Street Fighter IV/Rose

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< Street Fighter IV
Revision as of 22:38, 2 April 2009 by Yeb (talk | contribs) (Most notes)

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

frames frames super meter
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
close LP 4 2 15 -1 2 20 50 20 HL O O O -
close MP 6 2 18 1 4 70 100 40 HL X O O -
close HP 6 2 26 -3 1 90 200 60 HL X O O -
close LK 4 2 15 -1 2 40 50 20 HL X O O -
close MK 7 3 20 0 3 70 100 40 HL X O O Throw invincible: frames 1-20
close HK 7 2 26 -2 3 100 200 60 HL X O O -
far LP 4 2 16 -2 1 20 50 20 HL O O O -
far MP 7 2 20 0 3 70 100 40 HL X O O -
far HP 11 3 31 -2 1 100 200 60 HL X X X -
far LK 4 2 15 -1 2 30 50 20 HL X X X -
far MK 6 2 20 -1 2 70 100 40 HL X X X -
far HK 9 2 29 -3 1 100 200 60 HL X X X -
crouch LP 3 3 13 0 3 40 50 20 HL O O O -
crouch MP 4 3 20 -3 0 60 100 40 HL X O O -
crouch HP 6 5 38 -15 -10 90 150 60 HL X O O Forces stand
crouch LK 4 4 13 1 4 30 50 20 L X X X Low attack
crouch MK 7 2 20 0 3 60 100 40 L X O O Low attack
crouch HK 9 2 29 -3 - 90 200 60 L X X X Low attack, cannot quick stand
Jump up LP 4 6 - - - 40 50 20 H - - - -
Jump up MP 6 6 - - - 70 100 40 H - - - -
Jump up HP 9 6 - - - 90 150 60 H - - - -
Jump up LK 4 7 - - - 50 50 20 H - - - -
Jump up MK 6 6 - - - 80 100 40 H - - - -
Jump up HK 11 5 - - - 90 200 60 H - - - -
Jump forward LP 4 6 - - - 40 50 20 H - - - -
Jump forward MP 7 3 - - - 70 100 40 H - - - -
Jump forward HP 7 7 - - - 90 150 60 H - - - -
Jump forward LK 4 7 - - - 30 50 20 H - - - -
Jump forward MK 7 5 - - - 60 100 40 H - - - -
Jump forward HK 6 5 - - - 100 200 60 H - - - -
Slide df+MK 7 8 26 -6 -3 60 100 40 L X X X Low attack
Soul Piet f+HK 11 2 29 -1 3 100 200 60 HL X X X -
Focus Attack Lvl1 21 2 57 -21 -21 60 100 20 - - - - -
Focus Attack Lvl2 18+13 2 67 -15 - 80 150 40 - - - - -
Focus Attack Lvl3 65 2 101 - - 120 200 60 - - - - -
F+LP+LK 3 2 24 - - 140 100 40 1.0 - - - Throw range: 1.0
B+LP+LK 3 2 24 - - 140 100 40 1.0 - - - Throw range: 1.0
Soul Spark LP 14 - 52 -12 -8 80 50 30/20 HL X X O -
Soul Spark MP 22 - 52 -4 0 80 50 30/20 HL X X O -
Soul Spark HP 29 - 53 2 6 80 50 30/20 HL X X O -
Soul Spark EX 14 - 54 -6 -2 65*65 50*50 - HL X X O -
Soul Spiral LK 12 6 40 -8 - 100 100 20/40 HL X X O Armor break
Soul Spiral MK 15 6 41 -6 - 100 100 20/40 HL X X O Armor break
Soul Spiral HK 16 6 40 -4 - 100 100 20/40 HL X X O Armor break
Soul Spiral EX 13 6 39 -6 - 100 100 - HL X X O Invincible: frames 1-11, armor break
Soul Reflect LP 13 2 41 -8 - 50 100 20/30 HL X X O (Translate)
Soul Reflect MP 13 3 40 -7 - 50 100 20/30 HL X X O (Translate)
Soul Reflect FP 12 2 39 -7 - 50 100 20/30 HL X X O (Translate)
Soul Reflect EX 8 2 33 -5 - 50 100 - HL X X O (Translate)
Soul Throw LP 6 9 49 - - 140 100 20/40 HL X X X -
Soul Throw MP 6 10 51 - - 140 100 20/40 HL X X X -
Soul Throw HP 6 11 52 - - 140 100 20/40 HL X X X -
Soul Throw EX 6 11 53 - - 140 100 20/40 HL X X X Invincible: frames 1-6
Aura Soul Spark 9 - 52 16 - 50x4*100 0 - HL - - - Invincible: frames 1-8
Illusion Spark 12 14 68 -37 - 83x6 0 - - - - - Invincible: frames 1-12, armor break
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
frames frames super meter
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth