Street Fighter IV/Ryu

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 3 3 6 +2 +5 10 13 30 50 20 HL CSpS -
close MP 3 3 21 -3 +3 20 26 70 100 40 HL SpS -
close HP 5 7 26 -15 -10 17 22 100[80] 200[150] 60 HL SpS -
close LK 5 5 7 -1 +2 10 13 30 50 20 HL - -
close MK 3 5 16 -7 -2 13 18 70 100 40 HL SpS -
close HK 8 8(2)4 17 -3 +2 17 21 40*70 125*75 60*20 HL S*- -
far LP 4 3 6 +2 +5 10 13 30 50 20 HL CSpS -
far MP 5 4 14 -4 -1 13 16 80 100 40 HL S -
far HP 8 3 15 0 +4 17 21 120 200 60 HL - -
far LK 5 6 6 -1 +2 10 13 40 50 20 HL - -
far MK 8 2 17 -5 -2 13 16 70 100 40 HL - -
far HK 9 4 20 -6 -2 18 22 110 200 60 HL - -
crouch LP 3 2 7 +2 +5 10 13 30 50 20 HL CSpS -
crouch MP 4 4 8 +2 +5 13 16 70 100 40 HL SpS -
crouch HP 4 8 28 -18 -13 17 22 100 200 60 HL SpS -
crouch LK 4 3 9 -1 +2 10 13 20 50 20 L CSpS -
crouch MK 5 5 12 -3 0 13 16 70 100 40 L SpS -
crouch HK 5 4 28 -14 - 17 - 90 100 60 L - -
jump up LP 10 7 - - - 8 11 50 50 20 H - -
jump up MP 5 5 - - - 10 13 80 100 40 H - -
jump up HP 6 5 - - - 17 20 100 200 60 H - -
jump up LK 5 9 - - - 8 11 40 50 20 H - -
jump up MK 6 10 - - - 11 15 80 100 40 H - -
jump up HK 4 4 - - - 15 18 100 200 60 H - -
jump forward LP 4 7 - - - 8 11 50 50 20 H - -
jump forward MP 7 3*4 - - - 11 15 50*30 50*50 40*20 H - -
jump forward HP 6 5 - - - 15 18 100 200 60 H - -
jump forward LK 4 8 - - - 8 11 40 50 20 H - -
jump forward MK 6 6 - - - 11 15 70 100 40 H - -
jump forward HK 7 7 - - - 15 18 100 200 60 H - -
F+MP 17 1(1)2 14 -2 +3 13 18 30*50 50*50 40*20 H - -
F+HP 17 2*2 18 0 +4 19 23 40*80 50*50 60*20 HL SpS -
level1 FA 21 2 35 -21 -21 15 15 60 100 20 HL - -
level2 FA 17+12 2 35 -15 - 21 - 80 150 40 HL - -
level3 FA 65 2 35 - - - - 140 200 60 - - -
F+LP+LK 3 2 20 - - - - 130 140 40 0.9 - -
B+LP+LK 3 2 20 - - - - 130 120 40 0.9 - -
lvl2 FA 17+12 2 35 -15 - 21 - 80 150 40 HL - -
Hadouken 13 - 45 -6 -2 18 22 70 100 10/20 HL S -
Hadouken EX 12 - 40 +1 - 13 - 50*50 50*50 0/0 HL S -
Shoryuken LP 3 14 14+10 -17 - 20 - 130[70] 200[100] 30/40 HL S -
Shoryuken MP 3 14 25+18 -36 - 20 - 140[70] 200[100] 30/40 HL S -
Shoryuken HP 3 14 28+18 -39 - 20 - 160[70] 200[100] 30/40 HL S -
Shoryuken EX 3 2*12 30+18 -39 - 20 - 80*60 100*100 0/0 HL S -
Hurricane Kick LK 11 2(6)2 12+5 -6 - 20 - 100 200 30/30 HL - -
Hurricane Kick MK 12 2(6)2(6)2(6)2(6)2 18+5 -2 - 20 - 110 200 30/30 HL - -
Hurricane Kick HK 12 2(6)2(6)2(6)2(6)2 18+5 -2 - 20 - 110 200 30/30 HL - -
Hurricane Kick EX 11 1(3)1(3)1(3)1(3)1 18+3 -1 - 20 - 40x5 50x5 0/0 HL - -
Hurricane Kick MK(air) 9 2(6)2(6)2 10 - - 20 - ??? 100 10/40 HL - -
Hurricane Kick EX(air) 7 1(3)1(3)1(3)1(3)1 4 - - 20 - 40x5 50x5 0/0 HL - -
Super Combo 1+2 - 51 +11 - 20 - 50x4*100 0 0/0 HL - -
Ultra Combo 1+10 - 119 -25 - 20 - 30x7*55 0 0/0 HL - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth