Chun-Li (SFIV)

From SuperCombo Wiki
Revision as of 03:41, 9 November 2008 by Gilley (talk | contribs) (→‎Frame Data)

Introduction

Move Analysis

Normal Moves

Normal Throws

Abilities

Triangle Jump (Near the wall, uf) -

Headstomp (In air, d + MK) - You can do it up to three times.

Air Throw (In air, LP + LK) -

Command Normals

f + LK -

f + MK -

df + HK -

Focus / Saving Attack

Special Moves

Lightning Legs (Press K repeatedly) -

Kikouken (Charge b, f + P) -

Hazanshuu (hcb + K) - Overhead.

Spinning Bird Kick (Charge d, u + K) - Armor Break.

Super Move

Senretsukyaku (Charge b, f, b, f + K) -

Ultra Move

Housenka (Charge b, f, b, f + KKK) -

The Basics

Combos

  • cr.LK, cr.LP, cr.LK or cr.MK xx EX Lightning Legs
  • Air-to-air j.HP, HP, EX Spinning Bird Kick or j.MK x 3
  • Saving attack (Opponent collapses), dash, cr.HP (1 hit), MK Spinning Bird Kick, Senretsukyaku

Target Combos

j. HP, HP

Tenshokyaku Sequence

b + MK, f + MK, d + u + MK

Strategy

Matchups

Frame Data



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 3 2 7 +2 +5 10 13 20 50 20 HL SpS -
close MP 4 3(6)3 14 -3 0 13 16 40*40 50*50 40*20 HL SpS -
close HP 4 4 21 -7 -3 17 21 90 200 60 HL SpS -
close LK 3 2 8 +1 +4 10 13 40 50 20 HL SpS -
close MK 4 3(7)2*2 16 -4 -1 13 16 30*20*20 50*25*25 40*20*20 HL*H*H SpS*-*- -
close HK 4 3 18 -3 +2 17 22 100 200 60 HL SpS -
far LP 3 2 6 +3 +6 10 13 20 50 20 HL CSpS -
far MP 7 2 10 +2 +5 13 16 70 100 40 HL SpS -
far HP 6 3 16 -1 +3 17 21 100 200 60 HL - -
far LK 4 2 10 -1 +2 10 13 30 50 20 HL - -
far MK 7 3 13 -2 +1 13 16 70 100 40 HL - -
far HK 11 3 20 -5 -1 17 21 100 200 60 HL - -
crouch LP 3 3 5 +3 +6 10 13 40 50 20 HL CSpS -
crouch MP 10 5 12 -3 0 13 16 60 100 40 HL - -
crouch HP 7 2(6)2 18 -2 +2 17 21 50*50 100*100 60*60 HL SpS*- -
crouch LK 3 4 8 -1 +2 10 13 30 50 20 L C -
crouch MK 5 3 11 0 +3 13 16 80 100 40 L SpS -
crouch HK 7 4 19 -5 - 17 - 90 200 60 L - -
jump up LP 6 6 - - - 8 11 40 50 20 H - -
jump up MP 4 3 - - - 11 15 70 100 40 H - -
jump up HP 5 2(2)2 - - - 15 18 70*70 150*150 60*60 H - -
jump up LK 3 7 - - - 8 11 50 50 20 H - -
jump up MK 4 6 - - - 11 15 80 100 40 H - -
jump up HK 4 8 - - - 15 18 90 200 60 H - -
jump forward LP 3 6 - - - 8 11 40 50 20 H - -
jump forward MP 5 3 - - - 11 15 70 100 40 H - -
jump forward HP 5 8 - - - 15 18 70 150 60 H - -
jump forward LK 4 10 - - - 8 11 30 50 20 H - -
jump forward MK 5 5 - - - 11 15 60 100 40 H - -
jump forward HK 4 5 - - - 15 18 100 200 60 H - -
B+MK 9 4 16 -6 -3 13 16 50 50 40 HL - -
MK(during B+MK) 13 3 39 -28 - 13 16 50 50 20 HL S -
D,U+K(during B+MK,MK) 4 4(2)1(4)2(4)1(5)1 9+15 - - 17 - 20xN 50xN 20xN HL - -
F+MK 15 3 13 -2 +1 13 16 80 100 40 HL - -
DF+LK 10 2 17 -5 -2 13 16 40 50 20 HL - -
DF+HK 37 7 5 +2 +6 13 17 100 200 60 H - -
D+MK(air) 2 3 - - - 11 15 60 50 40 H - -
triangle jump - - - - - - - - - - - - -
Target combo 1 4 3 - - - 15 18 40 50 20 H - -
level1 FA 21 2 35 -21 -21 15 15 60 100 20 HL - -
level2 FA 17+14 2 35 -21 - 21 - 80 150 40 HL - -
level3 FA 65 2 35 - - - - 120 200 60 - - -
F+LP+LK 3 2 20 - - - - 140 100 40 1.0 - -
B+MP+MP 3 2 20 - - - - 140 100 40 1.0 - -
LP+LK(air) 3 2 - - - - - 150 150 40 1.1 - -
Lightning Kicks LK 4 ??? 17 +2 +6 20 24 15xN 20xN 20/10xN HL S -
Lightning Kicks MK 7 ??? 20 0 +4 20 24 15xN 25xN 20/10xN HL S -
Lightning Kicks HK 7 ??? 21 -2 +2 20 24 15xN 30xN 20/10xN HL S -
Lightning Kicks EX 4 ??? 19 +1 - 20 24 50x4 50x4 0/0 HL S -
Kikkoken LP 14 100 44 -4 0 18 22 50 50 20/20 HL S -
Kikkoken MP 12 77 41 -3 +1 18 22 60 75 20/20 HL S -
Kikkoken HP 10 44 41 -5 -1 18 22 70 100 20/20 HL S -
Kikkoken EX 10 50 48 -4 0 18 22 50*50 50*50 0*0 HL S -
Hazan Shu LK 23 2 20 -1 +4 20 25 100 100 30/40 H S -
Hazan Shu MK 25 2 19 0 +5 20 25 120 150 30/40 H S -
Hazan Shu HK 26 2 20 -1 +4 20 25 150 200 30/40 H S -
Hazan Shu EX 26 2 20 -1 - 20 - 200 200 0/0 H S -
Spinning Bird Kick LK 13 2(2)1(5)2(4)2(4)2 10+11 -2 +2 20 24 40x5 50x5 20/10 HL - -
Spinning Bird Kick MK 14 2(2)1(5)1(5)2(4)2(6)1(5)2 10+11 -2 +2 20 24 30x7 40x7 20/10 HL - -
Spinning Bird Kick HK 22 1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2 11+12 -4 0 20 24 30x9 30x9 20/10 HL - -
Spinning Bird Kick EX 6 2(1)2(3)2(4)2(3)2 9+9 -18 - 20 - 30x5 50x5 0/0 HL - -
Super Combo 1+1 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 ??? ??? - 20 - 30x8*100 0 0/0 HL - -
Ultra Combo 1+6 2(7)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3 65 -47 - 20 - 20x9*180 0 0/0 HL - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth