Street Fighter IV/Gouken: Difference between revisions

From SuperCombo Wiki
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| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | frames 4~13 totally invincible
| align="center" | frames 4~13 invincible
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| align="center" | Rush Punch MP
| align="center" | Rush Punch MP
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| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | frames 5~19 totally invincible
| align="center" | frames 5~19 invincible
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| align="center" | Rush Punch HP
| align="center" | Rush Punch HP
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| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | frames 8~27 totally invincible
| align="center" | frames 8~27 invincible
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| align="center" | Rush Punch EX
| align="center" | Rush Punch EX
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| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | frames 5-25 totally invincible/2nd hit juggles/Armor break/1st and 2nd hit cancellable
| align="center" | frames 5-25 invincible/2nd hit juggles/Armor break/1st and 2nd hit cancellable
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| align="center" | Hurricane Kick LK
| align="center" | Hurricane Kick LK
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| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | frames 1~25 totally invincible/flies toward opponent
| align="center" | frames 1~25 invincible/flies toward opponent
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| align="center" | Demon Flip Slide
| align="center" | Demon Flip Slide
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| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | frames 1~12 totally invincible/pursuit property/Armor break
| align="center" | frames 1~12 invincible/pursuit property/Armor break
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| align="center" | Shin Shoryuken
| align="center" | Shin Shoryuken
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| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | frames 1~11 totally invincible/pursuit property/Armor break
| align="center" | frames 1~11 invincible/pursuit property/Armor break
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Revision as of 04:14, 2 April 2009

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data