The King of Fighters '98: Ultimate Match/Benimaru Nikaido

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

Throws

Catch and Shoot

  • Forward or Back + HP

Front Suplex

  • Forward or Back + HK

Spinning Knee Drop

  • (In Air)Forward, Back, or Down + HP

Command Moves

Jacknife Kick

  • Forward + LK

Flying Drill

  • (In Air)Down + HK

Special Moves

Raijinen

  • Quarter Circle Forward + Punch

Kuuchuu Raijinken

  • (In Air)Quarter Circle Forward + Punch

Shinkuu Katete Koma

  • Quarter Circle Back + Punch

Super Inazuma Kick

  • Forward, Down, Down-Forward + Kick

Iai-geri

  • Quarter Circle Forward + Kick

Handou Sandan Geri

  • Half Circle Back + Kick

Benimaru Collider

  • (Close)Half Circle Back, Forward + Punch

Super Moves

Raikoken

  • Double Quarter Circle Forward + Punch

Electrigger

  • (Close)Double Half Circle Back + Punch

Raikou Katate Koma

  • Double Quarter Circle Back + Kick

The Basics

Advanced Strategy

Match-Ups