Street Fighter IV/Zangief

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 4 6 7 -2 +1 10 13 40 50 20 HL CSpS -
close MP 5 2 14 -2 +1 13 16 90 100 40 HL SpS -
close HP 7 4 20 -6 -1 17 22 140 200 60 HL - -
close LK 4 2 10 -1 +2 10 13 30 50 20 HL - -
close MK 5 2 15 -3 0 13 16 90 100 40 HL SpS -
close HK 7 4 21 -5 -1 19 23 140 200 60 HL - -
far LP 4 2 5 +5 +8 11 14 40 50 20 HL CSpS -
far MP 4 2 10 +2 +5 13 16 90 100 40 HL - -
far HP 12 3 18 -3 +1 17 21 140 200 60 HL - -
far LK 4 2 7 +2 +5 10 13 30 50 20 HL SpS -
far MK 7 6 18 -10 -7 13 16 90 100 40 HL - -
far HK 11 4 16 -2 +2 17 21 140 200 60 HL - -
crouch LP 4 3 6 +2 +5 10 13 30 50 20 HL CSpS -
crouch MP 8 5 12 -3 +3 13 19 80 100 40 HL - -
crouch HP 12 4 16 -2 +2 17 21 120 200 60 HL S -
crouch LK 3 3 7 +1 +4 10 13 40 50 20 L SpS -
crouch MK 9 4 15 -5 -2 13 16 90 100 40 L - -
crouch HK 9 5 18 -5 - 17 - 120 200 60 L - -
jump up LP 5 5 - - - 8 11 60 50 20 H - -
jump up MP 7 4 - - - 11 15 90 100 40 H - -
jump up HP 10 6 - - - 15 18 140 200 60 H - -
jump up LK 7 4 - - - 8 11 50 50 20 H - -
jump up MK 9 5 - - - 11 15 90 100 40 H - -
jump up HK 9 6 - - - 15 18 120 200 60 H - -
jump forward LP 6 5 - - - 8 11 60 50 20 H - -
jump forward MP 7 3 - - - 11 15 90 100 40 H - -
jump forward HP 11 6 - - - 15 18 120 200 60 H - -
jump forward LK 7 4 - - - 8 11 50 50 20 H - -
jump forward MK 9 10 - - - 11 15 90 100 40 H - -
jump forward HK 9 6 - - - 15 18 120 200 60 H - -
D+HP(air) 6 7 - - - 15 19 110 150 60 H - -
D+WK(air) 8 6 - - - 8 11 50 50 20 H - -
U+HP(air) 4 6 - - - 11 15 100 500 40 H - -
U+MP(air) 6 12 - - - 15 19 120 600 60 HL - -
DF+HK 14 7 22 -11 - 17 - 120 200 60 L - -
level1 FA 23 5 32 -21 -21 15 15 90 100 20 HL - -
level2 FA 17+16 5 32 -15 - 21 - 120 150 40 HL - -
level3 FA 65 5 32 - - - - 170 20 60 - - -
F+LP+LK 3 2 20 - - - - 160 180 40 0.9 - -
B+LP+LK 3 2 20 - - - - 160 180 40 0.9 - -
Spinning Piledriver LP 2 2 52 - - - - 200 100 40/100 1.65 - -
Spinning Piledriver MP 2 2 50 - - - - 220 150 40/100 1.45 - -
Spinning Piledriver HP 2 2 48 - - - - 240 200 40/100 1.35 - -
Spinning Piledriver EX 4 2 47 - - - - 220 150 0/0 1.35 - -
Banishing Flat LP 11 2 21 -7 -5 15 17 120 100 30/30 HL S -
Banishing Flat MP 13 2 22 -8 -6 15 17 130 150 30/30 HL S -
Banishing Flat HP 16 2 23 -9 -5 15 17 140 200 30/30 HL S -
Banishing Flat EX 13 1*1 27 -9 - 18 18 80*80 50*50 0/0 HL -*S -
Lariet PPP 4 2(4)7(2)7(3)9(2)8(4)3 14 -44 - 20 - 120*140 150*200 30/40 HL S*- -
Lariet KKK 4 2(4)5(3)8(4)3 14 -23 - 20 - 110*130 100*150 30/30 HL S*- -
Running Bear Grab 2 2 45 - - - - 230 200 30/140 1.0 - -
Double German Suplex 1 2 45 - - - - 200 150 30/80 0.9 - -
Running Bear Grab EX 2 2 45 - - - - 250 200 0/0 1.0 - -
Double German Suplex EX 1 2 45 - - - - 220 200 0/0 0.9 - -
Super Combo 1+0 2 46 - - - - 500 0 0/0 1.2 - -
Ultra Combo 1+0 2 46 - - - - 400 0 0/0 1.4 - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth