Street Fighter IV/Fei Long: Difference between revisions

From SuperCombo Wiki
Line 98: Line 98:
| align="center" | O
| align="center" | O
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Forces stand on hit
|-
|-
| align="center" | close LK
| align="center" | close LK
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| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | Forces stand on hit
|-
|-
| align="center" | crouch LK
| align="center" | crouch LK
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| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Low attack
|-
|-
| align="center" | crouch MK
| align="center" | crouch MK
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| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Low attack
|-
|-
| align="center" | crouch HK
| align="center" | crouch HK
Line 323: Line 323:
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | Low attack/cannot fast recover
|-
|-
| align="center" | Jump up LP
| align="center" | Jump up LP
Line 518: Line 518:
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | Mid attack
|-
|-
| align="center" | f+HK
| align="center" | f+HK
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| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Throw range 0.85
|-
|-
| align="center" | B+LP+LK
| align="center" | B+LP+LK
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| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Throw range 0.85
|-
|-
| align="center" | Rekka Ken LP (1)
| align="center" | Rekka Ken LP (1)
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| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | frames 1~4 totally invincible/frames 5~6 cannot be thrown
|-
|-
| align="center" | Flame Kick MK
| align="center" | Flame Kick MK
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| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | frames 1~4 totally invincible/frame 6 cannot be thrown
|-
|-
| align="center" | Flame Kick HK
| align="center" | Flame Kick HK
Line 833: Line 833:
| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | frames 1~5 totally invincible/frame 6 cannot be thrown/2nd hit pursuit property/1st hit cancellable
|-
|-
| align="center" | Flame Kick EX
| align="center" | Flame Kick EX
Line 848: Line 848:
| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | frames 1~6 totally invincible/2nd-3rd hit pursuit property/1st hit cancellable
|-
|-
| align="center" | Flying Kick LK
| align="center" | Flying Kick LK
Line 863: Line 863:
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | frames 1~8 totally invincible/pursuit property/1st hit Armor break
|-
|-
| align="center" | Flying Kick MK
| align="center" | Flying Kick MK
Line 878: Line 878:
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | frames 1~10 totally invincible/pursuit property/1st hit Armor break
|-
|-
| align="center" | Flying Kick HK
| align="center" | Flying Kick HK
Line 893: Line 893:
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | frames 1~12 totally invincible/pursuit property/1st hit Armor break
|-
|-
| align="center" | Flying Kick EX
| align="center" | Flying Kick EX
Line 908: Line 908:
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | frames 1~12 totally invincible/frames 13-36 ???/pursuit property/1st hit Armor break
|-
|-
| align="center" | Kaiten
| align="center" | Kaiten
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| align="center" | 0
| align="center" | 0
| align="center" | 10/40
| align="center" | 10/40
| align="center" | 0.9
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Throw range 0.9
| align="center" | -
|-
|-
| align="center" | Kaiten EX
| align="center" | Kaiten EX
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| align="center" | 0
| align="center" | 0
| align="center" | -
| align="center" | -
| align="center" | 1.2
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Throw range 1.2
| align="center" | -
|-
|-
| align="center" | Super Rekka Ken
| align="center" | Super Rekka Ken
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| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | frames 1~11 totally invincible/pursuit property
|-
|-
| align="center" | Ultra Rekka Ken
| align="center" | Ultra Rekka Ken
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| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | frames 1~11 totally invincible/pursuit property/translate?
|-
|-
|-
|-

Revision as of 03:37, 2 April 2009

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

frames frames super meter
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
close LP 3 2 11 2 5 30 50 20 HL O O O -
close MP 5 2 22 3 7 70 100 40 HL X O O -
close HP 4 5 33 -12 -7 100(80) 200(150) 60 HL X O O Forces stand on hit
close LK 4 2 14 0 3 30 50 20 HL X X X -
close MK 5 2 24 -6 -3 75 100 40 HL X O O -
close HK 6 3 32 -9 -5 120 200 60 HL X X O -
far LP 3 3 11 2 5 30 50 20 HL O O O -
far MP 5 2 22 -4 -1 80 100 40 HL X X O -
far HP 7 3 27 -3 1 120 200 60 HL X X X -
far LK 4 2 16 -2 1 40 50 20 HL X X X -
far MK 7 2 26 -6 -3 70 100 40 HL X X X -
far HK 9 4 32 -6 -2 110 200 60 HL X X X -
crouch LP 3 2 13 0 3 30 50 20 HL O O O -
crouch MP 4 3 15 2 5 65 100 40 HL X X O -
crouch HP 8 3 30 -5 0 100 200 60 HL X X X Forces stand on hit
crouch LK 3 3 13 0 3 30 50 20 L O X O Low attack
crouch MK 5 4 21 -3 0 80 100 40 L X X O Low attack
crouch HK 6 2 32 -9 - 100 150 60 L X X X Low attack/cannot fast recover
Jump up LP 4 4 - - - 50 50 20 H - - - -
Jump up MP 5 3 - - - 80 100 40 H - - - -
Jump up HP 6 4 - - - 100 200 60 H - - - -
Jump up LK 4 5 - - - 50 50 20 H - - - -
Jump up MK 6 6 - - - 80 100 40 H - - - -
Jump up HK 6 5 - - - 100 200 60 H - - - -
Jump forward LP 4 5 - - - 50 50 20 H - - - -
Jump forward MP 5 5 - - - 80 100 40 H - - - -
Jump forward HP 6 6 - - - 100 200 60 H - - - -
Jump forward LK 4 8 - - - 40 50 20 H - - - -
Jump forward MK 5 4 - - - 70 100 40 H - - - -
Jump forward HK 6 7 - - - 100 200 60 H - - - -
Overhead 18 2 35 -4 1 60 100 40 H X X X Mid attack
f+HK 15 2*2 45 -2 2 90*60 150*50 60*20 HL X X X -
Focus Attack Lvl1 21 2 57 -21 -21 60 100 20 - - - - -
Focus Attack Lvl2 18+11 2 65 -15 - 80 150 40 - - - - -
Focus Attack Lvl3 65 2 101 - - 140 200 60 - - - - -
F+LP+LK 3 2 24 - - 130 130 40 0.85 - - - Throw range 0.85
B+LP+LK 3 2 24 - - 140 140 40 0.85 - - - Throw range 0.85
Rekka Ken LP (1) 7 2 29 -4 0 50 50 10/10 HL X X X -
Rekka Ken LP (2) 7 2 46 -6 -2 50 50 10/10 HL X X X -
Rekka Ken LP (3) 7 2 75 -18 - 60 50 10/20 HL X X X -
Rekka Ken MP (1) 9 2 33 -6 -2 55 50 10/10 HL X X X -
Rekka Ken MP (2) 7 2 50 -8 -4 55 50 10/10 HL X X X -
Rekka Ken MP (3) 9 2 79 -18 - 60 50 10/20 HL X X X -
Rekka Ken HP (1) 10 2 36 -8 -4 60 50 10/10 HL X X X -
Rekka Ken HP (2) 7 2 53 -10 -6 60 50 10/10 HL X X X -
Rekka Ken HP (3) 9 2 84 -23 - 60 50 10/20 HL X X X -
Rekka Ken EX (1) 7 2 33 -8 -4 65 50 - HL X X X -
Rekka Ken EX (2) 7 2 50 -10 -6 65 50 - HL X X X -
Rekka Ken EX (3) 9 2 81 -23 - 70 50 - HL X X X -
Flame Kick LK 5 12 54 -29 - 120(70) 200(100) 30/40 HL X X O frames 1~4 totally invincible/frames 5~6 cannot be thrown
Flame Kick MK 5 12 58 -31 - 140(90) 200(100) 30/40 HL X X O frames 1~4 totally invincible/frame 6 cannot be thrown
Flame Kick HK 5 12 62 -35 - 100*60 100*100 30/40*20 HL X X O frames 1~5 totally invincible/frame 6 cannot be thrown/2nd hit pursuit property/1st hit cancellable
Flame Kick EX 5 12 66 -38 - 100*50x2 100*50x2 - HL X X O frames 1~6 totally invincible/2nd-3rd hit pursuit property/1st hit cancellable
Flying Kick LK 14 2*4*2 53 -4 0 30*30*40 50*3 10/30*20*20 HL X X X frames 1~8 totally invincible/pursuit property/1st hit Armor break
Flying Kick MK 16 2*4*2 53 -2 2 30*30*50 50*3 10/30*20*20 HL X X X frames 1~10 totally invincible/pursuit property/1st hit Armor break
Flying Kick HK 18 2*4*2 53 0 4 40*40*60 50*3 10/30*20*20 HL X X X frames 1~12 totally invincible/pursuit property/1st hit Armor break
Flying Kick EX 18 2*4*2 53 0 4 30*30*40 50*3 - HL X X X frames 1~12 totally invincible/frames 13-36 ???/pursuit property/1st hit Armor break
Kaiten 14 2 66 - 7 0 0 10/40 0.9 - - - Throw range 0.9
Kaiten EX 12 2 64 - 7 0 0 - 1.2 - - - Throw range 1.2
Super Rekka Ken 10 2x5 128 -38 - 60x4*160 0 - HL - - - frames 1~11 totally invincible/pursuit property
Ultra Rekka Ken 10 2x5 129 -38 - 60*60*15x8*75*180 0 - HL - - - frames 1~11 totally invincible/pursuit property/translate?
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
frames frames super meter
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth