Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
frames | frames | super meter | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
move Name | startup | active | total | adv.blk | adv.hit | damage | stun | gain | block | chain | special | super | comments |
close LP | 3 | 2 | 9 | 4 | 7 | 25 | 50 | 20 | HL | O | O | O | - |
close MP | 4 | 2 | 17 | 0 | 3 | 65 | 100 | 40 | HL | X | O | O | - |
close HP | 3 | 4 | 26 | -6 | -1 | 100(80) | 120(100) | 60 | HL | X | O | O | Forces Stand |
close LK | 3 | 2 | 12 | 1 | 4 | 25 | 50 | 20 | HL | O | O | O | - |
close MK | 4 | 3 | 21 | -4 | -1 | 60 | 100 | 40 | HL | X | O | O | - |
close HK | 6 | 3 | 29 | -6 | -1 | 120(100) | 200 | 60 | HL | X | X | O | Forces Stand |
far LP | 3 | 2 | 9 | 4 | 7 | 25 | 50 | 20 | HL | O | O | O | - |
far MP | 7 | 3 | 21 | -1 | 2 | 75 | 100 | 40 | HL | X | X | O | - |
far HP | 8 | 3 | 28 | -2 | 2 | 110 | 200 | 60 | HL | X | X | X | - |
far LK | 3 | 2 | 12 | 1 | 4 | 30 | 50 | 20 | HL | O | O | O | - |
far MK | 9 | 2 | 22 | 0 | 3 | 75 | 100 | 40 | HL | X | X | X | - |
far HK | 10 | 3 | 28 | -1 | 3 | 110 | 200 | 60 | HL | X | X | X | - |
crouch LP | 3 | 2 | 10 | 3 | 6 | 20 | 50 | 20 | HL | O | O | O | - |
crouch MP | 5 | 3 | 18 | 0 | 3 | 65 | 80 | 40 | HL | X | O | O | - |
crouch HP | 4 | 4 | 31 | -10 | -5 | 100(80) | 120(100) | 60 | HL | X | O | O | Forces Stand |
crouch LK | 3 | 3 | 13 | 0 | 3 | 20 | 50 | 20 | L | O | O | O | Low Attack |
crouch MK | 4 | 4 | 21 | -3 | 0 | 60 | 100 | 40 | L | X | O | O | Low Attack |
crouch HK | 7 | 3 | 31 | -7 | - | 90 | 150 | 60 | L | X | X | X | Low Attack, Cannot tech |
Jump up LP | 3 | 7 | - | - | - | 50 | 50 | 20 | H | - | - | - | - |
Jump up MP | 4 | 6 | - | - | - | 80 | 100 | 40 | H | - | - | - | - |
Jump up HP | 5 | 5 | - | - | - | 100 | 200 | 60 | H | - | - | - | - |
Jump up LK | 4 | 5 | - | - | - | 30 | 50 | 20 | H | - | - | - | - |
Jump up MK | 6 | 8 | - | - | - | 70 | 100 | 40 | H | - | - | - | - |
Jump up HK | 8 | 6 | - | - | - | 100 | 200 | 60 | H | - | - | - | - |
Jump forward LP | 4 | 7 | - | - | - | 50 | 50 | 20 | H | - | - | - | - |
Jump forward MP | 4 | 5 | - | - | - | 80 | 100 | 40 | H | - | - | - | - |
Jump forward HP | 5 | 5 | - | - | - | 100 | 200 | 60 | H | - | - | - | - |
Jump forward LK | 4 | 5 | - | - | - | 30 | 50 | 20 | H | - | - | - | - |
Jump forward MK | 5 | 4 | - | - | - | 70 | 100 | 40 | H | - | - | - | - |
Jump forward HK | 6 | 5 | - | - | - | 100 | 200 | 60 | H | - | - | - | - |
Flower Kick | 16 | 2 | 32 | -3 | 2 | 80 | 100 | 40 | H | X | X | X | Mid attack |
Focus Attack Lvl1 | 21 | 2 | 57 | -21 | -21 | 60 | 100 | 20 | - | - | - | - | - |
Focus Attack Lvl2 | 18+11 | 2 | 65 | -15 | - | 80 | 150 | 40 | - | - | - | - | - |
Focus Attack Lvl3 | 65 | 2 | 101 | - | - | 130 | 200 | 60 | - | - | - | - | - |
F+LP+LK | 3 | 2 | 24 | - | - | 120 | 120 | 40 | 0.8 | - | - | - | Escape time 0.8 |
B+LP+LK | 3 | 2 | 24 | - | - | 135 | 140 | 40 | 0.8 | - | - | - | Escape time 0.8 |
Hadoken | 15 | 71 | 49 | -8 | -4 | 60 | 75 | 10/20 | HL | X | X | O | - |
Hadoken (Hold) | 13+13 | 71 | 2 | -8 | -4 | 80 | 100 | 10/20 | HL | X | X | O | - |
Hadoken (MAX) | 38 | 44 | 74 | -8 | -4 | 120 | 150 | 10/20 | HL | X | X | O | - |
Hadoken EX | 15 | - | 49 | -5 | - | 40*60 | 50*50 | - | HL | X | X | O | - |
Hadoken EX(MAX) | 38 | - | 74 | -5 | - | 60*80 | 75*75 | - | HL | X | X | O | - |
Shooken LP | 6 | 6 | 40 | -12 | - | 90*15 | 50*50 | 30/10*10 | HL | X | X | O | - |
Shooken MP | 7 | 14 | 53 | -20 | - | 90*15x3 | 50*35x3 | 30/10x4 | HL | X | X | O | - |
Shooken HP | 12 | 20 | 62 | -20 | - | 80*15x5 | 50*30x5 | 30/10x6 | HL | X | X | O | - |
Shooken EX | 12 | 6*19 | 87 | -20 | - | 55*15+55*15x5 | 50*30*50*30x5 | - | HL | X | X | O | - |
Shunpukyuaku LK | 16 | 36 | 0 | 4 | 60 | 100 | 20/15 | HL | X | X | X | - | |
Shunpukyuaku MK | 17 | 3*6 | 51 | -3 | 1 | 60*60 | 50*50 | 20/20*20 | HL | X | X | X | - |
Shunpukyuaku HK | 12 | 3*3*2 | 53 | -2 | 2 | 60x3 | 50x3 | 20/15x3 | HL | X | X | X | - |
Shunpukyuaku EX | 12 | 3*3*2*3 | 61 | 4 | - | 30x3*35 | 50x4 | - | HL | X | X | O | - |
Air Shunpukyuaku | 8 | 3*3 | - | - | - | 50 | 50*30*50*30x5 | 10/40 | HL | - | - | - | - |
Air Shunpukyuaku EX | 8 | 3*3 | - | - | - | 80xN | 50xN | - | HL | - | - | - | - |
Sakura Otoshi (in air) | - | - | - | - | - | - | - | 20/15 | - | - | - | - | - |
Sakura Otoshi | 4 | 3*3 | - | - | - | 60*60*48 | 100*100*80 | 20/15x3 | HL | - | - | - | - |
Sakura Otoshi EX(in air) | - | - | - | - | - | - | - | - | - | - | - | - | - |
Sakura Otoshi EX | 4 | 3*3 | - | - | - | 60*60*48 | 100*100*80 | - | HL | - | - | - | - |
Haru Ichiban | 7 | 2x6*4 | 83 | -7 | - | 50x6*80 | - | - | L | - | - | - | - |
Haru Ranmaru | 11 | 2x3 | 80 | -28 | - | 75x4*135 | - | - | L | - | - | - | - |
move Name | startup | active | total | adv.blk | adv.hit | damage | stun | gain | block | chain | special | super | comments |
frames | frames | super meter |
Arcade characters | Abel • Akuma • Balrog • Blanka • C. Viper • Chun-Li • Dhalsim • E. Honda • El Fuerte Guile • Ken • M. Bison • Rufus • Ryu • Sagat • Vega • Zangief | |
---|---|---|
Console characters | Cammy • Dan • Fei Long • Gen • Gouken • Rose • Sakura • Seth |