Introduction
Move Analysis
Normal Moves
Normal Throws
Abilities
Triangle Jump (Near the wall, uf) -
Headstomp (In air, d + MK) - You can do it up to three times.
Air Throw (In air, LP + LK) -
Command Normals
f + LK -
f + MK -
df + HK -
Focus / Saving Attack
Special Moves
Lightning Legs (Press K repeatedly) -
Kikouken (Charge b, f + P) -
Hazanshuu (hcb + K) - Overhead.
Spinning Bird Kick (Charge d, u + K) - Armor Break.
Super Move
Senretsukyaku (Charge b, f, b, f + K) -
Ultra Move
Housenka (Charge b, f, b, f + KKK) -
The Basics
Combos
- cr.LK, cr.LP, cr.LK or cr.MK xx EX Lightning Legs
- Air-to-air j.HP, HP, EX Spinning Bird Kick or j.MK x 3
- Saving attack (Opponent collapses), dash, cr.HP (1 hit), MK Spinning Bird Kick, Senretsukyaku
Target Combos
j. HP, HP
Tenshokyaku Sequence
b + MK, f + MK, d + u + MK
Strategy
Matchups
Frame Data
frame | frame | frames of | frames of | super meter | cancel | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
move Name | startup | active | recovery | adv.blk | adv.hit | blockstun | hitstun | damage | stun | gain | block | ability | comments |
close LP | 3 | 2 | 7 | +2 | +5 | 10 | 13 | 20 | 50 | 20 | HL | SpS | - |
close MP | 4 | 3(6)3 | 14 | -3 | 0 | 13 | 16 | 40*40 | 50*50 | 40*20 | HL | SpS | - |
close HP | 4 | 4 | 21 | -7 | -3 | 17 | 21 | 90 | 200 | 60 | HL | SpS | - |
close LK | 3 | 2 | 8 | +1 | +4 | 10 | 13 | 40 | 50 | 20 | HL | SpS | - |
close MK | 4 | 3(7)2*2 | 16 | -4 | -1 | 13 | 16 | 30*20*20 | 50*25*25 | 40*20*20 | HL*H*H | SpS*-*- | - |
close HK | 4 | 3 | 18 | -3 | +2 | 17 | 22 | 100 | 200 | 60 | HL | SpS | - |
far LP | 3 | 2 | 6 | +3 | +6 | 10 | 13 | 20 | 50 | 20 | HL | CSpS | - |
far MP | 7 | 2 | 10 | +2 | +5 | 13 | 16 | 70 | 100 | 40 | HL | SpS | - |
far HP | 6 | 3 | 16 | -1 | +3 | 17 | 21 | 100 | 200 | 60 | HL | - | - |
far LK | 4 | 2 | 10 | -1 | +2 | 10 | 13 | 30 | 50 | 20 | HL | - | - |
far MK | 7 | 3 | 13 | -2 | +1 | 13 | 16 | 70 | 100 | 40 | HL | - | - |
far HK | 11 | 3 | 20 | -5 | -1 | 17 | 21 | 100 | 200 | 60 | HL | - | - |
crouch LP | 3 | 3 | 5 | +3 | +6 | 10 | 13 | 40 | 50 | 20 | HL | CSpS | - |
crouch MP | 10 | 5 | 12 | -3 | 0 | 13 | 16 | 60 | 100 | 40 | HL | - | - |
crouch HP | 7 | 2(6)2 | 18 | -2 | +2 | 17 | 21 | 50*50 | 100*100 | 60*60 | HL | SpS*- | - |
crouch LK | 3 | 4 | 8 | -1 | +2 | 10 | 13 | 30 | 50 | 20 | L | C | - |
crouch MK | 5 | 3 | 11 | 0 | +3 | 13 | 16 | 80 | 100 | 40 | L | SpS | - |
crouch HK | 7 | 4 | 19 | -5 | - | 17 | - | 90 | 200 | 60 | L | - | - |
jump up LP | 6 | 6 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - | - |
jump up MP | 4 | 3 | - | - | - | 11 | 15 | 70 | 100 | 40 | H | - | - |
jump up HP | 5 | 2(2)2 | - | - | - | 15 | 18 | 70*70 | 150*150 | 60*60 | H | - | - |
jump up LK | 3 | 7 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump up MK | 4 | 6 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | - |
jump up HK | 4 | 8 | - | - | - | 15 | 18 | 90 | 200 | 60 | H | - | - |
jump forward LP | 3 | 6 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - | - |
jump forward MP | 5 | 3 | - | - | - | 11 | 15 | 70 | 100 | 40 | H | - | - |
jump forward HP | 5 | 8 | - | - | - | 15 | 18 | 70 | 150 | 60 | H | - | - |
jump forward LK | 4 | 10 | - | - | - | 8 | 11 | 30 | 50 | 20 | H | - | - |
jump forward MK | 5 | 5 | - | - | - | 11 | 15 | 60 | 100 | 40 | H | - | - |
jump forward HK | 4 | 5 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - | - |
B+MK | 9 | 4 | 16 | -6 | -3 | 13 | 16 | 50 | 50 | 40 | HL | - | - |
MK(during B+MK) | 13 | 3 | 39 | -28 | - | 13 | 16 | 50 | 50 | 20 | HL | S | - |
D,U+K(during B+MK,MK) | 4 | 4(2)1(4)2(4)1(5)1 | 9+15 | - | - | 17 | - | 20xN | 50xN | 20xN | HL | - | - |
F+MK | 15 | 3 | 13 | -2 | +1 | 13 | 16 | 80 | 100 | 40 | HL | - | - |
DF+LK | 10 | 2 | 17 | -5 | -2 | 13 | 16 | 40 | 50 | 20 | HL | - | - |
DF+HK | 37 | 7 | 5 | +2 | +6 | 13 | 17 | 100 | 200 | 60 | H | - | - |
D+MK(air) | 2 | 3 | - | - | - | 11 | 15 | 60 | 50 | 40 | H | - | - |
triangle jump | - | - | - | - | - | - | - | - | - | - | - | - | - |
Target combo 1 | 4 | 3 | - | - | - | 15 | 18 | 40 | 50 | 20 | H | - | - |
level1 FA | 21 | 2 | 35 | -21 | -21 | 15 | 15 | 60 | 100 | 20 | HL | - | - |
level2 FA | 17+14 | 2 | 35 | -21 | - | 21 | - | 80 | 150 | 40 | HL | - | - |
level3 FA | 65 | 2 | 35 | - | - | - | - | 120 | 200 | 60 | - | - | - |
F+LP+LK | 3 | 2 | 20 | - | - | - | - | 140 | 100 | 40 | 1.0 | - | - |
B+MP+MP | 3 | 2 | 20 | - | - | - | - | 140 | 100 | 40 | 1.0 | - | - |
LP+LK(air) | 3 | 2 | - | - | - | - | - | 150 | 150 | 40 | 1.1 | - | - |
Lightning Kicks LK | 4 | ??? | 17 | +2 | +6 | 20 | 24 | 15xN | 20xN | 20/10xN | HL | S | - |
Lightning Kicks MK | 7 | ??? | 20 | 0 | +4 | 20 | 24 | 15xN | 25xN | 20/10xN | HL | S | - |
Lightning Kicks HK | 7 | ??? | 21 | -2 | +2 | 20 | 24 | 15xN | 30xN | 20/10xN | HL | S | - |
Lightning Kicks EX | 4 | ??? | 19 | +1 | - | 20 | 24 | 50x4 | 50x4 | 0/0 | HL | S | - |
Kikkoken LP | 14 | 100 | 44 | -4 | 0 | 18 | 22 | 50 | 50 | 20/20 | HL | S | - |
Kikkoken MP | 12 | 77 | 41 | -3 | +1 | 18 | 22 | 60 | 75 | 20/20 | HL | S | - |
Kikkoken HP | 10 | 44 | 41 | -5 | -1 | 18 | 22 | 70 | 100 | 20/20 | HL | S | - |
Kikkoken EX | 10 | 50 | 48 | -4 | 0 | 18 | 22 | 50*50 | 50*50 | 0*0 | HL | S | - |
Hazan Shu LK | 23 | 2 | 20 | -1 | +4 | 20 | 25 | 100 | 100 | 30/40 | H | S | - |
Hazan Shu MK | 25 | 2 | 19 | 0 | +5 | 20 | 25 | 120 | 150 | 30/40 | H | S | - |
Hazan Shu HK | 26 | 2 | 20 | -1 | +4 | 20 | 25 | 150 | 200 | 30/40 | H | S | - |
Hazan Shu EX | 26 | 2 | 20 | -1 | - | 20 | - | 200 | 200 | 0/0 | H | S | - |
Spinning Bird Kick LK | 13 | 2(2)1(5)2(4)2(4)2 | 10+11 | -2 | +2 | 20 | 24 | 40x5 | 50x5 | 20/10 | HL | - | - |
Spinning Bird Kick MK | 14 | 2(2)1(5)1(5)2(4)2(6)1(5)2 | 10+11 | -2 | +2 | 20 | 24 | 30x7 | 40x7 | 20/10 | HL | - | - |
Spinning Bird Kick HK | 22 | 1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2 | 11+12 | -4 | 0 | 20 | 24 | 30x9 | 30x9 | 20/10 | HL | - | - |
Spinning Bird Kick EX | 6 | 2(1)2(3)2(4)2(3)2 | 9+9 | -18 | - | 20 | - | 30x5 | 50x5 | 0/0 | HL | - | - |
Super Combo | 1+1 | 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 | ??? | ??? | - | 20 | - | 30x8*100 | 0 | 0/0 | HL | - | - |
Ultra Combo | 1+6 | 2(7)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3 | 65 | -47 | - | 20 | - | 20x9*180 | 0 | 0/0 | HL | - | - |
move name | startup | active | recovery | frame | frame | frames of | frames of | damage | stun | super meter | block | cancel | comments |
adv.blk | adv.hit | blockstun | hitstun | gain | ability |
Arcade characters | Abel • Akuma • Balrog • Blanka • C. Viper • Chun-Li • Dhalsim • E. Honda • El Fuerte Guile • Ken • M. Bison • Rufus • Ryu • Sagat • Vega • Zangief | |
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Console characters | Cammy • Dan • Fei Long • Gen • Gouken • Rose • Sakura • Seth |