Street Fighter IV/Vega

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 4 2 10 -1 +2 10 13 30[20] 50 20 HL SpS -
close MP 7 2 13 -1 +2 13 16 70[60] 100 40 HL SpS -
close HP 9 3(7)3 14 +1 +5 17 24*21 50[40]x2 50*50 60*20 HL SpS*- -
close LK 4 2 10 -1 +2 10 13 30 50 20 HL - -
close MK 6 2 13 -1 +2 13 16 70 100 40 HL SpS -
close HK 4 2*2 23 -7 -2 17 22 40*70 125*75 60*20 HL S*- -
far LP 4 2 10 -1 +2 10 13 30[20] 50 20 HL SpS -
far MP 7 2 14 -2 +1 13 16 90[80] 100 40 HL S -
far HP 8 3 23 -8 -4 17 21 120[110] 200 60 HL - -
far LK 5 2 7 +2 +5 10 13 40 50 20 HL - -
far MK 8 2 15 -3 0 13 16 70 100 40 HL - -
far HK 4 2*2 23 -7 -2 17 22 40*70 125*75 60*20 HL S*- -
crouch LP 4 2 8 +1 +4 10 13 30[20] 50 20 HL SpS -
crouch MP 4 2 16 -4 -1 13 16 70[60] 100 40 HL SpS -
crouch HP 5 2 27 -11 -6 17 22 110[100] 200 60 HL - -
crouch LK 4 2 9 0 +3 10 13 20 50 20 L SpS -
crouch MK 8 3 9 +2 +5 13 16 70 100 40 L SpS -
crouch HK 8 13 17 -12 - 17 - 110 200 60 L - -
jump up LP 6 5 - - - 8 11 50[40] 50 20 H - -
jump up MP 5 3 - - - 11 15 80[70] 100 40 H - -
jump up HP 6 2 - - - 15 18 100[90] 200 60 H - -
jump up LK 6 9 - - - 8 11 40 50 20 H - -
jump up MK 6 7 - - - 11 15 80 100 40 H - -
jump up HK 4 5 - - - 15 18 100 200 60 H - -
jump forward LP 5 5 - - - 8 11 50[40] 50 20 H - -
jump forward MP 5 5 - - - 11 15 80[70] 100 40 H - -
jump forward HP 5 4 - - - 15 18 100[90] 200 60 H - -
jump forward LK 6 7 - - - 8 11 40 50 20 H - -
jump forward MK 6 6 - - - 11 15 70 100 40 H - -
jump forward HK 6 6 - - - 15 18 100 200 60 H - -
Piece of Mercury: DF+MK 19 4 13 -5 -1 11 15 60 100 40 HL - -
Cosmic Smart: DF+HK 14 5 10+4 -1 - 17 - 80 100 60 HL - -
Triangle Jump - - - - - - - - - - - - -
Backflip PPP - - 65 - - - - - - - - - -
Backflip KKK - - 42 - - - - - - - - - -
Focus Level 1 21 2 35 -21 -21 15 15 60[50] 100 20 HL - -
Focus Level 2 17+12 2 35 -15 - 21 - 80[70] 150 40 HL - -
Focus Level 3 65 2 35 - - - - 150[120] 200 60 - - -
Rainbow Suplex: neutral or f+LP+LK 3 2 20 - - - - 120 120 40 1.0 - -
Crescent Line: b+LP+LK 3 2 20 - - - - 120 120 40 1.0 - -
Stardust Drop: In Air, LP+LK 3 2 - - - - - 150 130 40 1.2 - -
LP Rolling Crystal Flash: charge b,f+LP 9 9(7)4 22 -2 +2 14*23 17*27 20*90[80] 20*100 20/10*30 HL S -
MP Rolling Crystal Flash: charge b,f+MP 16 9(5)8(5)9(6)4 22 -2 +2 14x3*23 17x3*27 20x3*90[80] 20x3*100 20/10x3*30 HL S -
HP Rolling Crystal Flash: charge b,f+HP 20 9(5)8(5)9(5)8(6)4 22 -2 +2 14x4*23 17x4*27 20x4*90[80] 20x4*100 20/10x4*30 HL S -
EX Rolling Crystal Flash: charge b,f+PP 20 9(5)8(5)9(5)8(6)4 22 -2 +2 14x4*23 17x4*27 20x4*90[80] 20x4*100 0/0 HL S -
LK Scarlet Terror: charge db,f+LK 7 10 15+8 -12 - 20 - 100 150 30/30 HL - -
MK Scarlet Terror: charge db,f+MK 7 5*5 14+9 -12 - 20 - 80*60 100 30/20 HL - -
HK Scarlet Terror: charge db,f+HK 4 8*5 14+9 -15 - 20 - 100*60 100 30/20 HL - -
EX Scarlet Terror: charge db,f+KK 4 8*5 14+9 -15 - 20 - 110*70 150*100 0/0 HL - -
Sky High Claw: charge d,u+P ???5 ??? ???17 -20 -16 17 21 110[100] 200 30/40 HL - -
EX Sky High Claw: charge d,u+PP ???10 ??? ???17 -18 - 17 - 60[50]x2 100 0/0 HL - -
Flying Barcelona Attack: charge d,u+K - - 31 - - - - - - 20/- - - -
Flying Barcelona Strike: press P during FBA 3 11 31 - - 20 - 90[80] 100 -/40 H - -
EX Flying Barcelona Attack: charge d,u+KK 8 ??? 31 - - 20 - 50 50 0/0 HL - -
EX Barcelona Strike: press p during EX FBA 2 1(1)11 31 - - 20 - 50*90[40*80] 50*100 0/0 H - -
Izuna Drop: press f or b+P near opponent during FBA 2 1(1)11 31 - - - - 150 150 -/80 0.6 - -
Claw Throw: f,d,df+P - - 40 - - - - - - - - - -
Mask Throw: f,d,df+PP - - 40 - - - - - - - - - -
Flying Barcelona Special: charge db,df,db,u+P ???6 10(2)10 31 - - 17x3*20 - 60[50]x3*100[90] 0 0/0 H - -
Rolling Izuna Drop: press P close to opponent during FBS 2 11(2)10 31 - - - - 100*100*130 0 0/0 0.8 - -
Bloody High Claw: db,df,db,u+PPP ???1 9 31 -30 - 17 - 300[250] 0 0/0 HL - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth