Street Fighter IV/Seth: Difference between revisions

From SuperCombo Wiki
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| align="center" | O
| align="center" | O
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | 1st hit forces stand/translate?
|-
|-
| align="center" | crouch LK
| align="center" | crouch LK
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| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | translate?
| align="center" | translate?/pursuit property
|-
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| align="center" | Jump forward HP
| align="center" | Jump forward HP
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| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | translate?
| align="center" | pursuit property
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| align="center" | Triangle Jump
| align="center" | Triangle Jump
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| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | translate?/frames 1~7 cannot be thrown/1st hit cancellable
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| align="center" | Shoryuken MP
| align="center" | Shoryuken MP
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| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | frames 1~7 totally invincible/translate?/1st hit concellable
|-
|-
| align="center" | Shoryuken HP
| align="center" | Shoryuken HP
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| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | frames 1~7 totally invincible/traslate?/translate?
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| align="center" | Shoryuken EX
| align="center" | Shoryuken EX
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| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | frames 1~22 totally invincible/translate?
|-
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| align="center" | Hyakuretsu LK
| align="center" | Hyakuretsu LK
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| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | translate?
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| align="center" | Tandem Engine MP
| align="center" | Tandem Engine MP
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| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | translate?
|-
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| align="center" | Tandem Engine HP
| align="center" | Tandem Engine HP
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| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | translate?
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| align="center" | Tandem Engine EX
| align="center" | Tandem Engine EX
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| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | translate?
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| align="center" | Spinning Pile Driver LP
| align="center" | Spinning Pile Driver LP

Revision as of 03:56, 2 April 2009

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

frames frames super meter
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
close LP 4 2 10 4 7 30 50 20 HL O O O -
close MP 7 2 18 0 3 75 100 40 HL X O O -
close HP 4 5 28 -7 -2 90(80) 200(150) 60 HL X O O Forces stand on hit
close LK 4 2 11 3 6 35 50 20 HL X X X -
close MK 7 2 20 0 3 70 100 40 HL X O O -
close HK 7 2*2 26 0 5 40*70 125*75 60*20 HL X X O 1st hit can be canceled
far LP 5 2 11 4 7 30 50 20 HL O O O -
far MP 6 2 20 -1 2 60 100 40 HL X X O -
far HP 13 3 45 -15 -11 80 200 60 HL X X X -
far LK 4 2 13 1 4 40 50 20 HL X X X -
far MK 8 2 22 -1 2 60 100 40 HL X X X -
far HK 10 3 30 -3 1 90 200 60 HL X X X -
crouch LP 4 2 11 3 6 20 50 20 HL O O O -
crouch MP 5 2 17 -1 3 50 100 40 HL X O O -
crouch HP 11 2*2 34 -2 - 60*30 100*100 60*20 HL X O O 1st hit forces stand/translate?
crouch LK 5 2 14 1 4 20 50 20 L O O O Low attack, cannot fast recover
crouch MK 7 2 22 -4 0 50 100 40 L X O O Low attack
crouch HK 8 2 34 -9 - 80 100 60 L - - - Low attack
Jump up LP 5 5 - - - 50 50 20 H - - - -
Jump up MP 6 4 - - - 80 100 40 H - - - -
Jump up HP 9 10 - - - 90 200 60 H - - - translate?
Jump up LK 5 6 - - - 45 50 20 H - - - -
Jump up MK 6 9 - - - 80 100 40 H - - - translate?
Jump up HK 7 4 - - - 100 200 60 H - - - -
Jump forward LP 4 10 - - - 50 50 20 H - - - -
Jump forward MP 4 2*3 - - - 50*30 50*50 40*20 H - - - translate?/pursuit property
Jump forward HP 4 2 - - - 80 200 60 H - - - translate?
Jump forward LK 6 8 - - - 45 50 20 H - - - -
Jump forward MK 6 5 - - - 70 100 40 H - - - -
Jump forward HK 6 8 - - - 90 200 60 H - - - -
Headstomp d+MK (air) 3 Until ground - - - 50*30*35 50x3 40x3 H - - - -
Dive Kick d+HK (air) 8 Until ground - - - 60 100 60 H - - - pursuit property
Triangle Jump - - - - - 0 0 - - - - - -
Focus Attack Lvl1 21 2 57 -21 -21 65 100 20 - - - - -
Focus Attack Lvl2 18+11 2 65 -15 - 85 150 40 - - - - -
Focus Attack Lvl3 65 2 101 - - 150 200 60 - - - - -
F+LP+LK 3 2 - - - 130 150 40 0.9 - - - Throw range 0.9
B+LP+LK 3 2 - - - 130 100 40 0.9 - - - Throw range 0.9
Sonic Boom (all) 14 - 48 -6 -2 60 50 10/20 HL X X O -
Sonic Boom EX 14 - 61 -6 -2 45*45 50*50 - HL X X O -
Shoryuken LP 5 18 46 -19 - 80*40*10(60) 100*25*10(50) 30/40*10*10 HL X X O translate?/frames 1~7 cannot be thrown/1st hit cancellable
Shoryuken MP 5 18 56 -29 - 90*40*10(60) 100*25*10(50) 30/40*10*10 HL X X O frames 1~7 totally invincible/translate?/1st hit concellable
Shoryuken HP 5 18 59 -32 - 100*40*10(60) 100*25*10(50) 30/40*10*10 HL X X O frames 1~7 totally invincible/traslate?/translate?
Shoryuken EX 5 18 61 -34 - 100*40*20x3(50) 100*25*10x3(50) - HL X X O frames 1~22 totally invincible/translate?
Hyakuretsu LK 12 2 49 -24 - 20*4x15*40 250 20/45 HL X X X Armor break
Hyakuretsu MK 14 2 51 -24 - 20*4x15*40 250 20/45 HL X X X Armor break
Hyakuretsu HK 16 2 53 -24 - 20*4x15*40 250 20/45 HL X X X Armor break
Hyakuretsu EX 16 2 53 -24 - 20*4x15*40 250 - HL X X X translate?/Armor break
Tandem Engine LP 21 24 69 19 23 0 0 10/1 HL X X X translate?
Tandem Engine MP 24 25 73 19 23 0 0 10/1 HL X X X translate?
Tandem Engine HP 26 26 75 19 23 0 0 10/1 HL X X X translate?
Tandem Engine EX 23 24 71 19 23 0 0 - HL X X X translate?
Spinning Pile Driver LP 3 2 53 - - 130 50*150 30/40*40 1.15 X X X Throw range 1.15
Spinning Pile Driver MP 3 2 57 - - 140 50*150 30/40*40 1.05 X X X Throw range 1.05
Spinning Pile Driver HP 3 2 60 - - 150 50*150 30/40*40 0.95 X X X Throw range 0.95
Spinning Pile Driver EX 3 2 53 - - 170 50*150 - 1.1 X X X frames 1~4 totally invincible, Throw range 1.1
Yoga Teleport - - 40 - - 0 0 - - - - - frame 1~32 totally invincible
Tandem Storm LP 6 80 175 -50 - 10x20*150 0 - HL - - - frame 1 totally invincible/pursuit property/translate?
Tandem Storm MP 11 80 175 -50 - 10x20*150 0 - HL - - - frame 1 totally invincible/pursuit property/translate?
Tandem Storm HP 16 80 175 -50 - 10x20*150 0 - HL - - - frame 1 totally invincible/pursuit property/translate?
Tandem Stream 10 - 54 -15 - 8x19*188 0 - HL - - - frame 1~23 totally invincible/Armor break
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
frames frames super meter
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth