Street Fighter IV/M. Bison

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Matchup Videos

Find a great collection of matchup specific videos from top players at streetfighterdojo.com
Contributor: zaspacer

Frame Data



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 6 2 5 +4 +7 10 13 30 50 20 HL CSpS -
close MP 7 3 12 -1 +2 13 16 90 100 40 HL SpS -
close HP 8 3 16 -1 +4 17 22 120 200 60 HL SpS -
close LK 4 2 6 +3 +6 10 13 30 50 20 HL SpS -
close MK 7 3 9 +2 +5 13 16 90 100 40 HL S -
close HK 6 3 16 -1 +3 17 21 120 200 60 HL - -
far LP 5 2 7 +2 +5 10 13 20 50 20 HL CSpS -
far MP 8 3 11 0 +3 13 16 90 100 40 HL S -
far HP 11 2 19 -3 +1 17 21 130 200 60 HL - -
far LK 4 2 6 +3 +6 10 13 30 50 20 HL SpS -
far MK 6 3 14 -3 0 13 16 70 100 40 HL - -
far HK 6 3 16 -1 +3 17 21 120 200 60 HL - -
crouch LP 4 2 7 +2 +5 10 13 30 50 20 HL CSpS -
crouch MP 7 2 9 +3 +6 13 16 80 100 40 HL SpS -
crouch HP 12 4 21 -7 -2 17 22 110 200 60 HL S -
crouch LK 3 2 8 +1 +4 10 13 20 50 20 L SpS -
crouch MK 5 4 11 -1 +2 13 16 70 100 40 L SpS -
crouch HK 14 12 16 -10 - 17 - 110 200 60 L - -
jump up LP 6 6 - - - 8 11 50 50 20 H - -
jump up MP 7 7 - - - 11 15 90 100 40 H - -
jump up HP 6 8 - - - 15 18 110 200 60 H - -
jump up LK 6 12 - - - 8 11 40 50 20 H - -
jump up MK 7 10 - - - 11 15 80 100 40 H - -
jump up HK 6 10 - - - 15 18 100 200 60 H - -
jump forward LP 6 7 - - - 8 11 50 50 20 H - -
jump forward MP 7 3 - - - 11 15 50 50 40 H - -
jump forward HP 8 8 - - - 15 18 110 200 60 H - -
jump forward LK 5 7 - - - 8 11 40 50 20 H - -
jump forward MK 6 14 - - - 11 15 70 100 40 H - -
jump forward HK 7 6 - - - 15 18 100 200 60 H - -
Jump MP(during Jump MP) 6 4 - - - 11 15 30 50 20 H - -
level1 FA 22 2 34 -20 -20 15 15 60 100 20 HL - -
level2 FA 17+13 2 34 -14 - 12 - 90 150 40 HL - -
level3 FA 66 2 34 - - - - 150 200 60 - - -
F+LP+LK 3 2 20 - - - - 130 130 40 0.9 - -
B+LP+LK 3 2 20 - - - - 130 150 40 0.9 - -
Psycho Crusher LP 14 12*11 12+6 -8 - 20 - 110 100 30/40 HL S -
Psycho Crusher MP 14 14*13 12+10 -14 - 20 - 120 150 30/40 HL S -
Psycho Crusher HP 14 17*16 12+10 -17 - 20 - 130 200 30/40 HL S -
Psycho Crusher EX 14 23 12+6 -16 - 24 - 70*70 100*100 0/0 HL S -
Scissor Kick LK 10 2(1)4 17 0 - 20 24*- 60*40 100*50 20/16x2 HL S/- -
Scissor Kick MK 13 2(1)4 22 -5 - 20 24*- 60*50 100*50 20/16x2 HL S/- -
Scissor Kick HK 16 2(1)4 25 -8 - 20 24*- 70*60 100*50 20/16x2 HL S/- -
Scissor Kick EX 13 2(1)4 25 -8 - 20 24*- 70*70 100*50 0/0 HL S/- -
Headstomp 22 ??? 16 - - 20 25 120 100 20/30 H - -
Headstomp EX 22 ??? 16 - - 20 - 200 200 0/0 H - -
Headstomp ??? - - 4 - - - - - - - - - -
Headstomp P followup 17+7 3 13 +9 +13 22 26 120 100 20/30 H - -
Headstomp P followup EX 17+7 3 13 +10 +14 22 26 80*80 100*100 0/0 H - -
Devil Reverse ??? - - 48 - - - - - - 0/0 - - -
Devil Reverse 13+34 ??? 16 - - 13 - 110 150 20/30 H - -
Devil Reverse EX 13+34 ??? 16 - - 13 - 80*80 100*100 0/0 H - -
Teleport - - 42 - - - - - - - - - -
Super Combo LK 1+5 2(1)2(11)2*2(8)18 30 -27 - 20 - 60x4*100 0 0/0 HLx4*L - -
Super Combo MK 1+11 2(1)2(11)2*2(8)18 30 -27 - 20 - 60x4*100 0 0/0 HLx4*L - -
Super Combo HK 1+15 2(1)2(11)2*2(8)18 30 -27 - 20 - 60x4*100 0 0/0 HLx4*L - -
Ultra Combo 1+11 4*2(12)2*2(16)12x3 30+18 -35 - 25 - 40x5*160 0 0/0 HL - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth