Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Arcade characters | Abel • Akuma • Balrog • Blanka • C. Viper • Chun-Li • Dhalsim • E. Honda • El Fuerte Guile • Ken • M. Bison • Rufus • Ryu • Sagat • Vega • Zangief | |
---|---|---|
Console characters | Cammy • Dan • Fei Long • Gen • Gouken • Rose • Sakura • Seth |
frame | frame | frames of | frames of | super meter | cancel | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
move Name | startup | active | recovery | adv.blk | adv.hit | blockstun | hitstun | damage | stun | gain | block | ability | comments |
close LP | 4 | +0 | +3? | 30 | 50 | 20 | HL | CSpS | - | ||||
close MP | 5 | +1 | +4? | 75 | 100 | 40 | HL | SpS | - | ||||
close HP | 6 | +0 | +4? | 105 | 200 | 60 | HL | SpS | - | ||||
close LK | 5 | +0 | +3 | 35 | 50 | 20 | HL | - | - | ||||
close MK | 5 | -1? | +2? | 70 | 100 | 40 | HL | - | - | ||||
close HK | 4 | -3 | +2? | 40*70 | 125*75 | 60 | HL | S*- | - | ||||
far LP | 5 | +0 | +3? | 30 | 50 | 20 | HL | CSpS | - | ||||
far MP | 5 | +1 | +4? | 80 | 100 | 40 | HL | S | - | ||||
far HP | 8 | +0 | +4? | 125 | 200 | 60 | HL | - | - | ||||
far LK | 6 | +0 | +3? | 40 | 50 | 20 | HL | C | - | ||||
far MK | 8 | -1? | +2? | 75 | 100 | 40 | HL | - | - | ||||
far HK | 7 | -6 | -2 | 110 | 200 | 60 | HL | - | - | ||||
crouch LP | 4 | +0 | +3? | 30 | 50 | 20 | HL | CSpS | - | ||||
crouch MP | 5 | -2 | +1? | 70 | 100 | 40 | L | SpS | - | ||||
crouch HP | 6 | -8 | -5 | 100 | 200 | 60 | HL | SpS | - | ||||
crouch LK | 6 | -2 | +1? | 40 | 50 | 20 | L | SpS | - | ||||
crouch MK | 4 | -5 | -2 | 70 | 100 | 40 | HL | SpS | - | ||||
crouch HK | 6 | -3 | - | 100 | 100 | 60 | L | - | - | ||||
jump up LP | 5 | - | - | - | 50 | 50 | 20 | H | - | - | |||
jump up MP | 5 | - | - | - | 85 | 100 | 40 | H | - | - | |||
jump up HP | 6 | - | - | - | 105 | 200 | 60 | H | - | - | |||
jump up LK | 6 | - | - | - | 40 | 50 | 20 | H | - | - | |||
jump up MK | 6 | - | - | - | 80 | 100 | 40 | H | - | - | |||
jump up HK | 8 | - | - | - | 100 | 200 | 60 | H | - | - | |||
jump forward LP | 5 | - | - | - | 50 | 50 | 20 | H | - | - | |||
jump forward MP | 4 | - | - | - | 30*50 | 50*50 | 30*30 | H | - | - | |||
jump forward HP | 5 | - | - | - | 100 | 200 | 60 | H | - | - | |||
jump forward LK | 8 | - | - | - | 40 | 50 | 20 | H | - | - | |||
jump forward MK | 8 | - | - | - | 70 | 100 | 40 | H | - | - | |||
jump forward HK | 7 | - | - | - | 100 | 200 | 60 | H | - | - | |||
D+MK (air) | 60 | 100 | 40 | H | - | - | |||||||
F+MP | 80 | 100 | 40 | H | - | - | |||||||
lvl1 FA | 65 | 100 | 20 | HL | - | - | |||||||
lvl2 FA | - | - | 85 | 150 | 40 | HL | - | - | |||||
lvl3 FA | 65 | - | - | - | - | 150 | 200 | 60 | - | - | - | ||
F+LP+LK | 3 | - | - | - | - | 70*70 | 0*150 | 40 | - | - | |||
B+LP+LK | 3 | - | - | - | - | - | - | - | - | - | |||
hadouken LP | 70 | 100 | 30 | HL | S | - | |||||||
hadouken MP | 70 | 100 | 30 | HL | S | - | |||||||
hadouken HP | 70 | 100 | 30 | HL | S | - | |||||||
hadouken EX | 70*70 | 100*100 | 0/0 | HL | S | - | |||||||
hadouken charged | 60*60 | 100*50 | 30 | HL | - | - | |||||||
DP+LP | 120 | 200 | 30 | HL | S | - | |||||||
DP+MP | 130 | 200 | 30 | HL | S | - | |||||||
DP+HP | 140 | 200 | 30 | HL | S | - | |||||||
DP+P EX | 100*60 | 100*50 | 0/0 | HL | S*S | - | |||||||
QCB+LK | 60*20*40 | 100*25*25 | 35 | HL | S | - | |||||||
QCB+MK | 65*20*20*50 | 100*25*25*25 | 40 | HL | S | - | |||||||
QCB+HK | 70*20*20*20*55 | 100*20*20*20*40 | 65 | HL | S | - | |||||||
QCB+K EX | 80*10*10**10*10*10*10*60 | 100*10*10*10*10*10*10*40 | 0/0 | HL | S | - | |||||||
QCB+LK (air) | 100 | 200 | 40 | H | - | - | |||||||
QCB+MK (air) | 110 | 200 | 40 | H | - | - | |||||||
QCB+HK (air) | 120 | 200 | 40 | H | - | - | |||||||
QCB+K EX(air) | 140 | 200 | 40 | H | - | - | |||||||
reverse DP+P | 180 | 150 | 40 | - | S | - | |||||||
reverse DP+K | 180 | 150 | 40 | - | S | - | |||||||
reverse DP+P or K EX | 150 | 150 | 40 | - | S | - | |||||||
DP+K | - | - | 30 | - | - | - | |||||||
DP+K slide | 100 | 200 | 30 | L | - | - | |||||||
DP+K then K | 80 | 100 | 20 | H | - | - | |||||||
DP+K then LP+LK | 50*100 | 0*200 | 30 | - | - | - | |||||||
DP+K then P | - | - | 10 | - | - | - | |||||||
Super Combo | 85*40*40*40*40*40*60 | 0 | 0/0 | HL | - | - | |||||||
Ultra Combo | 128*195*195 | 0 | 0/0 | HL | - | - | |||||||
move Name | startup | active | recovery | frame adv.blk | frame adv.hit | frames of blockstun | frames of hitstun | damage | stun | super meter gain | block | cancel ability | comments |