Street Fighter IV/Seth: Difference between revisions

From SuperCombo Wiki
Line 98: Line 98:
| align="center" | O
| align="center" | O
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Forces stand on hit
|-
|-
| align="center" | close LK
| align="center" | close LK
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| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | 1st hit can be canceled
|-
|-
| align="center" | far LP
| align="center" | far LP
Line 293: Line 293:
| align="center" | O
| align="center" | O
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Low attack, cannot fast recover
|-
|-
| align="center" | crouch MK
| align="center" | crouch MK
Line 308: Line 308:
| align="center" | O
| align="center" | O
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Low attack
|-
|-
| align="center" | crouch HK
| align="center" | crouch HK
Line 323: Line 323:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Low attack
|-
|-
| align="center" | Jump up LP
| align="center" | Jump up LP
Line 368: Line 368:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | translate?
|-
|-
| align="center" | Jump up LK
| align="center" | Jump up LK
Line 398: Line 398:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | translate?
|-
|-
| align="center" | Jump up HK
| align="center" | Jump up HK
Line 443: Line 443:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | translate?
|-
|-
| align="center" | Jump forward HP
| align="center" | Jump forward HP
Line 458: Line 458:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | translate?
|-
|-
| align="center" | Jump forward LK
| align="center" | Jump forward LK
Line 533: Line 533:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | translate?
|-
|-
| align="center" | Triangle Jump
| align="center" | Triangle Jump
Line 608: Line 608:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Throw range 0.9
|-
|-
| align="center" | B+LP+LK
| align="center" | B+LP+LK
Line 623: Line 623:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Throw range 0.9
|-
|-
| align="center" | Sonic Boom (all)
| align="center" | Sonic Boom (all)
Line 728: Line 728:
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | Armor break
|-
|-
| align="center" | Hyakuretsu MK
| align="center" | Hyakuretsu MK
Line 743: Line 743:
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | Armor break
|-
|-
| align="center" | Hyakuretsu HK
| align="center" | Hyakuretsu HK
Line 758: Line 758:
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | Armor break
|-
|-
| align="center" | Hyakuretsu EX
| align="center" | Hyakuretsu EX
Line 773: Line 773:
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | translate?/Armor break
|-
|-
| align="center" | Tandem Engine LP
| align="center" | Tandem Engine LP
Line 848: Line 848:
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | Throw range 1.15
|-
|-
| align="center" | Spinning Pile Driver MP
| align="center" | Spinning Pile Driver MP
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| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | Throw range 1.05
|-
|-
| align="center" | Spinning Pile Driver HP
| align="center" | Spinning Pile Driver HP
Line 878: Line 878:
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | Throw range 0.95
|-
|-
| align="center" | Spinning Pile Driver EX
| align="center" | Spinning Pile Driver EX
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| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | frames 1~4 totally invincible, Throw range 1.1
|-
|-
| align="center" | Yoga Teleport
| align="center" | Yoga Teleport
Line 908: Line 908:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | frame 1~32 totally invincible
|-
|-
| align="center" | Tandem Storm LP
| align="center" | Tandem Storm LP
Line 923: Line 923:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | frame 1 totally invincible/translate?/translate?
|-
|-
| align="center" | Tandem Storm MP
| align="center" | Tandem Storm MP
Line 938: Line 938:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | frame 1 totally invincible/translate?/translate?
|-
|-
| align="center" | Tandem Storm HP
| align="center" | Tandem Storm HP
Line 953: Line 953:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | frame 1 totally invincible/translate?/translate?
|-
|-
| align="center" | Tandem Stream
| align="center" | Tandem Stream
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| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | frame 1~23 totally invincible/Armor break
|-
|-
! align="center" | move Name
! align="center" | move Name

Revision as of 02:44, 2 April 2009

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

frames frames super meter
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
close LP 4 2 10 4 7 30 50 20 HL O O O -
close MP 7 2 18 0 3 75 100 40 HL X O O -
close HP 4 5 28 -7 -2 90(80) 200(150) 60 HL X O O Forces stand on hit
close LK 4 2 11 3 6 35 50 20 HL X X X -
close MK 7 2 20 0 3 70 100 40 HL X O O -
close HK 7 2*2 26 0 5 40*70 125*75 60*20 HL X X O 1st hit can be canceled
far LP 5 2 11 4 7 30 50 20 HL O O O -
far MP 6 2 20 -1 2 60 100 40 HL X X O -
far HP 13 3 45 -15 -11 80 200 60 HL X X X -
far LK 4 2 13 1 4 40 50 20 HL X X X -
far MK 8 2 22 -1 2 60 100 40 HL X X X -
far HK 10 3 30 -3 1 90 200 60 HL X X X -
crouch LP 4 2 11 3 6 20 50 20 HL O O O -
crouch MP 5 2 17 -1 3 50 100 40 HL X O O -
crouch HP 11 2*2 34 -2 - 60*30 100*100 60*20 HL X O O -
crouch LK 5 2 14 1 4 20 50 20 L O O O Low attack, cannot fast recover
crouch MK 7 2 22 -4 0 50 100 40 L X O O Low attack
crouch HK 8 2 34 -9 - 80 100 60 L - - - Low attack
Jump up LP 5 5 - - - 50 50 20 H - - - -
Jump up MP 6 4 - - - 80 100 40 H - - - -
Jump up HP 9 10 - - - 90 200 60 H - - - translate?
Jump up LK 5 6 - - - 45 50 20 H - - - -
Jump up MK 6 9 - - - 80 100 40 H - - - translate?
Jump up HK 7 4 - - - 100 200 60 H - - - -
Jump forward LP 4 10 - - - 50 50 20 H - - - -
Jump forward MP 4 2*3 - - - 50*30 50*50 40*20 H - - - translate?
Jump forward HP 4 2 - - - 80 200 60 H - - - translate?
Jump forward LK 6 8 - - - 45 50 20 H - - - -
Jump forward MK 6 5 - - - 70 100 40 H - - - -
Jump forward HK 6 8 - - - 90 200 60 H - - - -
Headstomp d+MK (air) 3 Until ground - - - 50*30*35 50x3 40x3 H - - - -
Dive Kick d+HK (air) 8 Until ground - - - 60 100 60 H - - - translate?
Triangle Jump - - - - - 0 0 - - - - - -
Focus Attack Lvl1 21 2 57 -21 -21 65 100 20 - - - - -
Focus Attack Lvl2 18+11 2 65 -15 - 85 150 40 - - - - -
Focus Attack Lvl3 65 2 101 - - 150 200 60 - - - - -
F+LP+LK 3 2 - - - 130 150 40 0.9 - - - Throw range 0.9
B+LP+LK 3 2 - - - 130 100 40 0.9 - - - Throw range 0.9
Sonic Boom (all) 14 - 48 -6 -2 60 50 10/20 HL X X O -
Sonic Boom EX 14 - 61 -6 -2 45*45 50*50 - HL X X O -
Shoryuken LP 5 18 46 -19 - 80*40*10(60) 100*25*10(50) 30/40*10*10 HL X X O -
Shoryuken MP 5 18 56 -29 - 90*40*10(60) 100*25*10(50) 30/40*10*10 HL X X O -
Shoryuken HP 5 18 59 -32 - 100*40*10(60) 100*25*10(50) 30/40*10*10 HL X X O -
Shoryuken EX 5 18 61 -34 - 100*40*20x3(50) 100*25*10x3(50) - HL X X O -
Hyakuretsu LK 12 2 49 -24 - 20*4x15*40 250 20/45 HL X X X Armor break
Hyakuretsu MK 14 2 51 -24 - 20*4x15*40 250 20/45 HL X X X Armor break
Hyakuretsu HK 16 2 53 -24 - 20*4x15*40 250 20/45 HL X X X Armor break
Hyakuretsu EX 16 2 53 -24 - 20*4x15*40 250 - HL X X X translate?/Armor break
Tandem Engine LP 21 24 69 19 23 0 0 10/1 HL X X X -
Tandem Engine MP 24 25 73 19 23 0 0 10/1 HL X X X -
Tandem Engine HP 26 26 75 19 23 0 0 10/1 HL X X X -
Tandem Engine EX 23 24 71 19 23 0 0 - HL X X X -
Spinning Pile Driver LP 3 2 53 - - 130 50*150 30/40*40 1.15 X X X Throw range 1.15
Spinning Pile Driver MP 3 2 57 - - 140 50*150 30/40*40 1.05 X X X Throw range 1.05
Spinning Pile Driver HP 3 2 60 - - 150 50*150 30/40*40 0.95 X X X Throw range 0.95
Spinning Pile Driver EX 3 2 53 - - 170 50*150 - 1.1 X X X frames 1~4 totally invincible, Throw range 1.1
Yoga Teleport - - 40 - - 0 0 - - - - - frame 1~32 totally invincible
Tandem Storm LP 6 80 175 -50 - 10x20*150 0 - HL - - - frame 1 totally invincible/translate?/translate?
Tandem Storm MP 11 80 175 -50 - 10x20*150 0 - HL - - - frame 1 totally invincible/translate?/translate?
Tandem Storm HP 16 80 175 -50 - 10x20*150 0 - HL - - - frame 1 totally invincible/translate?/translate?
Tandem Stream 10 - 54 -15 - 8x19*188 0 - HL - - - frame 1~23 totally invincible/Armor break
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
frames frames super meter
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth