LK | 3 | 2 | 20 | - | - | - | - | 130 | 140 | 40 | 0.9 | - | - |
B+LP+LK | 3 | 2 | 20 | - | - | - | - | 130 | 140 | 40 | 0.9 | - | - |
Change of Direction LP | 14 | 3 | 29 | -7 | -2 | 24 | 29 | 30 | 50 | 20/30 | HL | S | - |
Change of Direction MP | 16 | 3 | 25 | -3 | +2 | 24 | 29 | 35 | 50 | 20/30 | HL | S | - |
Change of Direction HP | 17 | 3 | 25 | -3 | +2 | 24 | 29 | 40 | 50 | 20/30 | HL | S | - |
Change of Direction EX | 16 | 3 | 25 | -3 | +2 | 24 | 29 | 40 | 50 | 0/0 | HL | S | - |
Second Middle | 15 | 4 | 28 | -9 | -4 | 22 | 27 | 40 | 50 | 10/20 | H | - | - |
Secondoro | 22 | 4 | 24 | -5 | -1 | 22 | 26 | 50 | 50 | 20/30 | L | S | - |
Middle Finish | 10 | 2 | 44 | -35 | - | 10 | - | 80 | 40 | 10/30 | H | - | - |
Finishuro | 22 | 2 | 53 | -44 | - | 10 | - | 150 | 100 | 30/30 | L | - | - |
Kick Wheel LK | 20 | 7 | 2+19 | -8 | -3 | 17 | 22 | 120 | 200 | 30/40 | H | - | - |
Kick Wheel MK | 24 | 7 | 2+20 | -9 | -4 | 17 | 22 | 140 | 200 | 30/40 | H | - | - |
Kick Wheel HK | 27 | 7 | 1+22 | -10 | -5 | 17 | 22 | 160 | 200 | 30/40 | H | - | - |
Kick Wheel Ex | 17 | 7*3 | 2+19 | -6 | -1 | 17 | 22 | 120*60 | 100*100 | 0/0 | H | - | - |
Rolling Marseille LK | - | - | 27 | - | - | - | - | - | - | 20/0 | - | - | - |
Rolling Marseille MK | - | - | 30 | - | - | - | - | - | - | 20/0 | - | - | - |
Rolling Marseille HK | - | - | 32 | - | - | - | - | - | - | 20/0 | - | - | - |
Rolling Marseille EX | - | - | 32 | - | - | - | - | - | - | 0/0 | - | - | - |
Sky Fall LP | 5 | 2 | 31 | - | - | - | - | 0*140 | 100 | 30/0*100 | - | - | - |
Sky Fall MP | 6 | 4 | 31 | - | - | - | - | 0*150 | 150 | 30/0*100 | - | - | - |
Sky Fall HP | 9 | 6 | 31 | - | - | - | - | 0*160 | 200 | 30/0*100 | - | - | - |
Sky Fall EX | 6 | 2 | 31 | - | - | - | - | 0*160 | 150 | 0/0 | - | - | - |
Tornado Throw LP | 5 | 2 | 51 | - | - | - | - | 180 | 100 | 30/80 | 1.3 | - | - |
Tornado Throw MP | 5 | 2 | 45 | - | - | - | - | 200 | 140 | 30/80 | 1.1 | - | - |
Tornado Throw HP | 5 | 2 | 39 | - | - | - | - | 220 | 200 | 30/80 | 0.9 | - | - |
Tornado Throw EX | 5 | 2 | 54 | - | - | - | - | 200 | 150 | 0/0 | 1.25 | - | - |
Super Combo | 1+5 | 2 | 41 | -32 | - | 10 | - | 0*335 | 0 | 0/0 | HL | - | - |
Ultra Combo | 1+13 | 2 | 46 | -30 | - | 17 | - | 40*325 | 0 | 0/0 | HL | - | - |
move name | startup | active | recovery | frame | frame | frames of | frames of | damage | stun | super meter | block | cancel | comments |
adv.blk | adv.hit | blockstun | hitstun | gain | ability |
Arcade characters | Abel • Akuma • Balrog • Blanka • C. Viper • Chun-Li • Dhalsim • E. Honda • El Fuerte Guile • Ken • M. Bison • Rufus • Ryu • Sagat • Vega • Zangief | |
---|---|---|
Console characters | Cammy • Dan • Fei Long • Gen • Gouken • Rose • Sakura • Seth |