C. Viper (SFIV)

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Matchup Videos

Find a great collection of matchup specific videos from top players at streetfighterdojo.com
Contributor: zaspacer

Frame Data



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 4 2 7 +2 +5 10 13 20 50 20 HL CSpS -
close MP 5 2 9 +3 +6 13 16 60 100 40 HL SpS -
close HP 9 2 16 0 +5 17 22 90 200 60 HL SpS -
close LK 5 1 7 +3 +6 10 13 20 50 20 HL CSpS -
close MK 7 4 11 -1 +2 13 16 60 100 40 HL SpS -
close HK 12 1(8)3 17 -2 +3 17 22 40*60 125*75 60*20 HL S*- -
far LP 6 2 7 +2 +5 10 13 20 50 20 HL CSpS -
far MP 7 2 12 0 +3 13 16 70 100 40 HL S -
far HP 14 4 16 -1 +4 17 22 100 200 60 HL - -
far LK 6 2 8 +1 +4 10 13 30 50 20 HL SpS -
far MK 8 3 11 0 +3 13 16 60 100 40 HL - -
far HK 11 6 15 -1 +3 17 21 100 200 60 HL - -
crouch LP 4 2 10 -1 +2 10 13 20 50 20 HL CSpS -
crouch MP 5 3 9 +2 +5 13 16 60 100 40 HL SpS -
crouch HP 8 2 18 -2 +2 17 21 90 200 60 HL SpS -
crouch LK 5 2 12 -3 0 10 13 20 50 20 L CSpS -
crouch MK 7 3 16 -5 -2 13 16 60 100 40 L SpS -
crouch HK 12 3 18 -3 - 17 - 100 200 60 L - -
jump up LP 5 7 - - - 8 11 40 50 20 H - -
jump up MP 7 6 - - - 11 15 70 100 40 H Sp -
jump up HP 8 6 - - - 15 18 90 200 60 H Sp -
jump up LK 6 5 - - - 8 11 30 50 20 H Sp -
jump up MK 9 5 - - - 11 15 70 100 40 H - -
jump up HK 7 7 - - - 15 18 90 200 60 H - -
jump forward LP 7 6 - - - 8 11 40 50 20 H - -
jump forward MP 8 5 - - - 11 15 70 100 40 H Sp -
jump forward HP 8 5 - - - 15 18 90 200 60 H - -
jump forward LK 7 7 - - - 8 11 40 50 20 H Sp -
jump forward MK 7 4 - - - 11 15 60 100 40 H - -
jump forward HK 6 7 - - - 15 18 90 200 60 H Sp -
F+MP 20 5 3+8 -2 +1 13 16 70 100 40 H - -
F+HK 12 1(8)3 17 -2 +3 17 22 40*60 125*75 60*20 HL S*- -
Super Jump - - - - - - - - - - - ??? -
level1 FA 26 2 40 -26 -26 15 15 60 100 20 HL - -
level2 FA 17+17 2 40 -20 - 21 - 90 150 40 HL - -
level3 FA 70 2 40 - - - - 150 200 60 - - -
F+LP+LK 3 2 20 - - - - 130 100 40 0.9 - -
B+LP+LK 3 2 20 - - - - 120 160 60 0.9 - -
Sand Knuckle LP 16 6 21 -2 +2 20 24 100 150 20/30 HL S -
Sand Knuckle MP 14 4 20 -1 +3 20 24 120 200 20/30 HL S -
Sand Knuckle HP 7 16 14+13 -22 - 20 - 70 150 30/40 HL S -
Sand Knuckle EX 27 17 38 -5 - 32 - 60*60 100*100 0/0 HL S -
Burning Kick LK 23 4 17 0 - 20 - 100 100 20/30 HL - -
Burning Kick MK 25 3 17 +1 - 20 - 100 100 20/30 HL - -
Burning Kick HK 27 2 17 +2 - 20 - 100 100 20/30 HL - -
Burning Kick EX 9 2*1*2(11)10 17 -6 - 20 - 20x3*80 50x3*100 0/0 HL - -
Burning Kick LK(air) 21 8 12 +8 - 20 - 100 100 10/30 HL - -
Burning Kick MK(air) 19 8 12 +6 - 20 - 100 100 10/30 HL - -
Burning Kick HK(air) 17 9 12 +4 - 20 - 100 100 10/30 HL - -
Burning Kick EX(air) 6 2*1*2(10)8 15 +2 - 20 - 20x3*80 50x3*100 0/0 HL - -
Seismo Hammer 24 8 31 -18 - 20 - 120 100 20/30 L S -
Seismo Hammer EX 19 5 18 -2 - 20 - 120 100 0/0 L S -
??? - - 6 - - - - - - 0/0 - - -
Super Combo LP 1+12 1(33)1(19)2 59+56 -96 - 20 - 80*80*140 0 0/0 HL - -
Super Combo MP 1+7 1(15)1(21)2 59+56 -96 - 20 - 80*80*140 0 0/0 HL - -
Super Combo HP 1+5 1(8)1(29)2 36+35 -52 - 20 - 80*80*140 0 0/0 HL - -
Ultra Combo 1+6 3(53)5(8)5(10)5(10)5 59+56 -201 - 20 - 72x5 0 0/0 HL - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth